Mercurial > pidgin
view src/accountopt.c @ 9460:eae7e049d639
[gaim-migrate @ 10285]
" This patch completely eliminates the use of the old
numeric prpl identifiers.
I've noticed that some plugins (both in gaim's cvs and
external) continue to use the constants even though
they are essentially no longer valid - code that relies
on them being unique will fail - the new built-in prpls
(SILC and novell) ,and any recent external prpls don't
have numeric values.
The once side effect that the removal causes is that
the code for importing of the old .gaimrc and *.blist
files is a little more kludgy (using magic numbers
instead of the old constants). IMHO this isn't a big
deal as the code will go away eventually anyway.
**This patch also fixes the raw plugin so that i
compiles once again.
**Someone should make sure that the gaim-remote and raw
plugins still work. (If the raw doesn't work, it may be
unrelated as it hasn't been updated since the latest
significant MSN changes - i just made a minor change to
make it compile)" --Daniel Atallah
(13:44:44) Me: what think you of getting rid of prpl numbers?
(13:45:05) Sean: what do you mean?
(13:45:27) Me: right now they are listed as deprecated, but still used in a
few of our own plugins as well as in some 3rd party stuff
(13:45:32) Me: and the enum still exists in the core
(13:45:44) Me: and the newwer prpls such as novell don't use them
(13:45:59) Me: datallah has submitted a patch to get rid of them entirely
(13:46:31) Me: the only thing it would break would be the old blist import,
which he hacked into working with magic numbers, but which i tend to think
we could remove entirely anyway
(13:50:03) Sean: Let's get rid of them, then.
(13:50:10) Sean: and take out old .blist code too
(13:50:14) Me: cool
(13:52:37) Sean: we should get rid of .gaimrc code too, sometime.
(13:53:02) Sean: If anyone's seriously just now upgrading from 0.59.x, or
whatever, they deserve to lose their preferences.
(12:27:56) LSchiere: Paco-Paco: what do you think of getting rid of the
deprecated prpl numbers?
(12:28:14) Paco-Paco: LSchiere: I think it shouldh ave happened long ago
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Tue, 06 Jul 2004 18:06:43 +0000 |
parents | 1a62ab7225f3 |
children | 61930cadca7c |
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/** * @file accountopt.c Account Options API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "accountopt.h" GaimAccountOption * gaim_account_option_new(GaimPrefType type, const char *text, const char *pref_name) { GaimAccountOption *option; g_return_val_if_fail(type != GAIM_PREF_NONE, NULL); g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(pref_name != NULL, NULL); option = g_new0(GaimAccountOption, 1); option->type = type; option->text = g_strdup(text); option->pref_name = g_strdup(pref_name); return option; } GaimAccountOption * gaim_account_option_bool_new(const char *text, const char *pref_name, gboolean default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name); if (option == NULL) return NULL; option->default_value.boolean = default_value; return option; } GaimAccountOption * gaim_account_option_int_new(const char *text, const char *pref_name, int default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name); if (option == NULL) return NULL; option->default_value.integer = default_value; return option; } GaimAccountOption * gaim_account_option_string_new(const char *text, const char *pref_name, const char *default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name); if (option == NULL) return NULL; if (default_value != NULL) option->default_value.string = g_strdup(default_value); return option; } GaimAccountOption * gaim_account_option_list_new(const char *text, const char *pref_name, GList *list) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING_LIST, text, pref_name); if (option == NULL) return NULL; option->default_value.list = list; return option; } void gaim_account_option_destroy(GaimAccountOption *option) { g_return_if_fail(option != NULL); if (option->text != NULL) g_free(option->text); if (option->pref_name != NULL) g_free(option->pref_name); if (option->type == GAIM_PREF_STRING) { if (option->default_value.string != NULL) g_free(option->default_value.string); } else if (option->type == GAIM_PREF_STRING_LIST) { if (option->default_value.list != NULL) { g_list_foreach(option->default_value.list, (GFunc)g_free, NULL); g_list_free(option->default_value.list); } } g_free(option); } void gaim_account_option_set_default_bool(GaimAccountOption *option, gboolean value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_BOOLEAN); option->default_value.boolean = value; } void gaim_account_option_set_default_int(GaimAccountOption *option, int value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_INT); option->default_value.integer = value; } void gaim_account_option_set_default_string(GaimAccountOption *option, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING); if (option->default_value.string != NULL) g_free(option->default_value.string); option->default_value.string = (value == NULL ? NULL : g_strdup(value)); } void gaim_account_option_set_list(GaimAccountOption *option, GList *values) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING_LIST); if (option->default_value.list != NULL) { g_list_foreach(option->default_value.list, (GFunc)g_free, NULL); g_list_free(option->default_value.list); } option->default_value.list = values; } void gaim_account_option_add_list_item(GaimAccountOption *option, const char *key, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(key != NULL); g_return_if_fail(value != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING_LIST); option->default_value.list = g_list_append(option->default_value.list, g_strdup(key)); option->default_value.list = g_list_append(option->default_value.list, g_strdup(value)); } GaimPrefType gaim_account_option_get_type(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, GAIM_PREF_NONE); return option->type; } const char * gaim_account_option_get_text(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->text; } const char * gaim_account_option_get_setting(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->pref_name; } gboolean gaim_account_option_get_default_bool(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, FALSE); g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE); return option->default_value.boolean; } int gaim_account_option_get_default_int(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, -1); g_return_val_if_fail(option->type == GAIM_PREF_INT, -1); return option->default_value.integer; } const char * gaim_account_option_get_default_string(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL); return option->default_value.string; } const GList * gaim_account_option_get_list(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL); return option->default_value.list; } /************************************************************************** * Account User Split API **************************************************************************/ GaimAccountUserSplit * gaim_account_user_split_new(const char *text, const char *default_value, char sep) { GaimAccountUserSplit *split; g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(sep != 0, NULL); split = g_new0(GaimAccountUserSplit, 1); split->text = g_strdup(text); split->field_sep = sep; split->default_value = (default_value == NULL ? NULL : g_strdup(default_value)); return split; } void gaim_account_user_split_destroy(GaimAccountUserSplit *split) { g_return_if_fail(split != NULL); if (split->text != NULL) g_free(split->text); if (split->default_value != NULL) g_free(split->default_value); g_free(split); } const char * gaim_account_user_split_get_text(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->text; } const char * gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->default_value; } char gaim_account_user_split_get_separator(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, 0); return split->field_sep; }