view src/gaim-client.c @ 12758:ef1a954512bc

[gaim-migrate @ 15105] If NTLM and Basic auth is configured in squid with different passwords the order of the headers seems to matter and only NTLM is checked. Now first Basic is checked and then NTLM in the next request (or NTLM in the first if no Basic auth is configured in squid). Should fix bug #1384428 committer: Tailor Script <tailor@pidgin.im>
author Thomas Butter <tbutter>
date Sat, 07 Jan 2006 22:54:03 +0000
parents 421a8523ad04
children 8bda65b88e49
line wrap: on
line source

#define DBUS_API_SUBJECT_TO_CHANGE

#include <dbus/dbus-glib.h>
#include <stdio.h>
#include <stdlib.h>

#include "dbus-gaim.h"
#include "gaim-client-bindings.h"

static DBusGConnection *bus;
static DBusGProxy *gaim_proxy;

static GList *garray_int_to_glist(GArray *array) {
    GList *list = NULL;
    int i;

    for(i = 0; i < array->len; i++) 
	list = g_list_append(list, GINT_TO_POINTER(g_array_index(array,gint,i)));

    g_array_free(array, TRUE);
    return list;
}

static GSList *garray_int_to_gslist(GArray *array) {
    GSList *list = NULL;
    int i;

    for(i = 0; i < array->len; i++) 
	list = g_slist_append(list, GINT_TO_POINTER(g_array_index(array,gint,i)));

    g_array_free(array, TRUE);
    return list;
}

#include "gaim-client-bindings.c"

static void lose (const char *fmt, ...) G_GNUC_NORETURN G_GNUC_PRINTF (1, 2);
static void lose_gerror (const char *prefix, GError *error) G_GNUC_NORETURN;

static void
lose (const char *str, ...)
{
  va_list args;

  va_start (args, str);

  vfprintf (stderr, str, args);
  fputc ('\n', stderr);

  va_end (args);

  exit (1);
}

static void
lose_gerror (const char *prefix, GError *error) 
{
  lose ("%s: %s", prefix, error->message);
}

void gaim_init(void) {
  GError *error = NULL;

  g_type_init ();

  bus = dbus_g_bus_get (DBUS_BUS_SESSION, &error);
  if (!bus) 
    lose_gerror ("Couldn't connect to session bus", error);

  gaim_proxy = dbus_g_proxy_new_for_name (bus,
				    DBUS_SERVICE_GAIM,
				    DBUS_PATH_GAIM,         
				    DBUS_INTERFACE_GAIM);

  if (!gaim_proxy)
    lose_gerror ("Couldn't connect to the Gaim Service", error);
}