Mercurial > pidgin
view plugins/autorecon.c @ 11111:f03dce7ea408
[gaim-migrate @ 13163]
Patch #1234440, from sadrul
"Mark blocked users in the buddy-list"
Patch #1234197, from sadrul
"New API fn gaim_privacy_check"
Plus changes by me. (Read as: blame me if it's busted, thank sadrul if it works)
Basically, all this stuff boils down to the following:
We composite a new blocked.png onto the prpl icon in the buddy list if the user is blocked.
MSN was the only prpl that used the old blocked.png. However, it looks bad to overlay both icons, so I removed the use of blocked.png from the MSN prpl. As an MSN user, I think the result is intuitive.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 17 Jul 2005 23:36:34 +0000 |
parents | 50224ac8184d |
children | bb0d7b719af2 |
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#include "internal.h" #include "connection.h" #include "debug.h" #include "pluginpref.h" #include "prpl.h" #include "signals.h" #include "version.h" #define AUTORECON_PLUGIN_ID "core-autorecon" #define INITIAL 8000 #define MAXTIME 2048000 typedef struct { int delay; guint timeout; } GaimAutoRecon; static GHashTable *hash = NULL; static GSList *accountReconnecting = NULL; #define AUTORECON_OPT "/plugins/core/autorecon" #define OPT_HIDE_CONNECTED AUTORECON_OPT "/hide_connected_error" #define OPT_HIDE_CONNECTING AUTORECON_OPT "/hide_connecting_error" #define OPT_RESTORE_STATE AUTORECON_OPT "/restore_state" #define OPT_HIDE_RECONNECTING_DIALOG AUTORECON_OPT "/hide_reconnecting_dialog" /* storage of original (old_ops) and modified (new_ops) ui ops to allow us to intercept calls to report_disconnect */ static GaimConnectionUiOps *old_ops = NULL; static GaimConnectionUiOps *new_ops = NULL; static void connect_progress(GaimConnection *gc, const char *text, size_t step, size_t step_count) { if (old_ops == NULL || old_ops->connect_progress == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); return; } old_ops->connect_progress(gc, text, step, step_count); } static void connected(GaimConnection *gc) { if (old_ops == NULL || old_ops->connected == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); return; } old_ops->connected(gc); } static void disconnected(GaimConnection *gc) { if (old_ops == NULL || old_ops->disconnected == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); return; } old_ops->disconnected(gc); } static void notice(GaimConnection *gc, const char *text) { if (old_ops == NULL || old_ops->notice == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && g_slist_find(accountReconnecting, gc->account)) { /* this is a reconnecting, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hide connecting dialog while reconnecting\n"); } old_ops->notice(gc, text); } static void report_disconnect(GaimConnection *gc, const char *text) { if (old_ops == NULL || old_ops->report_disconnect == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if (gc->state == GAIM_CONNECTED && gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) { /* this is a connected error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid disconnect error message (%s)\n", text); return; } else if (gc->state == GAIM_CONNECTING && gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) { /* this is a connecting error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid error message while connecting (%s)\n", text); return; } /* if we haven't returned by now, then let's pass to the real function */ old_ops->report_disconnect(gc, text); } static gboolean do_signon(gpointer data) { GaimAccount *account = data; GaimAutoRecon *info; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n"); g_return_val_if_fail(account != NULL, FALSE); info = g_hash_table_lookup(hash, account); if (g_list_index(gaim_accounts_get_all(), account) < 0) return FALSE; if (info) info->timeout = 0; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n"); gaim_account_connect(account); gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n"); return FALSE; } static void reconnect(GaimConnection *gc, void *m) { GaimAccount *account; GaimAutoRecon *info; GSList* listAccount; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); info = g_hash_table_lookup(hash, account); if (accountReconnecting) listAccount = g_slist_find(accountReconnecting, account); else listAccount = NULL; if (!gc->wants_to_die) { if (info == NULL) { info = g_new0(GaimAutoRecon, 1); g_hash_table_insert(hash, account, info); info->delay = INITIAL; } else { info->delay = MIN(2 * info->delay, MAXTIME); if (info->timeout != 0) g_source_remove(info->timeout); } info->timeout = g_timeout_add(info->delay, do_signon, account); if (!listAccount) accountReconnecting = g_slist_prepend(accountReconnecting, account); } else if (info != NULL) { g_hash_table_remove(hash, account); if (listAccount) accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount); } } static void reconnected(GaimConnection *gc, void *m) { GaimAccount *account; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); g_hash_table_remove(hash, account); if (accountReconnecting == NULL) return; accountReconnecting = g_slist_remove(accountReconnecting, account); } static void free_auto_recon(gpointer data) { GaimAutoRecon *info = data; if (info->timeout != 0) g_source_remove(info->timeout); g_free(info); } static gboolean plugin_load(GaimPlugin *plugin) { gaim_debug_register_category("autorecon"); /* this was the suggested way to override a single function of the real ui ops. However, there's a mild concern of having more than one bit of code making a new ui op call-through copy. If plugins A and B both override the ui ops (in that order), B thinks that the overridden ui ops A created was the original. If A unloads first, and swaps out and frees its overridden version, then B is calling through to a free'd ui op. There needs to be a way to "stack up" overridden ui ops or something... I have a good idea of how to write such a creature if someone wants it done. - siege 2004-04-20 */ /* get old ops, make a copy with a minor change */ old_ops = gaim_connections_get_ui_ops(); new_ops = (GaimConnectionUiOps *) g_memdup(old_ops, sizeof(GaimConnectionUiOps)); new_ops->connect_progress = connect_progress; new_ops->connected = connected; new_ops->disconnected = disconnected; new_ops->notice = notice; new_ops->report_disconnect = report_disconnect; gaim_connections_set_ui_ops(new_ops); hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL, free_auto_recon); accountReconnecting = NULL; gaim_signal_connect(gaim_connections_get_handle(), "signed-off", plugin, GAIM_CALLBACK(reconnect), NULL); gaim_signal_connect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(reconnected), NULL); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { g_hash_table_destroy(hash); hash = NULL; if (accountReconnecting) { g_slist_free(accountReconnecting); accountReconnecting = NULL; } gaim_connections_set_ui_ops(old_ops); g_free(new_ops); old_ops = new_ops = NULL; gaim_debug_unregister_category("autorecon"); return TRUE; } static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new(); GaimPluginPref *pref; pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED, _("Hide Disconnect Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING, _("Hide Login Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_RECONNECTING_DIALOG, _("Hide Reconnecting Dialog")); gaim_plugin_pref_frame_add(frame, pref); return frame; } static GaimPluginUiInfo pref_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ AUTORECON_PLUGIN_ID, /**< id */ N_("Auto-Reconnect"), /**< name */ VERSION, /**< version */ /** summary */ N_("When you are kicked offline, this reconnects you."), /** description */ N_("When you are kicked offline, this reconnects you."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &pref_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none(AUTORECON_OPT); gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE); gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE); gaim_prefs_add_bool(OPT_HIDE_RECONNECTING_DIALOG, FALSE); gaim_prefs_remove(OPT_RESTORE_STATE); } GAIM_INIT_PLUGIN(autorecon, init_plugin, info)