view src/win_gaim.c @ 6837:f098765ac919

[gaim-migrate @ 7382] The pounces subsystem now registers signal callbacks for all the pounce types. The calls to pounce code in server.c, and therefore in all the rest of gaim, have been removed. The pounce code is now more like its own separate island. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 14 Sep 2003 21:05:11 +0000
parents 5aeba37b303c
children 4eee806af511
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>
#include <glib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );
extern char* wgaim_install_dir();

#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
        char* drmingw;
	gaimexe_hInstance = hInstance;

	/* Load exception handler if we have it */
	drmingw = g_build_filename(wgaim_install_dir(), "exchndl.dll", NULL);
	LoadLibrary(drmingw);
	g_free(drmingw);

	return gaim_main (__argc, __argv);
}