view src/debug.c @ 6064:ed3c3c38e182

[gaim-migrate @ 6514] clee|work (who I suppose is at work right now) points out that we allow the Idle Maker plugin to set idle times of sizes up to an int, whereas OSCAR only accepts them up to a short int. Actually, he just complained that it wasn't working and I explained that it was overflowing. I'm not quite sure he understands, but this is a nice fix, regardless. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Tue, 08 Jul 2003 23:07:13 +0000
parents 740303e8425b
children 565339a6eb86
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/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include <stdlib.h>
#include <glib.h>

static GaimDebugUiOps *debug_ui_ops = NULL;

void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	ops = gaim_get_debug_ui_ops();

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, format, args);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
debug_printf(const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, NULL, format, args);
	va_end(args);
}

void
gaim_set_debug_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_get_debug_ui_ops(void)
{
	return debug_ui_ops;
}