view console/gntconn.c @ 14511:f309a5b3f184

[gaim-migrate @ 17231] Switched from using libdbi to using sqlite3. Results in easier configuration (no need to setup database server/create database/add tables). Also Gtk Gaim no longer needs to link against libdbi. This should make the plugin more easily distributable and thus hopefully it can be included in binary releases of Gaim (fingers crossed). committer: Tailor Script <tailor@pidgin.im>
author Geoff Foster <g-off_>
date Mon, 11 Sep 2006 00:28:35 +0000
parents 841a5ffbfee4
children 81650a27f253
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#include "notify.h"

#include "gntconn.h"
#include "gntgaim.h"

static void
gg_connection_report_disconnect(GaimConnection *gc, const char *text)
{
	char *act, *primary, *secondary;
	GaimAccount *account = gaim_connection_get_account(gc);

	act = g_strdup_printf(_("%s (%s)"), gaim_account_get_username(account),
			gaim_account_get_protocol_name(account));

	primary = g_strdup_printf(_("%s disconnected."), act);
	secondary = g_strdup_printf(_("%s was disconnected due to the following error:\n%s"),
			act, text);

	gaim_notify_error(account, _("Connection Error"), primary, secondary);

	g_free(act);
	g_free(primary);
	g_free(secondary);
}

static GaimConnectionUiOps ops = 
{
	.connect_progress = NULL,
	.connected = NULL,
	.disconnected = NULL,
	.notice = NULL,
	.report_disconnect = gg_connection_report_disconnect
};

GaimConnectionUiOps *gg_connections_get_ui_ops()
{
	return &ops;
}

void gg_connections_init()
{}

void gg_connections_uninit()
{}