Mercurial > pidgin
view plugins/perl/perl-handlers.h @ 12685:e9f279f0ef02
[gaim-migrate @ 15028]
Changes from and inspired by SF Patch #1394379 from Martijn Dekker
"The attached patch to configure.ac fixes two issues:
(1) To compile Gaim 2.0.0cvs on Mac OS X, the linker flag "-lresolv" is
needed to correctly link to the libresolv library, or the linker will
complain about an illegal indirect reference to "res_9_dn_expand" in
src/dnssrv.c.
(2) On Mac OS X with Fink, the /sw/include and /sw/lib paths need to
be included in CPPFLAGS and LDFLAGS respectively for configure to
detect certain libraries such as libao and GNUTLS."
I took a different (and untested) approach to solving the first one. As for the second, we were already doing CFLAGS, so I only accepted the LDFLAGS part.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 02 Jan 2006 23:07:46 +0000 |
parents | 0e9e2b923d09 |
children | e1603fd610fa |
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#ifndef _GAIM_PERL_HANDLERS_H_ #define _GAIM_PERL_HANDLERS_H_ #include "plugin.h" #include "prefs.h" #include "pluginpref.h" #include "gtkplugin.h" #include "gtkutils.h" /* TODO: Find a better way to access the perl names from the plugin prober */ /* and store them for gaim_perl_plugin_action_* functions. */ char * gaim_perl_plugin_action_callback_sub; char * gaim_perl_plugin_action_label; typedef struct { SV *callback; SV *data; GaimPlugin *plugin; int iotag; } GaimPerlTimeoutHandler; typedef struct { char *signal; SV *callback; SV *data; void *instance; GaimPlugin *plugin; } GaimPerlSignalHandler; void gaim_perl_plugin_action_cb(GaimPluginAction * gpa); GList *gaim_perl_plugin_action(GaimPlugin *plugin, gpointer context); GaimPluginUiInfo *gaim_perl_plugin_pref(const char * frame_cb); GaimPluginPrefFrame *gaim_perl_get_plugin_frame(GaimPlugin *plugin); GaimGtkPluginUiInfo *gaim_perl_gtk_plugin_pref(const char * frame_cb); GtkWidget *gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin); void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data); void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_timeout_clear(void); void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data); void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal); void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_signal_clear(void); #endif /* _GAIM_PERL_HANDLERS_H_ */