Mercurial > pidgin
view src/core.c @ 12797:eda1572c788b
[gaim-migrate @ 15144]
SF Patch #1390008 from Sadrul
"GaimGtkConv: Update tab icons, and some other small changes"
This seems to make the Send To menu update better. I haven't seen this patch make anything worse yet, so I'm committing it. If you start seeing weird update errors, let Sadrul or me know. I thought I had a case of the Send To menu not updating even with this patch, but I haven't yet been able to duplicate it.
Sadrul's description:
'1. Fixes the tab-icons/send-to menu updates by
listening for the appropriate signals. This patch
removes the "updated" field from conversation-uiops.
There is an existing "-updated" signal which can
replace the uiops.
2. If having conversations with more than one accounts
of a contact, and the buddy-icon of an inactive account
is changed, then the new icon is showed (I think), even
though it is not the buddy icon for the currently
active conversation. This patch fixes that.
3. Emit "buddy-typing" and "-stopped" signal whenever
the typing-state is changed. Currently, the
typing-state of a conversation is sometimes changed
without emitting the signal. This patch fixes that.'
I rejected #4.
'5. Emits the "chat-left" signal *after* setting
"chat->left" to TRUE.
6. Show a buddy for an account only once in the SendTo
menu (currently Gaim shows the same buddy more than
once if the buddy exists in more than one groups). This
is done by keeping a list of GaimPresence -- since
that's the only thing the blist-nodes for the same
buddy share.'
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 09 Jan 2006 21:29:53 +0000 |
parents | 3ef381cdc47e |
children | d0ae6489a0fb |
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "cipher.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "ft.h" #include "idle.h" #include "network.h" #include "notify.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "savedstatuses.h" #include "signals.h" #include "sslconn.h" #include "status.h" #include "stun.h" #include "sound.h" #ifdef HAVE_DBUS # include "dbus-server.h" #endif struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_core_get_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* The prefs subsystem needs to be initialized before static protocols * for protocol prefs to work. */ gaim_prefs_init(); gaim_debug_init(); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } #ifdef HAVE_DBUS gaim_dbus_init(); #endif /* Initialize all static protocols. */ static_proto_init(); /* Since plugins get probed so early we should probably initialize their * subsystem right away too. */ gaim_plugins_init(); gaim_plugins_probe(G_MODULE_SUFFIX); gaim_status_init(); gaim_accounts_init(); gaim_savedstatuses_init(); gaim_ciphers_init(); gaim_notify_init(); gaim_connections_init(); gaim_conversations_init(); gaim_blist_init(); gaim_log_init(); gaim_buddy_icons_init(); #ifdef HAVE_VV gaim_media_init(); #endif gaim_network_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_ssl_init(); gaim_stun_init(); gaim_xfers_init(); gaim_idle_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Save .xml files, remove signals, etc. */ gaim_idle_uninit(); gaim_ssl_uninit(); gaim_pounces_uninit(); gaim_blist_uninit(); gaim_ciphers_uninit(); gaim_notify_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); gaim_savedstatuses_uninit(); gaim_status_uninit(); gaim_prefs_uninit(); gaim_xfers_uninit(); gaim_debug_info("main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); ops = gaim_core_get_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); /* * gaim_sound_uninit() should be called as close to * shutdown as possible. This is because the call * to ao_shutdown() can sometimes leave our * environment variables in an unusable state, which * can cause a crash when getenv is called (by gettext * for example). See the complete bug report at * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701 * * TODO: Eventually move this call higher up with the others. */ gaim_sound_uninit(); gaim_plugins_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } gboolean gaim_core_quit_cb(gpointer unused) { gaim_core_quit(); return FALSE; } const char * gaim_core_get_version(void) { return VERSION; } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_core_set_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_core_get_ui_ops(void) { return _ops; }