view plugins/mono/GetBuddyBack.cs @ 13956:f61428cc4019

[gaim-migrate @ 16505] Change the music messaging plugin to not try to load if our D-BUS stuff is not initialized. Also extracted the gaim_notify_error() message code to a #define in src/dbus-server.c And print a debug warning if something tries to register a callback for a signal using a handle that we don't have any registered signals for committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 17 Jul 2006 06:21:53 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		/*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}