view src/gtkstatusselector.c @ 10343:ee4f477fc8cf

[gaim-migrate @ 11553] Minor tweaks to the blist and status xml reading code. These functions don't expect the filename to be called "blist.xml" and "status.xml" anymore. Some guy wanted this because he wants to try to add some sort of AIM buddy list importing, or something. I think. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 10 Dec 2004 05:49:01 +0000
parents ec140184437b
children 4d2ecbb139a0
line wrap: on
line source

/**
 * @file gtkstatusselector.c GTK+ Status selector widget
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "gtkgaim.h"
#include "gtkimhtml.h"
#include "gtkstatusselector.h"
#include "gtkutils.h"

#include "account.h"
#include "debug.h"
#include "prefs.h"

struct _GaimGtkStatusSelectorPrivate
{
	GtkWidget *combo;
	GtkWidget *entry;
	GtkWidget *frame;

	GtkListStore *model;

	guint entry_timer;
};

enum
{
	COLUMN_STATUS_TYPE_ID,
	COLUMN_ICON,
	COLUMN_NAME,
	NUM_COLUMNS
};

static void gaim_gtk_status_selector_class_init(GaimGtkStatusSelectorClass *klass);
static void gaim_gtk_status_selector_init(GaimGtkStatusSelector *selector);
static void gaim_gtk_status_selector_finalize(GObject *obj);
static void gaim_gtk_status_selector_destroy(GtkObject *obj);
#if GTK_CHECK_VERSION (2,4,0)
static void status_switched_cb(GtkWidget *combo, GaimGtkStatusSelector *selector);
static gboolean key_press_cb(GtkWidget *entry, GdkEventKey *event, gpointer user_data);
static void signed_on_off_cb(GaimConnection *gc, GaimGtkStatusSelector *selector);
#endif
static void rebuild_list(GaimGtkStatusSelector *selector);

static GtkVBox *parent_class = NULL;

GType
gaim_gtk_status_selector_get_type(void)
{
	static GType type = 0;

	if (!type)
	{
		static const GTypeInfo info =
		{
			sizeof(GaimGtkStatusSelectorClass),
			NULL,
			NULL,
			(GClassInitFunc)gaim_gtk_status_selector_class_init,
			NULL,
			NULL,
			sizeof(GaimGtkStatusSelector),
			0,
			(GInstanceInitFunc)gaim_gtk_status_selector_init
		};

		type = g_type_register_static(GTK_TYPE_VBOX,
									  "GaimGtkStatusSelector", &info, 0);
	}

	return type;
}

static void
gaim_gtk_status_selector_class_init(GaimGtkStatusSelectorClass *klass)
{
	GObjectClass *gobject_class;
	GtkObjectClass *object_class;

	parent_class = g_type_class_peek_parent(klass);

	gobject_class = G_OBJECT_CLASS(klass);
	object_class  = GTK_OBJECT_CLASS(klass);

	gobject_class->finalize = gaim_gtk_status_selector_finalize;

	object_class->destroy = gaim_gtk_status_selector_destroy;
}

static void
gaim_gtk_status_selector_init(GaimGtkStatusSelector *selector)
{
#if GTK_CHECK_VERSION(2,4,0)
	GtkWidget *combo;
	GtkWidget *entry;
	GtkWidget *toolbar;
	GtkWidget *frame;
	GtkCellRenderer *renderer;
#endif

	selector->priv = g_new0(GaimGtkStatusSelectorPrivate, 1);

#if GTK_CHECK_VERSION(2,4,0)
	selector->priv->model = gtk_list_store_new(NUM_COLUMNS, G_TYPE_POINTER,
											   GDK_TYPE_PIXBUF, G_TYPE_STRING);

	combo = gtk_combo_box_new_with_model(GTK_TREE_MODEL(selector->priv->model));
	selector->priv->combo = combo;

	g_object_unref(G_OBJECT(selector->priv->model));

	renderer = gtk_cell_renderer_pixbuf_new();
	gtk_cell_layout_pack_start(GTK_CELL_LAYOUT(combo), renderer, FALSE);
	gtk_cell_layout_set_attributes(GTK_CELL_LAYOUT(combo), renderer,
								   "pixbuf", COLUMN_ICON,
								   NULL);

	renderer = gtk_cell_renderer_text_new();
	gtk_cell_layout_pack_start(GTK_CELL_LAYOUT(combo), renderer, TRUE);
	gtk_cell_layout_set_attributes(GTK_CELL_LAYOUT(combo), renderer,
								   "text", COLUMN_NAME,
								   NULL);

	g_signal_connect(G_OBJECT(combo), "changed",
					 G_CALLBACK(status_switched_cb), selector);

	/* TODO */


	gtk_widget_show(combo);
	gtk_box_pack_start(GTK_BOX(selector), combo, FALSE, FALSE, 0);

	frame = gaim_gtk_create_imhtml(TRUE, &entry, &toolbar);
	selector->priv->entry = entry;
	selector->priv->frame = frame;
	gtk_widget_set_name(entry, "gaim_gtkstatusselector_imhtml");
	gtk_box_pack_start(GTK_BOX(selector), frame, TRUE, TRUE, 0);
	gtk_widget_hide(toolbar);

	g_signal_connect(G_OBJECT(entry), "key_press_event",
					 G_CALLBACK(key_press_cb), selector);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						selector, GAIM_CALLBACK(signed_on_off_cb),
						selector);
	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
						selector, GAIM_CALLBACK(signed_on_off_cb),
						selector);

	rebuild_list(selector);
#endif /* GTK < 2.4.0 */
}

static void
gaim_gtk_status_selector_finalize(GObject *obj)
{
	GaimGtkStatusSelector *selector;

	g_return_if_fail(obj != NULL);
	g_return_if_fail(GAIM_GTK_IS_STATUS_SELECTOR(obj));

	selector = GAIM_GTK_STATUS_SELECTOR(obj);

	g_free(selector->priv);

	if (G_OBJECT_CLASS(parent_class)->finalize)
		G_OBJECT_CLASS(parent_class)->finalize(obj);
}

static void
gaim_gtk_status_selector_destroy(GtkObject *obj)
{
	GaimGtkStatusSelector *selector;

	g_return_if_fail(obj != NULL);
	g_return_if_fail(GAIM_GTK_IS_STATUS_SELECTOR(obj));

	selector = GAIM_GTK_STATUS_SELECTOR(obj);

	gaim_signals_disconnect_by_handle(selector);
	if (selector->priv->entry_timer != 0)
		gaim_timeout_remove(selector->priv->entry_timer);

	if (GTK_OBJECT_CLASS(parent_class)->destroy)
		GTK_OBJECT_CLASS(parent_class)->destroy(obj);
}

#if GTK_CHECK_VERSION(2,4,0)
static void
status_switched_cb(GtkWidget *combo, GaimGtkStatusSelector *selector)
{
	GtkTreeIter iter;
	const char *status_type_id;
	const char *text;

	if (!gtk_combo_box_get_active_iter(GTK_COMBO_BOX(selector->priv->combo),
									  &iter))
	{
		return;
	}

	gtk_tree_model_get(GTK_TREE_MODEL(selector->priv->model), &iter,
					   COLUMN_NAME, &text,
					   COLUMN_STATUS_TYPE_ID, &status_type_id,
					   -1);

	if (status_type_id == NULL)
	{
		if (!strcmp(text, _("New Status")))
		{
			/* TODO */
		}
	}
	else
	{
		/*
		 * If the chosen status does not require a message, then set the
		 * status immediately.  Otherwise just register a timeout and the
		 * status will be set whenever the user stops typing the message.
		 */
		GList *l;
		GtkTextBuffer *buffer;
		gboolean allow_message = FALSE;

		buffer =
			gtk_text_view_get_buffer(GTK_TEXT_VIEW(selector->priv->entry));

		gtk_text_buffer_set_text(buffer, text, -1);

		for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		{
			GaimConnection *gc = (GaimConnection *)l->data;
			GaimAccount *account = gaim_connection_get_account(gc);
			GaimStatusType *status_type;

			status_type = gaim_account_get_status_type(account,
													   status_type_id);

			if (status_type == NULL)
				continue;

			if (gaim_status_type_get_attr(status_type, "message") != NULL)
			{
				allow_message = TRUE;
			}
			else
			{
				gaim_account_set_status(account,
										status_type_id, TRUE,
										NULL);
			}
		}

		if (allow_message)
		{
			gtk_widget_show(selector->priv->frame);
			key_press_cb(NULL, NULL, selector);
		}
		else
			gtk_widget_hide(selector->priv->frame);
	}
}
#endif

static gboolean
insert_text_timeout_cb(gpointer data)
{
#if GTK_CHECK_VERSION(2,4,0)
	GaimGtkStatusSelector *selector = (GaimGtkStatusSelector *)data;
	GtkTreeIter iter;
	const char *status_type_id;
	const char *text;

	if (!gtk_combo_box_get_active_iter(GTK_COMBO_BOX(selector->priv->combo),
									  &iter))
	{
		return FALSE;
	}

	gtk_tree_model_get(GTK_TREE_MODEL(selector->priv->model), &iter,
					   COLUMN_NAME, &text,
					   COLUMN_STATUS_TYPE_ID, &status_type_id,
					   -1);

	if (status_type_id == NULL)
	{
		if (!strcmp(text, _("New Status")))
		{
			/* TODO */
		}
	}
	else
	{
		gchar *message;
		GList *l;

		message = gtk_imhtml_get_markup(GTK_IMHTML(selector->priv->entry));

		for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		{
			GaimConnection *gc = (GaimConnection *)l->data;
			GaimAccount *account = gaim_connection_get_account(gc);
			GaimStatusType *status_type;

			status_type = gaim_account_get_status_type(account,
													   status_type_id);

			if (status_type == NULL)
				continue;

			if (gaim_status_type_get_attr(status_type, "message") != NULL)
			{
				gaim_account_set_status(account,
										status_type_id, TRUE,
										"message", message,
										NULL);
			}
		}
	}
#endif

	return FALSE;
}

/**
 * The user typed in the IMHTML entry widget.  If the user is finished
 * typing then we want to set the appropriate status message.  So let's
 * wait 3 seconds, and if they haven't typed anything else then set the
 * status message.
 */
static gboolean
key_press_cb(GtkWidget *entry, GdkEventKey *event, gpointer user_data)
{
	GaimGtkStatusSelector *selector = (GaimGtkStatusSelector *)user_data;

	if (selector->priv->entry_timer != 0) {
		gaim_timeout_remove(selector->priv->entry_timer);
	}

	selector->priv->entry_timer = gaim_timeout_add(3000, insert_text_timeout_cb,
											 selector);

	return FALSE;
}

static void
signed_on_off_cb(GaimConnection *gc, GaimGtkStatusSelector *selector)
{
	rebuild_list(selector);
}

static GdkPixbuf *
load_icon(const char *basename)
{
	char *filename;
	GdkPixbuf *pixbuf, *scale = NULL;

	if (!strcmp(basename, "available.png"))
		basename = "online.png";
	else if (!strcmp(basename, "hidden.png"))
		basename = "invisible.png";

	filename = g_build_filename(DATADIR, "pixmaps", "gaim", "icons",
								basename, NULL);
	pixbuf = gdk_pixbuf_new_from_file(filename, NULL);
	g_free(filename);

	if (pixbuf != NULL)
	{
		scale = gdk_pixbuf_scale_simple(pixbuf, 16, 16,
										GDK_INTERP_BILINEAR);

		g_object_unref(G_OBJECT(pixbuf));
	}
	else
	{
		filename = g_build_filename(DATADIR, "pixmaps", "gaim", "status",
									"default", basename, NULL);
		scale = gdk_pixbuf_new_from_file(filename, NULL);
		g_free(filename);
	}

	return scale;
}

static void
add_item(GaimGtkStatusSelector *selector, const char *status_type_id,
		 const char *text, GdkPixbuf *pixbuf)
{
	GtkTreeIter iter;

	gtk_list_store_append(selector->priv->model, &iter);
	gtk_list_store_set(selector->priv->model, &iter,
					   COLUMN_STATUS_TYPE_ID, status_type_id,
					   COLUMN_ICON, pixbuf,
					   COLUMN_NAME, text,
					   -1);

	if (pixbuf != NULL)
		g_object_unref(G_OBJECT(pixbuf));
}

static void
rebuild_list(GaimGtkStatusSelector *selector)
{
	gboolean single_prpl = TRUE;
	GaimAccount *first_account = NULL;
	const char *first_prpl_type = NULL;
	GList *l;

	g_return_if_fail(selector != NULL);
	g_return_if_fail(GAIM_GTK_IS_STATUS_SELECTOR(selector));

	gtk_list_store_clear(selector->priv->model);

	/*
	 * If the user only has one IM account or one type of IM account
	 * connected, they'll see all their statuses. This is ideal for those
	 * who use only one account, or one single protocol. Everyone else
	 * gets Available and Away and a list of saved statuses.
	 */
	for (l = gaim_connections_get_all(); l != NULL && single_prpl; l = l->next)
	{
		GaimConnection *gc = (GaimConnection *)l->data;
		GaimAccount *account = gaim_connection_get_account(gc);
		GaimPluginProtocolInfo *prpl_info;
		const char *basename;

		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
		basename = prpl_info->list_icon(account, NULL);

		if (first_prpl_type == NULL)
		{
			first_prpl_type = basename;
			first_account = account;
		}
		else if (strcmp(first_prpl_type, basename))
			single_prpl = FALSE;
	}

	if (single_prpl)
	{
		const GList *l;

		for (l = gaim_account_get_status_types(first_account);
			 l != NULL;
			 l = l->next)
		{
			GaimStatusType *status_type = (GaimStatusType *)l->data;
			char filename[BUFSIZ];

			if (!gaim_status_type_is_user_settable(status_type))
				continue;

			/*
			 * TODO Find a way to fallback to the GaimStatusPrimitive
			 * if an icon for this id does not exist.
			 */
			g_snprintf(filename, sizeof(filename), "%s.png",
					   gaim_status_type_get_id(status_type));

			add_item(selector,
					 gaim_status_type_get_id(status_type),
					 gaim_status_type_get_name(status_type),
					 load_icon(filename));
		}
	}
	else
	{
		add_item(selector, "available", _("Available"),
				 load_icon("online.png"));
		add_item(selector, "away", _("Away"), load_icon("away.png"));
	}

	/* TODO: Add saved statuses here? */

	add_item(selector, NULL, _("New Status"),
			 gtk_widget_render_icon(GTK_WIDGET(selector), GTK_STOCK_NEW,
									GTK_ICON_SIZE_MENU, NULL));
}

GtkWidget *
gaim_gtk_status_selector_new(void)
{
	GaimGtkStatusSelector *selector;

	selector = g_object_new(GAIM_GTK_TYPE_STATUS_SELECTOR, NULL);

	return GTK_WIDGET(selector);
}