Mercurial > pidgin
view src/account.c @ 9927:fb08a0973b3e
[gaim-migrate @ 10819]
" Currently, the "loggedin" parameter of
serv_got_update() is of type int and used as a boolean.
I updated it and all references to be gboolean.
I also noticed that "presence" in
gaim_blist_update_buddy_presence() is also a really
boolean. of whether or not the buddy is currently
online. There seemed to be some confusion,
particularly in the silc plugin which tried to use a
GaimBuddyPresenceState (coincidentally (or perhaps not)
GAIM_BUDDY_OFFLINE and GAIM_BUDDY_ONLINE work as FALSE
and TRUE respectively). The value passed to
gaim_blist_update_buddy_presence() doesn't directly
become the buddy presence state and this patch helps
avoid confusion in this respect." --Daniel Atallah
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 01 Sep 2004 01:07:42 +0000 |
parents | 78da12f2982d |
children | e4a27c9aec4c |
line wrap: on
line source
/** * @file account.c Account API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "account.h" #include "debug.h" #include "notify.h" #include "pounce.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #include "server.h" #include "util.h" typedef enum { TAG_NONE = 0, TAG_PROTOCOL, TAG_NAME, TAG_PASSWORD, TAG_ALIAS, TAG_USERINFO, TAG_BUDDYICON, TAG_SETTING, TAG_TYPE, TAG_HOST, TAG_PORT } AccountParserTag; typedef struct { GaimPrefType type; char *ui; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; typedef struct { AccountParserTag tag; GaimAccount *account; GaimProxyInfo *proxy_info; char *protocol_id; GString *buffer; GaimPrefType setting_type; char *setting_ui; char *setting_name; gboolean in_proxy; } AccountParserData; static GaimAccountUiOps *account_ui_ops = NULL; static GList *accounts = NULL; static guint accounts_save_timer = 0; static gboolean accounts_loaded = FALSE; static void delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->ui != NULL) g_free(setting->ui); if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } static gboolean accounts_save_cb(gpointer unused) { gaim_accounts_sync(); accounts_save_timer = 0; return FALSE; } static void schedule_accounts_save() { if (!accounts_save_timer) accounts_save_timer = gaim_timeout_add(5000, accounts_save_cb, NULL); } GaimAccount * gaim_account_new(const char *username, const char *protocol_id) { GaimAccount *account = NULL; g_return_val_if_fail(username != NULL, NULL); if(protocol_id) account = gaim_accounts_find(username, protocol_id); if (account != NULL) return account; account = g_new0(GaimAccount, 1); gaim_account_set_username(account, username); gaim_account_set_protocol_id(account, protocol_id ? protocol_id : GAIM_PROTO_DEFAULT); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)g_hash_table_destroy); account->system_log = NULL; return account; } void gaim_account_destroy(GaimAccount *account) { GList *l; g_return_if_fail(account != NULL); gaim_debug(GAIM_DEBUG_INFO, "account", "Destroying account %p\n", account); if (account->gc != NULL) gaim_connection_destroy(account->gc); gaim_debug(GAIM_DEBUG_INFO, "account", "Continuing to destroy account %p\n", account); for (l = gaim_get_conversations(); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l->data; if (gaim_conversation_get_account(conv) == account) gaim_conversation_set_account(conv, NULL); } if (account->username != NULL) g_free(account->username); if (account->alias != NULL) g_free(account->alias); if (account->password != NULL) g_free(account->password); if (account->user_info != NULL) g_free(account->user_info); if (account->protocol_id != NULL) g_free(account->protocol_id); g_hash_table_destroy(account->settings); g_hash_table_destroy(account->ui_settings); if(account->system_log) gaim_log_free(account->system_log); g_free(account); } GaimConnection * gaim_account_register(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); if (gaim_account_get_connection(account) != NULL) return NULL; gc = gaim_connection_new(account); gaim_debug(GAIM_DEBUG_INFO, "account", "Registering account %p. gc = %p\n", account, gc); gaim_connection_register(gc); return gc; } GaimConnection * gaim_account_connect(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); if (gaim_account_get_connection(account) != NULL) return NULL; gc = gaim_connection_new(account); gaim_debug(GAIM_DEBUG_INFO, "account", "Connecting to account %p. gc = %p\n", account, gc); gaim_connection_connect(gc); return gc; } void gaim_account_disconnect(GaimAccount *account) { GaimConnection *gc; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_debug(GAIM_DEBUG_INFO, "account", "Disconnecting account %p\n", account); gc = gaim_account_get_connection(account); gaim_account_set_connection(account, NULL); gaim_connection_disconnect(gc); } void gaim_account_notify_added(GaimAccount *account, const char *id, const char *remote_user, const char *alias, const char *message) { GaimAccountUiOps *ui_ops; g_return_if_fail(account != NULL); g_return_if_fail(remote_user != NULL); ui_ops = gaim_accounts_get_ui_ops(); if (ui_ops != NULL && ui_ops->notify_added != NULL) ui_ops->notify_added(account, remote_user, id, alias, message); } static void change_password_cb(GaimAccount *account, GaimRequestFields *fields) { const char *orig_pass, *new_pass_1, *new_pass_2; orig_pass = gaim_request_fields_get_string(fields, "password"); new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1"); new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2"); if (g_utf8_collate(new_pass_1, new_pass_2)) { gaim_notify_error(NULL, NULL, _("New passwords do not match."), NULL); return; } if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL || *orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0') { gaim_notify_error(NULL, NULL, _("Fill out all fields completely."), NULL); return; } serv_change_passwd(gaim_account_get_connection(account), orig_pass, new_pass_1); gaim_account_set_password(account, new_pass_1); } void gaim_account_request_change_password(GaimAccount *account) { GaimRequestFields *fields; GaimRequestFieldGroup *group; GaimRequestField *field; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); fields = gaim_request_fields_new(); group = gaim_request_field_group_new(NULL); gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("password", _("Original password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_1", _("New password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_2", _("New password (again)"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); g_snprintf(primary, sizeof(primary), _("Change password for %s"), gaim_account_get_username(account)); /* I'm sticking this somewhere in the code: bologna */ gaim_request_fields(gaim_account_get_connection(account), NULL, primary, _("Please enter your current password and your " "new password."), fields, _("OK"), G_CALLBACK(change_password_cb), _("Cancel"), NULL, account); } static void set_user_info_cb(GaimAccount *account, const char *user_info) { GaimConnection *gc; gaim_account_set_user_info(account, user_info); gc = gaim_account_get_connection(account); if (gc != NULL) serv_set_info(gaim_account_get_connection(account), user_info); } void gaim_account_request_change_user_info(GaimAccount *account) { GaimConnection *gc; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gc = gaim_account_get_connection(account); g_snprintf(primary, sizeof(primary), _("Change user information for %s"), gaim_account_get_username(account)); gaim_request_input(gaim_account_get_connection(account), NULL, primary, NULL, gaim_account_get_user_info(account), TRUE, FALSE, ((gc != NULL) && (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL), _("Save"), G_CALLBACK(set_user_info_cb), _("Cancel"), NULL, account); } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); if (account->username != NULL) g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); schedule_accounts_save(); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); if (account->password != NULL) g_free(account->password); account->password = (password == NULL ? NULL : g_strdup(password)); schedule_accounts_save(); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); if (account->alias != NULL) g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); schedule_accounts_save(); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); if (account->user_info != NULL) g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); schedule_accounts_save(); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); if (account->buddy_icon != NULL) g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); if (account->gc) serv_set_buddyicon(account->gc, icon); schedule_accounts_save(); } void gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id) { g_return_if_fail(account != NULL); g_return_if_fail(protocol_id != NULL); if (account->protocol_id != NULL) g_free(account->protocol_id); account->protocol_id = g_strdup(protocol_id); schedule_accounts_save(); } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); account->gc = gc; } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; schedule_accounts_save(); } void gaim_account_set_check_mail(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); gaim_account_set_bool(account, "check-mail", value); } void gaim_account_set_auto_login(GaimAccount *account, const char *ui, gboolean value) { g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); gaim_account_set_ui_bool(account, ui, "auto-login", value); } void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info) { g_return_if_fail(account != NULL); if (account->proxy_info != NULL) gaim_proxy_info_destroy(account->proxy_info); account->proxy_info = info; schedule_accounts_save(); } void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); g_hash_table_destroy(account->settings); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } static GHashTable * get_ui_settings_table(GaimAccount *account, const char *ui) { GHashTable *table; table = g_hash_table_lookup(account->ui_settings, ui); if (table == NULL) { table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); g_hash_table_insert(account->ui_settings, g_strdup(ui), table); } return table; } void gaim_account_set_ui_int(GaimAccount *account, const char *ui, const char *name, int value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->ui = g_strdup(ui); setting->value.integer = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_string(GaimAccount *account, const char *ui, const char *name, const char *value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->ui = g_strdup(ui); setting->value.string = g_strdup(value); table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_bool(GaimAccount *account, const char *ui, const char *name, gboolean value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->ui = g_strdup(ui); setting->value.bool = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } gboolean gaim_account_is_connected(const GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, FALSE); gc = gaim_account_get_connection(account); /* XXX - The first way is better... but it doesn't work quite right yet */ /* return ((gc != NULL) && GAIM_CONNECTION_IS_CONNECTED(gc)); */ return ((gc != NULL) && gaim_connection_get_state(gc) != GAIM_DISCONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } const char * gaim_account_get_protocol_id(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->protocol_id; } const char * gaim_account_get_protocol_name(const GaimAccount *account) { GaimPlugin *p; g_return_val_if_fail(account != NULL, NULL); p = gaim_find_prpl(account->protocol_id); return ((p && p->info->name) ? _(p->info->name) : _("Unknown")); } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return gaim_account_get_bool(account, "check-mail", FALSE); } gboolean gaim_account_get_auto_login(const GaimAccount *account, const char *ui) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(ui != NULL, FALSE); return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE); } GaimProxyInfo * gaim_account_get_proxy_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->proxy_info; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } int gaim_account_get_ui_int(const GaimAccount *account, const char *ui, const char *name, int default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_ui_string(const GaimAccount *account, const char *ui, const char *name, const char *default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui, const char *name, gboolean default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } GaimLog * gaim_account_get_log(GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); if(!account->system_log){ GaimConnection *gc; gc = gaim_account_get_connection(account); account->system_log = gaim_log_new(GAIM_LOG_SYSTEM, gaim_account_get_username(account), account, gc != NULL ? gc->login_time : time(NULL)); } return account->system_log; } void gaim_account_destroy_log(GaimAccount *account) { g_return_if_fail(account != NULL); if(account->system_log){ gaim_log_free(account->system_log); account->system_log = NULL; } } /* XML Stuff */ static void free_parser_data(gpointer user_data) { AccountParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->setting_name != NULL) g_free(data->setting_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { const char *value; AccountParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "protocol")) data->tag = TAG_PROTOCOL; else if (!strcmp(element_name, "name") || !strcmp(element_name, "username")) data->tag = TAG_NAME; else if (!strcmp(element_name, "password")) data->tag = TAG_PASSWORD; else if (!strcmp(element_name, "alias")) data->tag = TAG_ALIAS; else if (!strcmp(element_name, "userinfo")) data->tag = TAG_USERINFO; else if (!strcmp(element_name, "buddyicon")) data->tag = TAG_BUDDYICON; else if (!strcmp(element_name, "proxy")) { data->in_proxy = TRUE; data->proxy_info = gaim_proxy_info_new(); } else if (!strcmp(element_name, "type")) data->tag = TAG_TYPE; else if (!strcmp(element_name, "host")) data->tag = TAG_HOST; else if (!strcmp(element_name, "port")) data->tag = TAG_PORT; else if (!strcmp(element_name, "settings")) { if ((value = g_hash_table_lookup(atts, "ui")) != NULL) { data->setting_ui = g_strdup(value); } } else if (!strcmp(element_name, "setting")) { data->tag = TAG_SETTING; if ((value = g_hash_table_lookup(atts, "name")) != NULL) data->setting_name = g_strdup(value); if ((value = g_hash_table_lookup(atts, "type")) != NULL) { if (!strcmp(value, "string")) data->setting_type = GAIM_PREF_STRING; else if (!strcmp(value, "int")) data->setting_type = GAIM_PREF_INT; else if (!strcmp(value, "bool")) data->setting_type = GAIM_PREF_BOOLEAN; } } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { AccountParserData *data = user_data; gchar *buffer; if (data->buffer == NULL) return; buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; if (data->tag == TAG_PROTOCOL) { data->protocol_id = g_strdup(buffer); } else if (data->tag == TAG_NAME) { if (data->in_proxy) { gaim_proxy_info_set_username(data->proxy_info, buffer); } else { data->account = gaim_account_new(buffer, data->protocol_id); gaim_accounts_add(data->account); g_free(data->protocol_id); data->protocol_id = NULL; } } else if (data->tag == TAG_PASSWORD) { if (*buffer != '\0') { if (data->in_proxy) { gaim_proxy_info_set_password(data->proxy_info, buffer); } else { gaim_account_set_password(data->account, buffer); gaim_account_set_remember_password(data->account, TRUE); } } } else if (data->tag == TAG_ALIAS) { if (*buffer != '\0') gaim_account_set_alias(data->account, buffer); } else if (data->tag == TAG_USERINFO) { if (*buffer != '\0') gaim_account_set_user_info(data->account, buffer); } else if (data->tag == TAG_BUDDYICON) { if (*buffer != '\0') gaim_account_set_buddy_icon(data->account, buffer); } else if (data->tag == TAG_TYPE) { if (data->in_proxy) { if (!strcmp(buffer, "global")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_USE_GLOBAL); else if (!strcmp(buffer, "none")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_NONE); else if (!strcmp(buffer, "http")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_HTTP); else if (!strcmp(buffer, "socks4")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS4); else if (!strcmp(buffer, "socks5")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS5); else if (!strcmp(buffer, "envvar")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_USE_ENVVAR); else gaim_debug(GAIM_DEBUG_ERROR, "account", "Invalid proxy type found when loading account " "information for %s\n", gaim_account_get_username(data->account)); } } else if (data->tag == TAG_HOST) { if (data->in_proxy && *buffer != '\0') gaim_proxy_info_set_host(data->proxy_info, buffer); } else if (data->tag == TAG_PORT) { if (data->in_proxy && *buffer != '\0') gaim_proxy_info_set_port(data->proxy_info, atoi(buffer)); } else if (data->tag == TAG_SETTING) { if (*buffer != '\0') { if (data->setting_ui != NULL) { if (data->setting_type == GAIM_PREF_STRING) gaim_account_set_ui_string(data->account, data->setting_ui, data->setting_name, buffer); else if (data->setting_type == GAIM_PREF_INT) gaim_account_set_ui_int(data->account, data->setting_ui, data->setting_name, atoi(buffer)); else if (data->setting_type == GAIM_PREF_BOOLEAN) gaim_account_set_ui_bool(data->account, data->setting_ui, data->setting_name, (*buffer == '0' ? FALSE : TRUE)); } else { if (data->setting_type == GAIM_PREF_STRING) gaim_account_set_string(data->account, data->setting_name, buffer); else if (data->setting_type == GAIM_PREF_INT) gaim_account_set_int(data->account, data->setting_name, atoi(buffer)); else if (data->setting_type == GAIM_PREF_BOOLEAN) gaim_account_set_bool(data->account, data->setting_name, (*buffer == '0' ? FALSE : TRUE)); } } g_free(data->setting_name); data->setting_name = NULL; } else if (!strcmp(element_name, "proxy")) { data->in_proxy = FALSE; if (gaim_proxy_info_get_type(data->proxy_info) == GAIM_PROXY_USE_GLOBAL) { gaim_proxy_info_destroy(data->proxy_info); data->proxy_info = NULL; } else if (*buffer != '\0') { gaim_account_set_proxy_info(data->account, data->proxy_info); } } else if (!strcmp(element_name, "settings")) { if (data->setting_ui != NULL) { g_free(data->setting_ui); data->setting_ui = NULL; } } data->tag = TAG_NONE; g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { AccountParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser accounts_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_accounts_load() { gchar *filename = g_build_filename(gaim_user_dir(), "accounts.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; AccountParserData *parser_data; if (filename == NULL) { accounts_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error reading accounts: %s\n", error->message); g_error_free(error); g_free(filename); accounts_loaded = TRUE; return FALSE; } parser_data = g_new0(AccountParserData, 1); context = g_markup_parse_context_new(&accounts_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); accounts_loaded = TRUE; return TRUE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); accounts_loaded = TRUE; return TRUE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); accounts_loaded = TRUE; return TRUE; } static void write_setting(gpointer key, gpointer value, gpointer user_data) { GaimAccountSetting *setting; const char *name; FILE *fp; setting = (GaimAccountSetting *)value; name = (const char *)key; fp = (FILE *)user_data; if (setting->type == GAIM_PREF_INT) { fprintf(fp, " <setting name='%s' type='int'>%d</setting>\n", name, setting->value.integer); } else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) { fprintf(fp, " <setting name='%s' type='string'>%s</setting>\n", name, setting->value.string); } else if (setting->type == GAIM_PREF_BOOLEAN) { fprintf(fp, " <setting name='%s' type='bool'>%d</setting>\n", name, setting->value.bool); } } static void write_ui_setting_list(gpointer key, gpointer value, gpointer user_data) { GHashTable *table; const char *ui; FILE *fp; table = (GHashTable *)value; ui = (const char *)key; fp = (FILE *)user_data; fprintf(fp, " <settings ui='%s'>\n", ui); g_hash_table_foreach(table, write_setting, fp); fprintf(fp, " </settings>\n"); } static void gaim_accounts_write(FILE *fp, GaimAccount *account) { GaimProxyInfo *proxy_info; GaimProxyType proxy_type; const char *password, *alias, *user_info, *buddy_icon; char *esc; fprintf(fp, " <account>\n"); fprintf(fp, " <protocol>%s</protocol>\n", account->protocol_id); esc = g_markup_escape_text(gaim_account_get_username(account), -1); fprintf(fp, " <name>%s</name>\n", esc); g_free(esc); if (gaim_account_get_remember_password(account) && (password = gaim_account_get_password(account)) != NULL) { esc = g_markup_escape_text(password, -1); fprintf(fp, " <password>%s</password>\n", esc); g_free(esc); } if ((alias = gaim_account_get_alias(account)) != NULL) { esc = g_markup_escape_text(alias, -1); fprintf(fp, " <alias>%s</alias>\n", esc); g_free(esc); } if ((user_info = gaim_account_get_user_info(account)) != NULL) { esc = g_markup_escape_text(user_info, -1); gaim_str_strip_cr(esc); fprintf(fp, " <userinfo>%s</userinfo>\n", esc); g_free(esc); } if ((buddy_icon = gaim_account_get_buddy_icon(account)) != NULL) { esc = g_markup_escape_text(buddy_icon, -1); fprintf(fp, " <buddyicon>%s</buddyicon>\n", esc); g_free(esc); } fprintf(fp, " <settings>\n"); g_hash_table_foreach(account->settings, write_setting, fp); fprintf(fp, " </settings>\n"); g_hash_table_foreach(account->ui_settings, write_ui_setting_list, fp); if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL) { const char *value; int int_value; proxy_type = gaim_proxy_info_get_type(proxy_info); fprintf(fp, " <proxy>\n"); fprintf(fp, " <type>%s</type>\n", (proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" : proxy_type == GAIM_PROXY_NONE ? "none" : proxy_type == GAIM_PROXY_HTTP ? "http" : proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" : proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" : proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown")); if (proxy_type != GAIM_PROXY_USE_GLOBAL && proxy_type != GAIM_PROXY_NONE && proxy_type != GAIM_PROXY_USE_ENVVAR) { if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL) fprintf(fp, " <host>%s</host>\n", value); if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0) fprintf(fp, " <port>%d</port>\n", int_value); if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL) fprintf(fp, " <username>%s</username>\n", value); if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL) fprintf(fp, " <password>%s</password>\n", value); } fprintf(fp, " </proxy>\n"); } fprintf(fp, " </account>\n"); } void gaim_accounts_sync(void) { FILE *fp; const char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if (!accounts_loaded) { gaim_debug(GAIM_DEBUG_WARNING, "accounts", "Writing accounts to disk.\n"); schedule_accounts_save(); return; } if (user_dir == NULL) return; gaim_debug(GAIM_DEBUG_INFO, "accounts", "Writing accounts to disk.\n"); fp = fopen(user_dir, "r"); if (fp == NULL) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(fp); filename = g_build_filename(user_dir, "accounts.xml.save", NULL); if ((fp = fopen(filename, "w")) != NULL) { GList *l; fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n"); fprintf(fp, "<accounts>\n"); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) gaim_accounts_write(fp, l->data); fprintf(fp, "</accounts>\n"); fclose(fp); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unable to write %s\n", filename); g_free(filename); return; } filename_real = g_build_filename(user_dir, "accounts.xml", NULL); if (rename(filename, filename_real) < 0) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error renaming %s to %s\n", filename, filename_real); } g_free(filename); g_free(filename_real); } void gaim_accounts_add(GaimAccount *account) { g_return_if_fail(account != NULL); if (g_list_find(accounts, account) != NULL) return; accounts = g_list_append(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account); } void gaim_accounts_remove(GaimAccount *account) { g_return_if_fail(account != NULL); accounts = g_list_remove(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account); } void gaim_accounts_delete(GaimAccount *account) { GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(account != NULL); gaim_accounts_remove(account); /* Remove this account's buddies */ for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for (bnode = cnode->child; bnode; bnode = bnode->next) { if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *b = (GaimBuddy *)bnode; if (b->account == account) gaim_blist_remove_buddy(b); } } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *c = (GaimChat *)cnode; if (c->account == account) gaim_blist_remove_chat(c); } } } /* Remove this account's pounces */ gaim_pounce_destroy_all_by_account(account); gaim_account_destroy(account); } void gaim_accounts_auto_login(const char *ui) { GaimAccount *account; GList *l; g_return_if_fail(ui != NULL); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = l->data; if (gaim_account_get_auto_login(account, ui)) gaim_account_connect(account); } } void gaim_accounts_reorder(GaimAccount *account, size_t new_index) { size_t index; GList *l; g_return_if_fail(account != NULL); g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts)); index = g_list_index(accounts, account); if (index == -1) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unregistered account (%s) discovered during reorder!\n", gaim_account_get_username(account)); return; } l = g_list_nth(accounts, index); if (new_index > index) new_index--; /* Remove the old one. */ accounts = g_list_delete_link(accounts, l); /* Insert it where it should go. */ accounts = g_list_insert(accounts, account, new_index); schedule_accounts_save(); } GList * gaim_accounts_get_all(void) { return accounts; } GaimAccount * gaim_accounts_find(const char *name, const char *protocol_id) { GaimAccount *account = NULL; GList *l; char *who; g_return_val_if_fail(name != NULL, NULL); who = g_strdup(gaim_normalize(NULL, name)); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = (GaimAccount *)l->data; if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) && (!protocol_id || !strcmp(account->protocol_id, protocol_id))) { break; } account = NULL; } g_free(who); return account; } void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops) { account_ui_ops = ops; } GaimAccountUiOps * gaim_accounts_get_ui_ops(void) { return account_ui_ops; } void * gaim_accounts_get_handle(void) { static int handle; return &handle; } void gaim_accounts_init(void) { void *handle = gaim_accounts_get_handle(); gaim_signal_register(handle, "account-connecting", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-away", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-setting-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-set-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-warned", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "account-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); } void gaim_accounts_uninit(void) { if (accounts_save_timer != 0) { gaim_timeout_remove(accounts_save_timer); accounts_save_timer = 0; gaim_accounts_sync(); } gaim_signals_unregister_by_instance(gaim_accounts_get_handle()); }