view src/gtkplugin.c @ 8273:f24172f53650

[gaim-migrate @ 8997] This is Scott Lamb's eventloop abstraction patch. If it breaks things, Scott Lamb will be glad to take the punishment. If it doesn't, it should make integration into other event loops easier. Well, no, not easier, harder actually, but it'll be done more appropriately and less hackily.. er, hacky. Is hackily a word? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Tue, 17 Feb 2004 02:17:48 +0000
parents fa6395637e2c
children 4a15962c344a
line wrap: on
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/**
 * @file gtkplugin.c GTK+ Plugins support
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "gtkplugin.h"
#include "debug.h"
#include "prefs.h"

#include <string.h>

GtkWidget *
gaim_gtk_plugin_get_config_frame(GaimPlugin *plugin)
{
	GaimGtkPluginUiInfo *ui_info;

	g_return_val_if_fail(plugin != NULL, NULL);
	g_return_val_if_fail(GAIM_IS_GTK_PLUGIN(plugin), NULL);

	if (plugin->info->ui_info == NULL)
		return NULL;

	ui_info = GAIM_GTK_PLUGIN_UI_INFO(plugin);

	if (ui_info->get_config_frame == NULL)
		return NULL;

	return ui_info->get_config_frame(plugin);
}

void
gaim_gtk_plugins_save(void)
{
	GList *pl;
	GList *files = NULL;
	GaimPlugin *p;

	for (pl = gaim_plugins_get_loaded(); pl != NULL; pl = pl->next) {
		p = pl->data;

		if (p->info->type != GAIM_PLUGIN_PROTOCOL &&
			p->info->type != GAIM_PLUGIN_LOADER) {

			files = g_list_append(files, p->path);
		}
	}

	gaim_prefs_set_string_list("/gaim/gtk/plugins/loaded", files);
	g_list_free(files);
}