Mercurial > pidgin
view src/imgstore.c @ 9546:ebbe4390f75b
[gaim-migrate @ 10375]
" Added the ability to remember your away message if
you're disconnected and then reconnected." --Yosef Radchenko
Date: 2004-07-14 22:02
Sender: lschiere
Logged In: YES
user_id=28833
has this been tested with multiple accounts?
Date: 2004-07-14 22:49
Sender: jonrad
Logged In: YES
user_id=1083867
If you asking whether this was tested with multiple accounts
logged in at the same time, then yes. If you're asking
whether this was tested on multiple protocols, then no. I've
tested it on oscar. Also, I compiled it on my FreeBSD
machine and didn't get a chance to compile on any other
OSes, but conceptually it should work fine on others (But of
course, when dealing with computers, nothing works as it is
meant to).
Date: 2004-07-14 22:54
Sender: jonrad
Logged In: YES
user_id=1083867
Also, if you comment out lines 119 and 120:
if (gc->want_to_die)
g_hash_table_remove(awayStates, aaccount);
Then it keeps the away information even if you purposesly
disconnected (As opposed to now, which only restores your
away state if you were kicked off the network or whatever)
Thats helpful if you want to test it.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 16 Jul 2004 13:50:20 +0000 |
parents | 4ff4c34b7500 |
children | 8bda65b88e49 |
line wrap: on
line source
/** * @file imgstore.h IM Image Store API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <glib.h> #include <debug.h> #include <imgstore.h> static GSList *imgstore = NULL; static int nextid = 0; /** * Stored image * * Represents a single IM image awaiting display and/or transmission. * Now that this type is basicly private too, these two structs could * probably be combined. */ struct _GaimStoredImage { char *data; /**< The image data. */ size_t size; /**< The image data's size. */ char *filename; /**< The filename (for the UI) */ }; typedef struct { int id; int refcount; GaimStoredImage *img; } GaimStoredImagePriv; /* private functions */ static GaimStoredImagePriv *gaim_imgstore_get_priv(int id) { GSList *tmp = imgstore; GaimStoredImagePriv *priv = NULL; g_return_val_if_fail(id > 0, NULL); while (tmp && !priv) { GaimStoredImagePriv *tmp_priv = tmp->data; if (tmp_priv->id == id) priv = tmp_priv; tmp = tmp->next; } if (!priv) gaim_debug(GAIM_DEBUG_ERROR, "imgstore", "failed to find image id %d\n", id); return priv; } static void gaim_imgstore_free_priv(GaimStoredImagePriv *priv) { GaimStoredImage *img = NULL; g_return_if_fail(priv != NULL); img = priv->img; if (img) { if (img->data) g_free(img->data); if (img->filename) g_free(img->filename); g_free(img); } gaim_debug(GAIM_DEBUG_INFO, "imgstore", "freed image id %d\n", priv->id); g_free(priv); imgstore = g_slist_remove(imgstore, priv); } /* public functions */ int gaim_imgstore_add(const void *data, size_t size, const char *filename) { GaimStoredImagePriv *priv; GaimStoredImage *img; g_return_val_if_fail(data != NULL, 0); g_return_val_if_fail(size > 0, 0); img = g_new0(GaimStoredImage, 1); img->data = g_memdup(data, size); img->size = size; img->filename = g_strdup(filename); priv = g_new0(GaimStoredImagePriv, 1); priv->id = ++nextid; priv->refcount = 1; priv->img = img; imgstore = g_slist_append(imgstore, priv); gaim_debug(GAIM_DEBUG_INFO, "imgstore", "added image id %d\n", priv->id); return priv->id; } GaimStoredImage *gaim_imgstore_get(int id) { GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); g_return_val_if_fail(priv != NULL, NULL); gaim_debug(GAIM_DEBUG_INFO, "imgstore", "retrieved image id %d\n", priv->id); return priv->img; } gpointer gaim_imgstore_get_data(GaimStoredImage *i) { return i->data; } size_t gaim_imgstore_get_size(GaimStoredImage *i) { return i->size; } const char *gaim_imgstore_get_filename(GaimStoredImage *i) { return i->filename; } void gaim_imgstore_ref(int id) { GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); g_return_if_fail(priv != NULL); (priv->refcount)++; gaim_debug(GAIM_DEBUG_INFO, "imgstore", "referenced image id %d (count now %d)\n", priv->id, priv->refcount); } void gaim_imgstore_unref(int id) { GaimStoredImagePriv *priv = gaim_imgstore_get_priv(id); g_return_if_fail(priv != NULL); g_return_if_fail(priv->refcount > 0); (priv->refcount)--; gaim_debug(GAIM_DEBUG_INFO, "imgstore", "unreferenced image id %d (count now %d)\n", priv->id, priv->refcount); if (priv->refcount == 0) gaim_imgstore_free_priv(priv); }