view console/libgnt/gnt-skel.h @ 14428:f3645fe3da47

[gaim-migrate @ 17142] Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sun, 03 Sep 2006 18:44:11 +0000
parents 5b288502a382
children
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#ifndef GNT_SKEL_H
#define GNT_SKEL_H

#include "gntwidget.h"
#include "gnt.h"
#include "gntcolors.h"
#include "gntkeys.h"

#define GNT_TYPE_SKEL				(gnt_skel_get_gtype())
#define GNT_SKEL(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_SKEL, GntSkel))
#define GNT_SKEL_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_SKEL, GntSkelClass))
#define GNT_IS_SKEL(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_SKEL))
#define GNT_IS_SKEL_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_SKEL))
#define GNT_SKEL_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_SKEL, GntSkelClass))

#define GNT_SKEL_FLAGS(obj)				(GNT_SKEL(obj)->priv.flags)
#define GNT_SKEL_SET_FLAGS(obj, flags)		(GNT_SKEL_FLAGS(obj) |= flags)
#define GNT_SKEL_UNSET_FLAGS(obj, flags)	(GNT_SKEL_FLAGS(obj) &= ~(flags))

typedef struct _GnSkel			GntSkel;
typedef struct _GnSkelPriv		GntSkelPriv;
typedef struct _GnSkelClass		GntSkelClass;

struct _GnSkel
{
	GntWidget parent;
};

struct _GnSkelClass
{
	GntWidgetClass parent;

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

GType gnt_skel_get_gtype(void);

GntWidget *gnt_skel_new();

G_END_DECLS

#endif /* GNT_SKEL_H */