Mercurial > pidgin
view README @ 142:fbabd28795d2
[gaim-migrate @ 152]
Added auto-load for plugins. Rob pointed out this might be a bad idea: what
if plugins modify the buddy list; the plugins are loaded before signon, thus
before the buddy list appears. That would cause errors; then when the list
does appear, the plugin doesn't work right because it didn't start off well.
My response:
EWarmenhoven: there are ways around that
EWarmenhoven: in gaim_plugin_init you could have:
EWarmenhoven:
if (blist) {
do_the_normal_thing();
} else {
gaim_signal_connect(handle, event_signon, now_the_buddy_list_is_here, NULL);
}
EWarmenhoven: and actually, that's the way it should be for all plugins that
modify the buddy list, because there will be at least one point during
execution that it could be loaded when the person is signed off (and i'm not
talking about when they first start it up, i'm talking about when they choose
'sign off' instead of 'close' in the buddy list menu)
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Thu, 20 Apr 2000 00:12:58 +0000 |
parents | e9852a08f9c6 |
children | d2b38d23ce19 |
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gaim ======================== Rob Flynn <rob@linuxpimps.com> IM: RobFlynn (currnet maintainer) Jim Duchek <jimduchek@ou.edu> IM: Zilding (former maintainer) Mark Spencer <markster@marko.net> Build: ./configure ; make for the stock version. ./configure --help to see what option you can get. You need GTK 1.2.3. I don't wanna hear about it, if you can't get it to work under a lower version. Run: type "./gaim" If you want to build as a GNOME applet: ./configure --enable-gnome ; make then su to root and run "make install". Afterwards panel->Add applet->Network->Gaim should be there. Notes: This should now compile under Solaris, Digital Unix, Irix, etc w/o a problem. This compiles without warnings on Linux-x86 2.2.10 glibc2.1, GTK 1.2.3 system. If you get warnings on something else, let me know and I'll check it out. If you get errors, upgrade to the latest GTK-1.2 before bothering me. The resulting executable is standalone, so you can put it in /usr/bin or whatever. The panel (if you made an applet) requires certain things to be in certain places, but the Makefile/configure script should figure things out for you. Make sure to enable GNOME sounds if you want gaim sounds for the applet. Send me bug reports. The web page is http://www.marko.net/gaim and the ftp site is ftp://ftp.marko.net/pub/gaim Keep your eyes out for updates, and I'll try to keep the program maintained. Other contributors and patches are welcomed. Please read the FAQ first.