Mercurial > pidgin
view libgaim/gaim-client-example.c @ 14238:f189327b9968
[gaim-migrate @ 16920]
Cancelable DNS queries. This eliminates crashes when you cancel
a connection attempt while we're waiting for a response from a
DNS server. I tested with all three methods, so they SHOULD be ok.
Let me know if you have problems. I should be around today, starting
in maybe an hour.
I feel like it's kinda dumb for us to have three implementations for
the same thing. I want to get rid of the child-process method
(currently used in Unix and OS-X) and use the thread-based method
(currently used in Windows) everywhere. Then we can get rid of the
third method, too (currently used when !Unix and !OS-X and !Windows)
Any objections?
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 20 Aug 2006 22:24:13 +0000 |
parents | 60b1bc8dbf37 |
children |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }