view src/eventloop.c @ 11756:f54c680d835c

[gaim-migrate @ 14047] So. This fixes the status box on Gtk 2.2. Honestly, I'm not sure why or how. It appears that trying to use the status box itself as the widget to pass to gtk_widget_render_icon() causes things to get horribly confused or corrupted, with some very bizarre side effects that I never really managed to debug. (I assume it's somehow related to the fact that this code is all being called from within the status box's own init function). So I just used the status box's vbox instead, and bingo, it no longer lists "Available" a billion times in the dropdown. I've been trying to nail this issue on and off since the day the status box landed in CVS. I'm pleased to have it working now, but also annoyed it took so long and isn't really understandable. I wonder how much is broken on Gtk 2.0 now? committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Sun, 23 Oct 2005 17:12:52 +0000
parents 57fccea36e36
children
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/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_return_val_if_fail(eventloop_ui_ops != NULL, NULL);

	return eventloop_ui_ops;
}