Mercurial > pidgin
view plugins/contact_priority.c @ 13158:eed97963252a
[gaim-migrate @ 15521]
I think this'll fix a crash that hit me last night. What happened was,
Gaim couldn't fetch the buddy list on the first attempt. It set up a
timer to do it 30 seconds later. The timer callback set the reference
to the timer to 0, so Gaim was not able to remove the timer. Then at
some point I got disconnected and the timer callback got called and
exploded.
Unfortunately, I have a feeling this hit everyone using either of
the betas.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 07 Feb 2006 14:51:28 +0000 |
parents | ae51c59bf819 |
children | 8bda65b88e49 |
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/* * Contact priority settings plugin. * * Copyright (C) 2003 Etan Reisner, <deryni9@users.sourceforge.net>. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "internal.h" #include "gtkgaim.h" #include "gtkplugin.h" #include "gtkutils.h" #include "prefs.h" #include "version.h" #define CONTACT_PRIORITY_PLUGIN_ID "gtk-contact-priority" static void select_account(GtkWidget *widget, GaimAccount *account, gpointer data) { gtk_spin_button_set_value(GTK_SPIN_BUTTON(data), (gdouble)gaim_account_get_int(account, "score", 0)); } static void account_update(GtkWidget *widget, GtkOptionMenu *optmenu) { GaimAccount *account = NULL; account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(optmenu)))), "account"); gaim_account_set_int(account, "score", gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget))); } static void pref_update(GtkWidget *widget, char *pref) { if (gaim_prefs_get_type(pref) == GAIM_PREF_INT) gaim_prefs_set_int(pref, gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget))); if (gaim_prefs_get_type(pref) == GAIM_PREF_BOOLEAN) gaim_prefs_set_bool(pref, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(widget))); } static struct GaimContactPriorityStatuses { const char *id; const char *description; } const statuses[] = { { "idle", N_("Buddy is idle") }, { "away", N_("Buddy is away") }, { "extended_away", N_("Buddy is \"extended\" away") }, #if 0 /* Not used yet. */ { "mobile", N_("Buddy is mobile") }, #endif { "offline", N_("Buddy is offline") }, { NULL, NULL } }; static GtkWidget * get_config_frame(GaimPlugin *plugin) { GtkWidget *ret = NULL, *hbox = NULL, *frame = NULL, *vbox = NULL; GtkWidget *label = NULL, *spin = NULL, *check = NULL; GtkWidget *optmenu = NULL; GtkObject *adj = NULL; GtkSizeGroup *sg = NULL; GaimAccount *account = NULL; int i; gboolean last_match = gaim_prefs_get_bool("/core/contact/last_match"); sg = gtk_size_group_new(GTK_SIZE_GROUP_HORIZONTAL); ret = gtk_vbox_new(FALSE, 18); gtk_container_set_border_width(GTK_CONTAINER(ret), 12); frame = gaim_gtk_make_frame(ret, _("Point values to use when...")); vbox = gtk_vbox_new(FALSE, 5); gtk_container_add(GTK_CONTAINER(frame), vbox); /* Status Spinboxes */ for (i = 0 ; statuses[i].id != NULL && statuses[i].description != NULL ; i++) { char *pref = g_strconcat("/core/status/scores/", statuses[i].id, NULL); hbox = gtk_hbox_new(FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0); label = gtk_label_new_with_mnemonic(_(statuses[i].description)); gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0); gtk_size_group_add_widget(sg, label); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); adj = gtk_adjustment_new(gaim_prefs_get_int(pref), -500, 500, 1, 1, 1); spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0); g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(pref_update), pref); gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0); g_free(pref); } /* Explanation */ label = gtk_label_new(NULL); gtk_label_set_markup(GTK_LABEL(label), _("The buddy with the <i>largest score</i> is the buddy who will have priority in the contact.\n")); gtk_box_pack_start(GTK_BOX(vbox), label, FALSE, FALSE, 0); /* Last match */ hbox = gtk_hbox_new(FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0); check = gtk_check_button_new_with_label(_("Use last buddy when scores are equal")); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(check), last_match); g_signal_connect(G_OBJECT(check), "toggled", G_CALLBACK(pref_update), "/core/contact/last_match"); gtk_box_pack_start(GTK_BOX(hbox), check, FALSE, FALSE, 0); frame = gaim_gtk_make_frame(ret, _("Point values to use for account...")); vbox = gtk_vbox_new(FALSE, 5); gtk_container_add(GTK_CONTAINER(frame), vbox); /* Account */ hbox = gtk_hbox_new(FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0); /* make this here so I can use it in the option menu callback, we'll * actually set it up later */ adj = gtk_adjustment_new(0, -500, 500, 1, 1, 1); spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0); optmenu = gaim_gtk_account_option_menu_new(NULL, TRUE, G_CALLBACK(select_account), NULL, spin); gtk_box_pack_start(GTK_BOX(hbox), optmenu, FALSE, FALSE, 0); /* this is where we set up the spin button we made above */ account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(GTK_OPTION_MENU(optmenu))))), "account"); gtk_spin_button_set_value(GTK_SPIN_BUTTON(spin), (gdouble)gaim_account_get_int(account, "score", 0)); gtk_spin_button_set_adjustment(GTK_SPIN_BUTTON(spin), GTK_ADJUSTMENT(adj)); g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(account_update), optmenu); gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0); gtk_widget_show_all(ret); return ret; } static GaimGtkPluginUiInfo ui_info = { get_config_frame, 0 /* page_num (Reserved) */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ GAIM_GTK_PLUGIN_TYPE, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ CONTACT_PRIORITY_PLUGIN_ID, /**< id */ N_("Contact Priority"), /**< name */ VERSION, /**< version */ /**< summary */ N_("Allows for controlling the values associated with different buddy states."), /**< description */ N_("Allows for changing the point values of idle/away/offline states for buddies in contact priority computations."), "Etan Reisner <deryni@eden.rutgers.edu>", /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ &ui_info, /**< ui_info */ NULL, /**< extra_info */ NULL, /**< prefs_info */ NULL /**< actions */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(contactpriority, init_plugin, info)