view plugins/iconaway.c @ 13742:f3cd05396523

[gaim-migrate @ 16153] 1. We were calling gtk_window_present() twice in a row when presenting conversation windows. 2. A function called "gaim_gtk_conv_window_raise()" should actually raise the window. This fixes a bug report somewhere complaining about how the message notification plugin was presenting the window and stealing focus when the "raise on new IM" pref was enabled. It MIGHT be prudent to add a "steal focus?" preference to the message notification plugin, but I bet we'd be fine without it. I don't really care either way. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 08 May 2006 03:03:18 +0000
parents cdbef02c91e9
children
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/* gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "gtkgaim.h"

#include "conversation.h"
#include "signals.h"
#include "version.h"

#include "gtkconv.h"
#include "gtkplugin.h"

#define ICONAWAY_PLUGIN_ID "gtk-iconaway"

static void
iconify_windows(GaimAccount *account, GaimStatus *old, GaimStatus *newstatus)
{
	GaimPresence *presence;
	GaimGtkWindow *win;
	GList *windows;

	presence = gaim_status_get_presence(newstatus);

	if (gaim_presence_is_available(presence))
		return;

	gaim_blist_set_visible(FALSE);

	for (windows = gaim_gtk_conv_windows_get_list();
		 windows != NULL;
		 windows = windows->next) {

		win = (GaimGtkWindow *)windows->data;

		gtk_window_iconify(GTK_WINDOW(win->window));
	}
}

/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(gaim_accounts_get_handle(), "account-status-changed",
						plugin, GAIM_CALLBACK(iconify_windows), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	ICONAWAY_PLUGIN_ID,                               /**< id             */
	N_("Iconify on Away"),                            /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Iconifies the buddy list and your conversations when you go away."),
	                                                  /**  description    */
	N_("Iconifies the buddy list and your conversations when you go away."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(iconaway, init_plugin, info)