Mercurial > pidgin
view src/accountopt.c @ 10108:f0100b414d98
[gaim-migrate @ 11141]
Two things:
a. Added Enter as a gtk_binding to GtkIMHtml. This fixes everything.
Input methods now work. The "Enter sends" and "Ctrl-Enter sends" preferences
were removed and defaulted to yes and no respectively, BUT, in a very super-cool
turn of events, you can now add your own bindings to .gtkrc to make WHATEVER
YOU WANT send. Awesome. Someone should use g_signal_accumulator_true_handled
or something to make profiles and away messages able to insert newlines.
b. Removed "Use multi-colored screennames in chats," defaulted to yes, and
wrote a nifty algorithm to automatically adjust the colors to accomodate the
background (see http://gaim.sf.net/sean/porn-chat.png). People should play
around and tweak it a bit. The algorithm takes into consideration the
luminosity of the current background and the base hue to use for the screenname
in generating the new colors. Note that it does this while maintaining the hues.
Someone should optimize this so it skips over the floating point arithmatic when
the background color is white.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sun, 17 Oct 2004 23:55:49 +0000 |
parents | 1a62ab7225f3 |
children | 61930cadca7c |
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/** * @file accountopt.c Account Options API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "accountopt.h" GaimAccountOption * gaim_account_option_new(GaimPrefType type, const char *text, const char *pref_name) { GaimAccountOption *option; g_return_val_if_fail(type != GAIM_PREF_NONE, NULL); g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(pref_name != NULL, NULL); option = g_new0(GaimAccountOption, 1); option->type = type; option->text = g_strdup(text); option->pref_name = g_strdup(pref_name); return option; } GaimAccountOption * gaim_account_option_bool_new(const char *text, const char *pref_name, gboolean default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name); if (option == NULL) return NULL; option->default_value.boolean = default_value; return option; } GaimAccountOption * gaim_account_option_int_new(const char *text, const char *pref_name, int default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name); if (option == NULL) return NULL; option->default_value.integer = default_value; return option; } GaimAccountOption * gaim_account_option_string_new(const char *text, const char *pref_name, const char *default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name); if (option == NULL) return NULL; if (default_value != NULL) option->default_value.string = g_strdup(default_value); return option; } GaimAccountOption * gaim_account_option_list_new(const char *text, const char *pref_name, GList *list) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING_LIST, text, pref_name); if (option == NULL) return NULL; option->default_value.list = list; return option; } void gaim_account_option_destroy(GaimAccountOption *option) { g_return_if_fail(option != NULL); if (option->text != NULL) g_free(option->text); if (option->pref_name != NULL) g_free(option->pref_name); if (option->type == GAIM_PREF_STRING) { if (option->default_value.string != NULL) g_free(option->default_value.string); } else if (option->type == GAIM_PREF_STRING_LIST) { if (option->default_value.list != NULL) { g_list_foreach(option->default_value.list, (GFunc)g_free, NULL); g_list_free(option->default_value.list); } } g_free(option); } void gaim_account_option_set_default_bool(GaimAccountOption *option, gboolean value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_BOOLEAN); option->default_value.boolean = value; } void gaim_account_option_set_default_int(GaimAccountOption *option, int value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_INT); option->default_value.integer = value; } void gaim_account_option_set_default_string(GaimAccountOption *option, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING); if (option->default_value.string != NULL) g_free(option->default_value.string); option->default_value.string = (value == NULL ? NULL : g_strdup(value)); } void gaim_account_option_set_list(GaimAccountOption *option, GList *values) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING_LIST); if (option->default_value.list != NULL) { g_list_foreach(option->default_value.list, (GFunc)g_free, NULL); g_list_free(option->default_value.list); } option->default_value.list = values; } void gaim_account_option_add_list_item(GaimAccountOption *option, const char *key, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(key != NULL); g_return_if_fail(value != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING_LIST); option->default_value.list = g_list_append(option->default_value.list, g_strdup(key)); option->default_value.list = g_list_append(option->default_value.list, g_strdup(value)); } GaimPrefType gaim_account_option_get_type(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, GAIM_PREF_NONE); return option->type; } const char * gaim_account_option_get_text(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->text; } const char * gaim_account_option_get_setting(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->pref_name; } gboolean gaim_account_option_get_default_bool(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, FALSE); g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE); return option->default_value.boolean; } int gaim_account_option_get_default_int(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, -1); g_return_val_if_fail(option->type == GAIM_PREF_INT, -1); return option->default_value.integer; } const char * gaim_account_option_get_default_string(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL); return option->default_value.string; } const GList * gaim_account_option_get_list(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL); return option->default_value.list; } /************************************************************************** * Account User Split API **************************************************************************/ GaimAccountUserSplit * gaim_account_user_split_new(const char *text, const char *default_value, char sep) { GaimAccountUserSplit *split; g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(sep != 0, NULL); split = g_new0(GaimAccountUserSplit, 1); split->text = g_strdup(text); split->field_sep = sep; split->default_value = (default_value == NULL ? NULL : g_strdup(default_value)); return split; } void gaim_account_user_split_destroy(GaimAccountUserSplit *split) { g_return_if_fail(split != NULL); if (split->text != NULL) g_free(split->text); if (split->default_value != NULL) g_free(split->default_value); g_free(split); } const char * gaim_account_user_split_get_text(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->text; } const char * gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->default_value; } char gaim_account_user_split_get_separator(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, 0); return split->field_sep; }