Mercurial > pidgin
view plugins/gaim-remote/remote.h @ 9460:eae7e049d639
[gaim-migrate @ 10285]
" This patch completely eliminates the use of the old
numeric prpl identifiers.
I've noticed that some plugins (both in gaim's cvs and
external) continue to use the constants even though
they are essentially no longer valid - code that relies
on them being unique will fail - the new built-in prpls
(SILC and novell) ,and any recent external prpls don't
have numeric values.
The once side effect that the removal causes is that
the code for importing of the old .gaimrc and *.blist
files is a little more kludgy (using magic numbers
instead of the old constants). IMHO this isn't a big
deal as the code will go away eventually anyway.
**This patch also fixes the raw plugin so that i
compiles once again.
**Someone should make sure that the gaim-remote and raw
plugins still work. (If the raw doesn't work, it may be
unrelated as it hasn't been updated since the latest
significant MSN changes - i just made a minor change to
make it compile)" --Daniel Atallah
(13:44:44) Me: what think you of getting rid of prpl numbers?
(13:45:05) Sean: what do you mean?
(13:45:27) Me: right now they are listed as deprecated, but still used in a
few of our own plugins as well as in some 3rd party stuff
(13:45:32) Me: and the enum still exists in the core
(13:45:44) Me: and the newwer prpls such as novell don't use them
(13:45:59) Me: datallah has submitted a patch to get rid of them entirely
(13:46:31) Me: the only thing it would break would be the old blist import,
which he hacked into working with magic numbers, but which i tend to think
we could remove entirely anyway
(13:50:03) Sean: Let's get rid of them, then.
(13:50:10) Sean: and take out old .blist code too
(13:50:14) Me: cool
(13:52:37) Sean: we should get rid of .gaimrc code too, sometime.
(13:53:02) Sean: If anyone's seriously just now upgrading from 0.59.x, or
whatever, they deserve to lose their preferences.
(12:27:56) LSchiere: Paco-Paco: what do you think of getting rid of the
deprecated prpl numbers?
(12:28:14) Paco-Paco: LSchiere: I think it shouldh ave happened long ago
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Tue, 06 Jul 2004 18:06:43 +0000 |
parents | 92cbf9713795 |
children | 204f5d66a863 |
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/* * Remote control plugin for Gaim * * Copyright (C) 2003 Christian Hammond. * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifndef _GAIM_REMOTE_H_ #define _GAIM_REMOTE_H_ #include <gaim-remote/remote-socket.h> /* this is the basis of the CUI protocol. */ #define CUI_TYPE_META 1 #define CUI_TYPE_PLUGIN 2 #define CUI_TYPE_USER 3 #define CUI_TYPE_CONN 4 #define CUI_TYPE_BUDDY 5 /* BUDDY_LIST, i.e., both groups and buddies */ #define CUI_TYPE_MESSAGE 6 #define CUI_TYPE_CHAT 7 #define CUI_TYPE_REMOTE 8 /* This is used to send commands to other UI's, * like "Open new conversation" or "send IM". * Even though there's much redundancy with the * other CUI_TYPES, we're better keeping this stuff * separate because it's intended use is so different */ #define CUI_META_LIST 1 /* 1 is always list; this is ignored by the core. If we move to TCP this can be a keepalive */ #define CUI_META_QUIT 2 #define CUI_META_DETACH 3 /* you don't need to send this, you can just close the socket. the core will understand. */ #define CUI_META_PING 4 #define CUI_META_ACK 5 #define CUI_PLUGIN_LIST 1 #define CUI_PLUGIN_LOAD 2 #define CUI_PLUGIN_UNLOAD 3 #define CUI_USER_LIST 1 #define CUI_USER_ADD 2 #define CUI_USER_REMOVE 3 #define CUI_USER_MODIFY 4 /* this handles moving them in the list too */ #define CUI_USER_SIGNON 5 #define CUI_CONN_LIST 1 #define CUI_CONN_PROGRESS 2 #define CUI_CONN_ONLINE 3 #define CUI_CONN_OFFLINE 4 /* this may send a "reason" for why it was killed */ #define CUI_BUDDY_LIST 1 #define CUI_BUDDY_STATE 2 /* notifies the UI of state changes; UI can use it to request the current status from the core */ #define CUI_BUDDY_ADD 3 #define CUI_BUDDY_REMOVE 4 #define CUI_BUDDY_MODIFY 5 #define CUI_MESSAGE_LIST 1 /* no idea */ #define CUI_MESSAGE_SEND 2 #define CUI_MESSAGE_RECV 3 #define CUI_CHAT_LIST 1 #define CUI_CHAT_HISTORY 2 /* is this necessary? should we have one for IMs? */ #define CUI_CHAT_JOIN 3 /* handles other people joining/parting too */ #define CUI_CHAT_PART 4 #define CUI_CHAT_SEND 5 #define CUI_CHAT_RECV 6 #define CUI_REMOTE_CONNECTIONS 2 /* Get a list of gaim_connections */ #define CUI_REMOTE_URI 3 /* Have the core handle aim:// URI's */ #define CUI_REMOTE_BLIST 4 /* Return a copy of the buddy list */ #define CUI_REMOTE_STATE 5 /* Given a buddy, return his presence. */ #define CUI_REMOTE_NEW_CONVO 6 /* Must give a user, can give an optional message */ #define CUI_REMOTE_SEND 7 /* Sends a message, a 'quiet' flag determines whether * a convo window is displayed or not. */ #define CUI_REMOTE_ADD_BUDDY 8 /* Adds buddy to list */ #define CUI_REMOTE_REMOVE_BUDDY 9 /* Removes buddy from list */ #define CUI_REMOTE_JOIN_CHAT 10 /* Joins a chat. */ /* What else?? */ #endif /* _GAIM_REMOTE_H_ */