view Makefile.mingw @ 15279:fbfdbde296b0

[gaim-migrate @ 18069] Patch from Graham Booker which prevents the following crash: Thread 0 Crashed: 0 Libgaim 0x0fbbbe3a flap_connection_send + 17 (flap_connection.c:977) 1 Libgaim 0x0fbb2c04 aim_srv_setidle + 61 (family_oservice.c:588) 2 Libgaim 0x0fb1470e set_account_unidle + 122 (idle.c:93) 3 Libgaim 0x0fafd75c gaim_signal_emit_vargs + 234 (signals.c:485) 4 Libgaim 0x0fafd7c4 gaim_signal_emit + 90 (signals.c:435) 5 Libgaim 0x0fb1da57 gaim_connection_destroy + 186 (connection.c:180) 6 Libgaim 0x0fb2cb46 gaim_account_disconnect + 119 (account.c:1017) 7 Libgaim 0x0fb1d3ee gaim_connection_disconnect_cb + 37 (connection.c:425) committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Wed, 03 Jan 2007 20:52:40 +0000
parents 133af8458cbd
children d9ef62fb7e7b
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# Makefile.mingw
#
# Author: hermanator12002@yahoo.com
# Date 9/11/02
# Description: Top Makefile for win32 (mingw) port of Gaim
#

GAIM_TOP := .
include $(GAIM_TOP)/libgaim/win32/global.mak

# Generate a X.X.X.X version for the installer file versioning header
# The last digit will be 99 for a final release, 0 for dev or unknown, or the beta number
GAIM_PRODUCT_VERSION = $(shell \
awk 'BEGIN {FS="."} { \
    if (int($$3) == $$3) { \
        $$4 = "99"; \
    } else { \
        $$5 = $$3; \
        sub(int($$3), "", $$5); \
        if ($$5 == "dev") { \
            $$4 = "0"; \
        } else { \
            if (sub("beta", "", $$5) > 0) { \
                $$4 = $$5; \
            } else { \
                $$4 = "0"; \
            } \
        } \
    } \
    printf("%s.%s.%s.%s", $$1, $$2, int($$3), $$4); \
    exit; \
}' VERSION)

# Any *.dll or *.exe files included in win32-install-dir that we don't compile
# should be included in this list so they don't get stripped
NON_GAIM_DLLS = \
	freebl3.dll \
	libgtkspell.dll \
	libmeanwhile-1.dll \
	libxml2.dll \
	nspr4.dll \
	nss3.dll \
	nssckbi.dll \
	plc4.dll \
	plds4.dll \
	silc.dll \
	silcclient.dll \
	softokn3.dll \
	ssl3.dll

#build an expression for `find` to use to ignore the above files
NON_GAIM_DLLS_FIND_EXP = $(patsubst %,-o -name %,$(NON_GAIM_DLLS))

.PHONY: all install installer installer_nogtk installer_debug installers clean uninstall create_release_install_dir

all: $(GAIM_CONFIG_H)
	$(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE)
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE)
	$(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE)

install: all $(GAIM_INSTALL_DIR)
	$(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) install
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) install
	$(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) install

create_release_install_dir: install
	rm -rf $(GAIM_INSTALL_DIR).release
	cp -R $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_DIR).release
	find $(GAIM_INSTALL_DIR).release \( -name '*.dll' -o -name '*.exe' \) \
	 -not \( -false $(NON_GAIM_DLLS_FIND_EXP) \) -exec strip --strip-unneeded {} ';'

installer: create_release_install_dir
	$(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DWITH_GTK /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR).release" gaim-installer.nsi

installer_nogtk: create_release_install_dir
	$(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR).release" gaim-installer.nsi

installer_debug: install
	$(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR)" /DDEBUG gaim-installer.nsi

installers: installer installer_nogtk installer_debug

clean:
	$(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) clean
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) clean
	$(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) clean
	rm -f $(GAIM_CONFIG_H) gaim*.exe

uninstall:
	rm -rf $(GAIM_INSTALL_PERLMOD_DIR) $(GAIM_INSTALL_PLUGINS_DIR) $(GAIM_INSTALL_PO_DIR) $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_DIR).release

include $(GAIM_COMMON_TARGETS)