view libgaim/protocols/zephyr/ZSetSrv.c @ 15279:fbfdbde296b0

[gaim-migrate @ 18069] Patch from Graham Booker which prevents the following crash: Thread 0 Crashed: 0 Libgaim 0x0fbbbe3a flap_connection_send + 17 (flap_connection.c:977) 1 Libgaim 0x0fbb2c04 aim_srv_setidle + 61 (family_oservice.c:588) 2 Libgaim 0x0fb1470e set_account_unidle + 122 (idle.c:93) 3 Libgaim 0x0fafd75c gaim_signal_emit_vargs + 234 (signals.c:485) 4 Libgaim 0x0fafd7c4 gaim_signal_emit + 90 (signals.c:435) 5 Libgaim 0x0fb1da57 gaim_connection_destroy + 186 (connection.c:180) 6 Libgaim 0x0fb2cb46 gaim_account_disconnect + 119 (account.c:1017) 7 Libgaim 0x0fb1d3ee gaim_connection_disconnect_cb + 37 (connection.c:425) committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Wed, 03 Jan 2007 20:52:40 +0000
parents 60b1bc8dbf37
children
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/* This file is part of the Project Athena Zephyr Notification System.
 * It contains source for the ZSetServerState function.
 *
 *	Created by:	Robert French
 *
 *	Copyright (c) 1987 by the Massachusetts Institute of Technology.
 *	For copying and distribution information, see the file
 *	"mit-copyright.h". 
 */

#include "internal.h"

Code_t ZSetServerState(state)
	int	state;
{
	__Zephyr_server = state;
	
	return (ZERR_NONE);
}