view README.CVS @ 11217:f854402837ba

[gaim-migrate @ 13349] The history plugin really should require logging be on. Otherwise, you can end up seeing a really old conversation instead of the "last" conversation. I've made this change. Now, the history plugin can't be silently failing to do its job if logging is disabled. I've coded it to display a warning dialog under the following conditions: 1) The user enables the history plugin and neither IM nor chat logging is enabled. 2) The user starts Gaim with the history plugin and no logging enabled. 3) The user disables logging while the history plugin is enabled. I thought about automatically disabling the history plugin after displaying the dialog, but I imagine (hope?) people will enable the history plugin, see the dialog, and enable logging. If this is what happens, they would be confused if the history plugin automatically disabled itself when it displayed the dialog. This should address RFE 1241878, "History plugin should have a more helpful description". committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 09 Aug 2005 05:20:07 +0000
parents e4a27c9aec4c
children
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If you plan to use gaim CVS, PLEASE read this message in its entirety!

Gaim is a fast-moving project with a somewhat regular release schedule.
Due to the rate of gaim development, CVS undergoes frequent bursts of
massive changes, often leaving behind brokenness and partial
functionality while the responsible developers rewrite some portion of
code or seek to add new features.

What this all boils down to is that CVS _WILL_ sometimes be broken.
Because of this, we ask that users who are not interested in
personally tracking down bugs and fixing them (without a lot of
assistance from the developers!) avoid CVS and use releases.  Since
releases will be made often, this should not prevent anyone from using
the newest, shiniest features -- but it will prevent users from having
to deal with ugly development bugs that we already know about but
haven't gotten around to fixing.

If you are interested in hacking on gaim, please read README and
HACKING, and take note of the issues in PROGRAMMING_NOTES.  (Note that
they may be somewhat out of date at times.) Win32 developers, please
read README.mingw.

By far the best documentation, however, is the documented code.  Not
all parts of gaim have yet been documented, but the major subsystems
are falling fast.  If you have doxygen, you can use the Doxyfile in
the toplevel directory to generate pretty documentation.  Otherwise
(or even if you do!), the header files for each subsystem contain
documentation for the functions they contain.  For instance,
conversation.h contains documentation for the entire
gaim_conversation_* API, and account.h contains documentation for the
gaim_account_* API.

If you have questions, please feel free to contact the gaim developers
by email at gaim-devel@lists.sourceforge.net, on IRC at
irc.freenode.net in #gaim, or via the sourceforge forums at
http://www.sourceforge.net/projects/gaim.  Please do as much homework
as you can before contacting us; the more you know about your
question, the faster and more effectively we can help you!

Send patches to gaim-devel@lists.sourceforge.net or post them in the
Sourceforge forums at http://www.sourceforge.net/projects/gaim.