Mercurial > pidgin
view src/win32/libc_interface.h @ 12694:ebed1bbedb04
[gaim-migrate @ 15037]
SF Patch #1386297 from Lucio Maciel
"Add per pounce options, to pounce only when away/not
available.
Add pounce when receive a new im message
(received-im-msg signal)
Fix (pounce != GAIM_POUNCE_NONE) in
gaim_pounce_set_events()"
I changed this patch so that you can't create a pounce that sends an IM in response to receiving an IM. Auto-reply is messy.
I also cleaned up some little things that were bothering me in the pounce dialog.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 03 Jan 2006 11:42:51 +0000 |
parents | 202ce52b77a9 |
children | 13276711babc |
line wrap: on
line source
/* * gaim * * File: libc_interface.h * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _LIBC_INTERFACE_H_ #define _LIBC_INTERFACE_H_ #include <winsock2.h> #include <ws2tcpip.h> #include <io.h> #include <errno.h> #include "libc_internal.h" #include <glib.h> /* sys/socket.h */ int wgaim_socket(int namespace, int style, int protocol); #define socket( namespace, style, protocol ) \ wgaim_socket( namespace, style, protocol ) int wgaim_connect(int socket, struct sockaddr *addr, u_long length); #define connect( socket, addr, length ) \ wgaim_connect( socket, addr, length ) int wgaim_getsockopt(int socket, int level, int optname, void *optval, socklen_t *optlenptr); #define getsockopt( args... ) \ wgaim_getsockopt( args ) int wgaim_setsockopt(int socket, int level, int optname, const void *optval, socklen_t optlen); #define setsockopt( args... ) \ wgaim_setsockopt( args ) int wgaim_getsockname (int socket, struct sockaddr *addr, socklen_t *lenptr); #define getsockname( socket, addr, lenptr ) \ wgaim_getsockname( socket, addr, lenptr ) int wgaim_bind(int socket, struct sockaddr *addr, socklen_t length); #define bind( socket, addr, length ) \ wgaim_bind( socket, addr, length ) int wgaim_listen(int socket, unsigned int n); #define listen( socket, n ) \ wgaim_listen( socket, n ) int wgaim_sendto(int socket, const void *buf, size_t len, int flags, const struct sockaddr *to, socklen_t tolen); #define sendto(socket, buf, len, flags, to, tolen) \ wgaim_sendto(socket, buf, len, flags, to, tolen) /* sys/ioctl.h */ int wgaim_ioctl(int fd, int command, void* opt); #define ioctl( fd, command, val ) \ wgaim_ioctl( fd, command, val ) /* fcntl.h */ int wgaim_fcntl(int socket, int command, int val); #define fcntl( fd, command, val ) \ wgaim_fcntl( fd, command, val ) #if !GLIB_CHECK_VERSION(2,6,0) # define open( args... ) _open( args ) #endif /* arpa/inet.h */ int wgaim_inet_aton(const char *name, struct in_addr *addr); #define inet_aton( name, addr ) \ wgaim_inet_aton( name, addr ) /* netdb.h */ struct hostent* wgaim_gethostbyname(const char *name); #define gethostbyname( name ) \ wgaim_gethostbyname( name ) /* netinet/in.h */ #define ntohl( netlong ) \ (unsigned int)ntohl( netlong ) /* string.h */ char* wgaim_strerror( int errornum ); #define hstrerror( herror ) \ wgaim_strerror( errno ) #define strerror( errornum ) \ wgaim_strerror( errornum ) #define bzero( dest, size ) memset( dest, 0, size ) /* unistd.h */ int wgaim_read(int fd, void *buf, unsigned int size); #define read( fd, buf, buflen ) \ wgaim_read( fd, buf, buflen ) int wgaim_write(int fd, const void *buf, unsigned int size); #define write( socket, buf, buflen ) \ wgaim_write( socket, buf, buflen ) int wgaim_close(int fd); #define close( fd ) \ wgaim_close( fd ) #ifndef sleep #define sleep(x) Sleep((x)*1000) #endif int wgaim_gethostname(char *name, size_t size); #define gethostname( name, size ) \ wgaim_gethostname( name, size ) /* sys/time.h */ int wgaim_gettimeofday(struct timeval *p, struct timezone *z); #define gettimeofday( timeval, timezone ) \ wgaim_gettimeofday( timeval, timezone ) /* stdio.h */ #define snprintf _snprintf #define vsnprintf _vsnprintf int wgaim_rename(const char *oldname, const char *newname); #define rename( oldname, newname ) \ wgaim_rename( oldname, newname ) #if GLIB_CHECK_VERSION(2,6,0) #ifdef g_rename # undef g_rename #endif /* This is necessary because we want rename on win32 to be able to overwrite an existing file, it is done in internal.h if GLib < 2.6*/ #define g_rename(oldname, newname) \ wgaim_rename(oldname, newname) #endif /* sys/stat.h */ #if !GLIB_CHECK_VERSION(2,6,0) #define mkdir(a,b) _mkdir((a)) #endif #define fchmod(a,b) /* time.h */ struct tm *wgaim_localtime_r(const time_t *time, struct tm *resultp); #define localtime_r( time, resultp ) \ wgaim_localtime_r( time, resultp ) #endif /* _LIBC_INTERFACE_H_ */