Mercurial > pidgin
view plugins/perl/perl-common.h @ 12797:eda1572c788b
[gaim-migrate @ 15144]
SF Patch #1390008 from Sadrul
"GaimGtkConv: Update tab icons, and some other small changes"
This seems to make the Send To menu update better. I haven't seen this patch make anything worse yet, so I'm committing it. If you start seeing weird update errors, let Sadrul or me know. I thought I had a case of the Send To menu not updating even with this patch, but I haven't yet been able to duplicate it.
Sadrul's description:
'1. Fixes the tab-icons/send-to menu updates by
listening for the appropriate signals. This patch
removes the "updated" field from conversation-uiops.
There is an existing "-updated" signal which can
replace the uiops.
2. If having conversations with more than one accounts
of a contact, and the buddy-icon of an inactive account
is changed, then the new icon is showed (I think), even
though it is not the buddy icon for the currently
active conversation. This patch fixes that.
3. Emit "buddy-typing" and "-stopped" signal whenever
the typing-state is changed. Currently, the
typing-state of a conversation is sometimes changed
without emitting the signal. This patch fixes that.'
I rejected #4.
'5. Emits the "chat-left" signal *after* setting
"chat->left" to TRUE.
6. Show a buddy for an account only once in the SendTo
menu (currently Gaim shows the same buddy more than
once if the buddy exists in more than one groups). This
is done by keeping a list of GaimPresence -- since
that's the only thing the blist-nodes for the same
buddy share.'
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 09 Jan 2006 21:29:53 +0000 |
parents | 202ce52b77a9 |
children | 2422097a7a5e |
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#ifndef _GAIM_PERL_COMMON_H_ #define _GAIM_PERL_COMMON_H_ #include <glib.h> #ifdef _WIN32 #undef pipe #endif #include <XSUB.h> #include <EXTERN.h> #include <perl.h> #include "value.h" #define is_hvref(o) \ ((o) && SvROK(o) && SvRV(o) && (SvTYPE(SvRV(o)) == SVt_PVHV)) #define hvref(o) \ (is_hvref(o) ? (HV *)SvRV(o) : NULL); #define GAIM_PERL_BOOT_PROTO(x) \ void boot_Gaim__##x(pTHX_ CV *cv); #define GAIM_PERL_BOOT(x) \ gaim_perl_callXS(boot_Gaim__##x, cv, mark) void gaim_perl_normalize_script_name(char *name); SV *newSVGChar(const char *str); void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark); void gaim_perl_bless_plain(const char *stash, void *object); SV *gaim_perl_bless_object(void *object, const char *stash); gboolean gaim_perl_is_ref_object(SV *o); void *gaim_perl_ref_object(SV *o); int execute_perl(const char *function, int argc, char **args); #if 0 gboolean gaim_perl_value_from_sv(GaimValue *value, SV *sv); SV *gaim_perl_sv_from_value(const GaimValue *value); #endif void *gaim_perl_data_from_sv(GaimValue *value, SV *sv); SV *gaim_perl_sv_from_vargs(const GaimValue *value, va_list *args, void ***copy_arg); #endif /* _GAIM_PERL_COMMON_H_ */