view src/cmds.h @ 9460:eae7e049d639

[gaim-migrate @ 10285] " This patch completely eliminates the use of the old numeric prpl identifiers. I've noticed that some plugins (both in gaim's cvs and external) continue to use the constants even though they are essentially no longer valid - code that relies on them being unique will fail - the new built-in prpls (SILC and novell) ,and any recent external prpls don't have numeric values. The once side effect that the removal causes is that the code for importing of the old .gaimrc and *.blist files is a little more kludgy (using magic numbers instead of the old constants). IMHO this isn't a big deal as the code will go away eventually anyway. **This patch also fixes the raw plugin so that i compiles once again. **Someone should make sure that the gaim-remote and raw plugins still work. (If the raw doesn't work, it may be unrelated as it hasn't been updated since the latest significant MSN changes - i just made a minor change to make it compile)" --Daniel Atallah (13:44:44) Me: what think you of getting rid of prpl numbers? (13:45:05) Sean: what do you mean? (13:45:27) Me: right now they are listed as deprecated, but still used in a few of our own plugins as well as in some 3rd party stuff (13:45:32) Me: and the enum still exists in the core (13:45:44) Me: and the newwer prpls such as novell don't use them (13:45:59) Me: datallah has submitted a patch to get rid of them entirely (13:46:31) Me: the only thing it would break would be the old blist import, which he hacked into working with magic numbers, but which i tend to think we could remove entirely anyway (13:50:03) Sean: Let's get rid of them, then. (13:50:10) Sean: and take out old .blist code too (13:50:14) Me: cool (13:52:37) Sean: we should get rid of .gaimrc code too, sometime. (13:53:02) Sean: If anyone's seriously just now upgrading from 0.59.x, or whatever, they deserve to lose their preferences. (12:27:56) LSchiere: Paco-Paco: what do you think of getting rid of the deprecated prpl numbers? (12:28:14) Paco-Paco: LSchiere: I think it shouldh ave happened long ago committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 06 Jul 2004 18:06:43 +0000
parents 5f6ba17ef9f5
children d6f398e80b32
line wrap: on
line source

/**
 * @file cmds.h Commands API
 * @ingroup core
 *
 * Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIM_CMDS_H_
#define _GAIM_CMDS_H_

#include "conversation.h"

/**************************************************************************
 * @name Structures
 **************************************************************************/
/*@{*/

typedef enum   _GaimCmdPriority GaimCmdPriority;
typedef enum   _GaimCmdFlag     GaimCmdFlag;
typedef enum _GaimCmdStatus     GaimCmdStatus;
typedef enum _GaimCmdRet        GaimCmdRet;

enum _GaimCmdStatus {
	GAIM_CMD_STATUS_OK,
	GAIM_CMD_STATUS_FAILED,
	GAIM_CMD_STATUS_NOT_FOUND,
	GAIM_CMD_STATUS_WRONG_ARGS,
	GAIM_CMD_STATUS_WRONG_PRPL,
	GAIM_CMD_STATUS_WRONG_TYPE,
};

enum _GaimCmdRet {
	GAIM_CMD_RET_OK,       /**< Everything's okay. Don't look for another command to call. */
	GAIM_CMD_RET_FAILED,   /**< The command failed, but stop looking.*/
	GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */
};

typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd, gchar **args, gchar **error);
typedef guint GaimCmdId;

enum _GaimCmdPriority {
	GAIM_CMD_P_VERY_LOW = -1000,
	GAIM_CMD_P_LOW      =     0,
	GAIM_CMD_P_DEFAULT  =  1000,
	GAIM_CMD_P_PRPL     =  2000,
	GAIM_CMD_P_PLUGIN   =  3000,
	GAIM_CMD_P_ALIAS    =  4000,
	GAIM_CMD_P_HIGH     =  5000,
	GAIM_CMD_P_VERYHIGH =  6000,
};

enum _GaimCmdFlag {
	GAIM_CMD_FLAG_IM               = 0x01,
	GAIM_CMD_FLAG_CHAT             = 0x02,
	GAIM_CMD_FLAG_PRPL_ONLY         = 0x04,
	GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08,
};


/*@}*/

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************
 * @name Commands API
 **************************************************************************/
/*@{*/

/**
 * Register a new command with the core.
 *
 * The command will only happen if commands are enabled,
 * which is a UI pref. UIs don't have to support commands at all.
 *
 * @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces
 *            or other white space.
 * @param args This tells Gaim how to parse the arguments to the command for you.
 *             If what the user types doesn't match, Gaim will keep looking for another
 *             command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f.
 *             This string contains no whitespace, and uses a single character for each argument.
 *             The recognized characters are:
 *               'w' Matches a single word.
 *               'W' Matches a single word, with formatting.
 *               's' Matches the rest of the arguments after this point, as a single string.
 *               'S' Same as 's' but with formatting.
 *             If args is the empty string, then the command accepts no arguments.
 *             The args passed to callback func will be a @c NULL terminated array of null
 *             terminated strings, and will always match the number of arguments asked for,
 *             unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed.
 * @param p This is the priority. Higher priority commands will be run first, and usually the
 *          first command will stop any others from being called.
 * @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or
 *          GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually
 *          be called.
 * @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set.
 * @param func This is the function to call when someone enters this command.
 * @param helpstr This is a whitespace sensitive, UTF-8, HTML string describing how to use the command.
 *                The preferred format of this string shall be the commands name, followed by a space
 *                and any arguments it accpets (if it takes any arguments, otherwise no space), follow
 *                by a colon, two spaces, and a description of the command in sentence form. No slash
 *                before the command name.
 * @return A GaimCmdId. This is only used for calling gaim_cmd_unregister.
 *         Returns @c NULL on failure.
 */
GaimCmdId gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f,
                             const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr);

/**
 * Unregister a command with the core.
 *
 * All registered commands must be unregistered, if they're registered by a plugin
 * or something else that might go away. Normally this is called when the plugin
 * unloads itself.
 *
 * @param id The GaimCmdId to unregister.
 */
void gaim_cmd_unregister(GaimCmdId id);

/**
 * Do a command.
 *
 * Normally the UI calls this to perform a command. This might also be useful
 * if aliases are ever implemented.
 *
 * @param conv The conversation the command was typed in.
 * @param cmdline The command the user typed (including all arguments) as a single string.
 *            The caller doesn't have to do any parsing, except removing the command
 *            prefix, which the core has no knowledge of. cmd should not contain the
 *            any formatting, and should be in plain text (no html entities).
 * @param markup This is the same as cmd, but is the formatted version. It should be in
 *               HTML, with < > and &, at least, escaped to html entities, and should
 *               include both the default formatting and any extra manual formatting.
 * @param errormsg If the command failed and errormsg is not NULL, it is filled in with
 *                 the appropriate error message. It should be freed by the caller with
 *                 g_free().
 * @return A GaimCmdStatus indicated if the command succeeded or failed.
 */
GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmdline,
                                  const gchar *markup, gchar **errormsg);

/**
 * List registered commands.
 *
 * Returns a GList (which must be freed by the caller) of all commands
 * that are valid in the context of conv, or all commands, if conv is
 * @c NULL. Don't keep this list around past the main loop, or anything else
 * that might unregister a command, as the char*'s used get freed then.
 *
 * @param conv The conversation, or @c NULL.
 * @return A GList of const char*, which must be freed with g_list_free().
 */
GList *gaim_cmd_list(GaimConversation *conv);

/**
 * Get the help string for a command.
 *
 * Returns the help strings for a given command in the form of a GList,
 * one node for each matching command.
 *
 * @param conv The conversation, or @c NULL for no context.
 * @param cmd The command. No wildcards accepted, but returns help for all
 *            commands if @c NULL.
 * @return A GList of const char*s, which is the help string
 *         for that command.
 */
GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CMDS_H_ */