Mercurial > pidgin
view README @ 1263:f44bcae47188
[gaim-migrate @ 1273]
don't double-escape away messages when sent in toc. what the hell was is_idle?
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Thu, 14 Dec 2000 09:35:52 +0000 |
parents | 984cbc219724 |
children | 476b24cdfa32 |
line wrap: on
line source
gaim ======================== Rob Flynn <rflynn@blueridge.net> IM: RobFlynn (currnet maintainer) Eric Warmenhoven <warmenhoven@yahoo.com> IM: EWarmenhoven (Gnome Boy :)) Syd Logan - Super Hacker and Resident Designated Driver Jim Duchek <jimduchek@ou.edu> IM: Zilding (former maintainer) Mark Spencer <markster@marko.net> Build: ./configure ; make for the stock version. ./configure --help to see what option you can get. You need GTK 1.2.3. I don't wanna hear about it, if you can't get it to work under a lower version. Gaim will try to compile with Gnome features if you have Gnome on your system. If you don't have them, it will settle for simply GTK. If you don't want Gnome bits, ./configure --disable-gnome Run: type "./gaim" If you want to build as a GNOME applet: ./configure --enable-panel ; make then su to root and run "make install". Afterwards panel->Add applet->Network->Gaim should be there. Notes: This should now compile under Solaris, Digital Unix, Irix, etc w/o a problem. This compiles without warnings on Linux-x86 2.2.10 glibc2.1, GTK 1.2.3 system. If you get warnings on something else, let me know and I'll check it out. If you get errors, upgrade to the latest GTK-1.2 before bothering me. The resulting executable is standalone, so you can put it in /usr/bin or whatever. The panel (if you made an applet) requires certain things to be in certain places, but the Makefile/configure script should figure things out for you. Send me bug reports. The web page is http://www.marko.net/gaim and the ftp site is ftp://ftp.marko.net/pub/gaim. We also have a sourceforge page at http://sourceforge.net/projects/gaim/ Keep your eyes out for updates, and I'll try to keep the program maintained. Other contributors and patches are welcomed. Please read the FAQ first.