view plugins/contact_priority.c @ 12797:eda1572c788b

[gaim-migrate @ 15144] SF Patch #1390008 from Sadrul "GaimGtkConv: Update tab icons, and some other small changes" This seems to make the Send To menu update better. I haven't seen this patch make anything worse yet, so I'm committing it. If you start seeing weird update errors, let Sadrul or me know. I thought I had a case of the Send To menu not updating even with this patch, but I haven't yet been able to duplicate it. Sadrul's description: '1. Fixes the tab-icons/send-to menu updates by listening for the appropriate signals. This patch removes the "updated" field from conversation-uiops. There is an existing "-updated" signal which can replace the uiops. 2. If having conversations with more than one accounts of a contact, and the buddy-icon of an inactive account is changed, then the new icon is showed (I think), even though it is not the buddy icon for the currently active conversation. This patch fixes that. 3. Emit "buddy-typing" and "-stopped" signal whenever the typing-state is changed. Currently, the typing-state of a conversation is sometimes changed without emitting the signal. This patch fixes that.' I rejected #4. '5. Emits the "chat-left" signal *after* setting "chat->left" to TRUE. 6. Show a buddy for an account only once in the SendTo menu (currently Gaim shows the same buddy more than once if the buddy exists in more than one groups). This is done by keeping a list of GaimPresence -- since that's the only thing the blist-nodes for the same buddy share.' committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 09 Jan 2006 21:29:53 +0000
parents ae51c59bf819
children 8bda65b88e49
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/*
 * Contact priority settings plugin.
 *
 * Copyright (C) 2003 Etan Reisner, <deryni9@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "internal.h"
#include "gtkgaim.h"
#include "gtkplugin.h"
#include "gtkutils.h"
#include "prefs.h"
#include "version.h"

#define CONTACT_PRIORITY_PLUGIN_ID "gtk-contact-priority"

static void
select_account(GtkWidget *widget, GaimAccount *account, gpointer data)
{
	gtk_spin_button_set_value(GTK_SPIN_BUTTON(data),
														(gdouble)gaim_account_get_int(account, "score", 0));
}

static void
account_update(GtkWidget *widget, GtkOptionMenu *optmenu)
{
	GaimAccount *account = NULL;

	account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(optmenu)))), "account");
	gaim_account_set_int(account, "score", gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget)));
}

static void
pref_update(GtkWidget *widget, char *pref)
{
	if (gaim_prefs_get_type(pref) == GAIM_PREF_INT)
		gaim_prefs_set_int(pref, gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget)));
	if (gaim_prefs_get_type(pref) == GAIM_PREF_BOOLEAN)
		gaim_prefs_set_bool(pref, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(widget)));
}

static struct GaimContactPriorityStatuses
{
	const char *id;
	const char *description;
} const statuses[] =
{
	{ "idle",          N_("Buddy is idle") },
	{ "away",          N_("Buddy is away") },
	{ "extended_away", N_("Buddy is \"extended\" away") },
#if 0
	/* Not used yet. */
	{ "mobile",        N_("Buddy is mobile") },
#endif
	{ "offline",       N_("Buddy is offline") },
	{ NULL, NULL }
};

static GtkWidget *
get_config_frame(GaimPlugin *plugin)
{
	GtkWidget *ret = NULL, *hbox = NULL, *frame = NULL, *vbox = NULL;
	GtkWidget *label = NULL, *spin = NULL, *check = NULL;
	GtkWidget *optmenu = NULL;
	GtkObject *adj = NULL;
	GtkSizeGroup *sg = NULL;
	GaimAccount *account = NULL;
	int i;

	gboolean last_match = gaim_prefs_get_bool("/core/contact/last_match");

	sg = gtk_size_group_new(GTK_SIZE_GROUP_HORIZONTAL);

	ret = gtk_vbox_new(FALSE, 18);
	gtk_container_set_border_width(GTK_CONTAINER(ret), 12);

	frame = gaim_gtk_make_frame(ret, _("Point values to use when..."));

	vbox = gtk_vbox_new(FALSE, 5);
	gtk_container_add(GTK_CONTAINER(frame), vbox);

	/* Status Spinboxes */
	for (i = 0 ; statuses[i].id != NULL && statuses[i].description != NULL ; i++)
	{
		char *pref = g_strconcat("/core/status/scores/", statuses[i].id, NULL);

		hbox = gtk_hbox_new(FALSE, 5);
		gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);
	
		label = gtk_label_new_with_mnemonic(_(statuses[i].description));
		gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0);
		gtk_size_group_add_widget(sg, label);
		gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
	
		adj = gtk_adjustment_new(gaim_prefs_get_int(pref), -500, 500, 1, 1, 1);
		spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);
		g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(pref_update), pref);
		gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

		g_free(pref);
	}

	/* Explanation */
	label = gtk_label_new(NULL);
	gtk_label_set_markup(GTK_LABEL(label), _("The buddy with the <i>largest score</i> is the buddy who will have priority in the contact.\n"));
	gtk_box_pack_start(GTK_BOX(vbox), label, FALSE, FALSE, 0);

	/* Last match */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	check = gtk_check_button_new_with_label(_("Use last buddy when scores are equal"));
	gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(check), last_match);
	g_signal_connect(G_OBJECT(check), "toggled", G_CALLBACK(pref_update), "/core/contact/last_match");
	gtk_box_pack_start(GTK_BOX(hbox), check, FALSE, FALSE, 0);

	frame = gaim_gtk_make_frame(ret, _("Point values to use for account..."));

	vbox = gtk_vbox_new(FALSE, 5);
	gtk_container_add(GTK_CONTAINER(frame), vbox);

	/* Account */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	/* make this here so I can use it in the option menu callback, we'll
	 * actually set it up later */
	adj = gtk_adjustment_new(0, -500, 500, 1, 1, 1);
	spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);

	optmenu = gaim_gtk_account_option_menu_new(NULL, TRUE,
																						 G_CALLBACK(select_account),
																						 NULL, spin);
	gtk_box_pack_start(GTK_BOX(hbox), optmenu, FALSE, FALSE, 0);

	/* this is where we set up the spin button we made above */
	account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(GTK_OPTION_MENU(optmenu))))),
															"account");
	gtk_spin_button_set_value(GTK_SPIN_BUTTON(spin),
														(gdouble)gaim_account_get_int(account, "score", 0));
	gtk_spin_button_set_adjustment(GTK_SPIN_BUTTON(spin), GTK_ADJUSTMENT(adj));
	g_signal_connect(G_OBJECT(spin), "value-changed",
									 G_CALLBACK(account_update), optmenu);
	gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

	gtk_widget_show_all(ret);

	return ret;
}

static GaimGtkPluginUiInfo ui_info =
{
	get_config_frame,
	0 /* page_num (Reserved) */
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	CONTACT_PRIORITY_PLUGIN_ID,                       /**< id             */
	N_("Contact Priority"),                           /**< name           */
	VERSION,                                          /**< version        */
                                                    /**< summary        */
	N_("Allows for controlling the values associated with different buddy states."),
                                                    /**< description    */
	N_("Allows for changing the point values of idle/away/offline states for buddies in contact priority computations."),
	"Etan Reisner <deryni@eden.rutgers.edu>",         /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	NULL,                                             /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */
	&ui_info,                                         /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,                                             /**< prefs_info     */
	NULL                                              /**< actions        */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(contactpriority, init_plugin, info)