Mercurial > pidgin
view src/account.c @ 12645:fc28451f5d96
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 23 Dec 2005 19:26:04 +0000 |
parents | b7d77321b685 |
children | e5f780a6137b |
line wrap: on
line source
/** * @file account.c Account API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "account.h" #include "core.h" #include "dbus-maybe.h" #include "debug.h" #include "notify.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "prpl.h" #include "request.h" #include "server.h" #include "signals.h" #include "status.h" #include "util.h" #include "xmlnode.h" /* TODO: Should use GaimValue instead of this? What about "ui"? */ typedef struct { GaimPrefType type; char *ui; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; static GaimAccountUiOps *account_ui_ops = NULL; static GList *accounts = NULL; static guint save_timer = 0; static gboolean accounts_loaded = FALSE; /********************************************************************* * Writing to disk * *********************************************************************/ static void setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name; GaimAccountSetting *setting; xmlnode *node, *child; char buf[20]; name = (const char *)key; setting = (GaimAccountSetting *)value; node = (xmlnode *)user_data; child = xmlnode_new_child(node, "setting"); xmlnode_set_attrib(child, "name", name); if (setting->type == GAIM_PREF_INT) { xmlnode_set_attrib(child, "type", "int"); snprintf(buf, sizeof(buf), "%d", setting->value.integer); xmlnode_insert_data(child, buf, -1); } else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) { xmlnode_set_attrib(child, "type", "string"); xmlnode_insert_data(child, setting->value.string, -1); } else if (setting->type == GAIM_PREF_BOOLEAN) { xmlnode_set_attrib(child, "type", "bool"); snprintf(buf, sizeof(buf), "%d", setting->value.bool); xmlnode_insert_data(child, buf, -1); } } static void ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *ui; GHashTable *table; xmlnode *node, *child; ui = (const char *)key; table = (GHashTable *)value; node = (xmlnode *)user_data; if (g_hash_table_size(table) > 0) { child = xmlnode_new_child(node, "settings"); xmlnode_set_attrib(child, "ui", ui); g_hash_table_foreach(table, setting_to_xmlnode, child); } } static xmlnode * status_attr_to_xmlnode(const GaimStatus *status, const GaimStatusType *type, const GaimStatusAttr *attr) { xmlnode *node; const char *id; char *value = NULL; GaimStatusAttr *default_attr; GaimValue *default_value; GaimType attr_type; GaimValue *attr_value; id = gaim_status_attr_get_id(attr); g_return_val_if_fail(id, NULL); attr_value = gaim_status_get_attr_value(status, id); g_return_val_if_fail(attr_value, NULL); attr_type = gaim_value_get_type(attr_value); /* * If attr_value is a different type than it should be * then don't write it to the file. */ default_attr = gaim_status_type_get_attr(type, id); default_value = gaim_status_attr_get_value(default_attr); if (attr_type != gaim_value_get_type(default_value)) return NULL; /* * If attr_value is the same as the default for this status * then there is no need to write it to the file. */ if (attr_type == GAIM_TYPE_STRING) { const char *string_value = gaim_value_get_string(attr_value); const char *default_string_value = gaim_value_get_string(default_value); if (((string_value == NULL) && (default_string_value == NULL)) || ((string_value != NULL) && (default_string_value != NULL) && !strcmp(string_value, default_string_value))) return NULL; value = g_strdup(gaim_value_get_string(attr_value)); } else if (attr_type == GAIM_TYPE_INT) { int int_value = gaim_value_get_int(attr_value); if (int_value == gaim_value_get_int(default_value)) return NULL; value = g_strdup_printf("%d", int_value); } else if (attr_type == GAIM_TYPE_BOOLEAN) { gboolean boolean_value = gaim_value_get_boolean(attr_value); if (boolean_value == gaim_value_get_boolean(default_value)) return NULL; value = g_strdup(boolean_value ? "true" : "false"); } else { return NULL; } g_return_val_if_fail(value, NULL); node = xmlnode_new("attribute"); xmlnode_set_attrib(node, "id", id); xmlnode_set_attrib(node, "value", value); g_free(value); return node; } static xmlnode * status_attrs_to_xmlnode(const GaimStatus *status) { GaimStatusType *type = gaim_status_get_type(status); xmlnode *node, *child; const GList *attrs, *attr; node = xmlnode_new("attributes"); attrs = gaim_status_type_get_attrs(type); for (attr = attrs; attr != NULL; attr = attr->next) { child = status_attr_to_xmlnode(status, type, (const GaimStatusAttr *)attr->data); if (child) xmlnode_insert_child(node, child); } return node; } static xmlnode * status_to_xmlnode(const GaimStatus *status) { xmlnode *node, *child; node = xmlnode_new("status"); xmlnode_set_attrib(node, "type", gaim_status_get_id(status)); if (gaim_status_get_name(status) != NULL) xmlnode_set_attrib(node, "name", gaim_status_get_name(status)); xmlnode_set_attrib(node, "active", gaim_status_is_active(status) ? "true" : "false"); child = status_attrs_to_xmlnode(status); xmlnode_insert_child(node, child); return node; } static xmlnode * statuses_to_xmlnode(const GaimPresence *presence) { xmlnode *node, *child; const GList *statuses, *status; node = xmlnode_new("statuses"); statuses = gaim_presence_get_statuses(presence); for (status = statuses; status != NULL; status = status->next) { child = status_to_xmlnode((GaimStatus *)status->data); xmlnode_insert_child(node, child); } return node; } static xmlnode * proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info) { xmlnode *node, *child; GaimProxyType proxy_type; const char *value; int int_value; char buf[20]; proxy_type = gaim_proxy_info_get_type(proxy_info); node = xmlnode_new("proxy"); child = xmlnode_new_child(node, "type"); xmlnode_insert_data(child, (proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" : proxy_type == GAIM_PROXY_NONE ? "none" : proxy_type == GAIM_PROXY_HTTP ? "http" : proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" : proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" : proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1); if (proxy_type != GAIM_PROXY_USE_GLOBAL && proxy_type != GAIM_PROXY_NONE && proxy_type != GAIM_PROXY_USE_ENVVAR) { if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL) { child = xmlnode_new_child(node, "host"); xmlnode_insert_data(child, value, -1); } if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0) { snprintf(buf, sizeof(buf), "%d", int_value); child = xmlnode_new_child(node, "port"); xmlnode_insert_data(child, buf, -1); } if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL) { child = xmlnode_new_child(node, "username"); xmlnode_insert_data(child, value, -1); } if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL) { child = xmlnode_new_child(node, "password"); xmlnode_insert_data(child, value, -1); } } return node; } static xmlnode * account_to_xmlnode(GaimAccount *account) { xmlnode *node, *child; const char *tmp; GaimPresence *presence; GaimProxyInfo *proxy_info; node = xmlnode_new("account"); child = xmlnode_new_child(node, "protocol"); xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1); child = xmlnode_new_child(node, "name"); xmlnode_insert_data(child, gaim_account_get_username(account), -1); if (gaim_account_get_remember_password(account) && ((tmp = gaim_account_get_password(account)) != NULL)) { child = xmlnode_new_child(node, "password"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_alias(account)) != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, tmp, -1); } if ((presence = gaim_account_get_presence(account)) != NULL) { child = statuses_to_xmlnode(presence); xmlnode_insert_child(node, child); } if ((tmp = gaim_account_get_user_info(account)) != NULL) { /* TODO: Do we need to call gaim_str_strip_char(tmp, '\r') here? */ child = xmlnode_new_child(node, "userinfo"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_buddy_icon(account)) != NULL) { child = xmlnode_new_child(node, "buddyicon"); xmlnode_insert_data(child, tmp, -1); } if (g_hash_table_size(account->settings) > 0) { child = xmlnode_new_child(node, "settings"); g_hash_table_foreach(account->settings, setting_to_xmlnode, child); } if (g_hash_table_size(account->ui_settings) > 0) { g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node); } if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL) { child = proxy_settings_to_xmlnode(proxy_info); xmlnode_insert_child(node, child); } return node; } static xmlnode * accounts_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("account"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) { child = account_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_accounts(void) { xmlnode *node; char *data; if (!accounts_loaded) { gaim_debug_error("account", "Attempted to save accounts before " "they were read!\n"); return; } node = accounts_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("accounts.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_accounts(); save_timer = 0; return FALSE; } static void schedule_accounts_save() { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void parse_settings(xmlnode *node, GaimAccount *account) { const char *ui; xmlnode *child; /* Get the UI string, if these are UI settings */ ui = xmlnode_get_attrib(node, "ui"); /* Read settings, one by one */ for (child = xmlnode_get_child(node, "setting"); child != NULL; child = xmlnode_get_next_twin(child)) { const char *name, *str_type; GaimPrefType type; char *data; name = xmlnode_get_attrib(child, "name"); if (name == NULL) /* Ignore this setting */ continue; str_type = xmlnode_get_attrib(child, "type"); if (str_type == NULL) /* Ignore this setting */ continue; if (!strcmp(str_type, "string")) type = GAIM_PREF_STRING; else if (!strcmp(str_type, "int")) type = GAIM_PREF_INT; else if (!strcmp(str_type, "bool")) type = GAIM_PREF_BOOLEAN; else /* Ignore this setting */ continue; data = xmlnode_get_data(child); if (data == NULL) /* Ignore this setting */ continue; if (ui == NULL) { if (type == GAIM_PREF_STRING) gaim_account_set_string(account, name, data); else if (type == GAIM_PREF_INT) gaim_account_set_int(account, name, atoi(data)); else if (type == GAIM_PREF_BOOLEAN) gaim_account_set_bool(account, name, (*data == '0' ? FALSE : TRUE)); } else { if (type == GAIM_PREF_STRING) gaim_account_set_ui_string(account, ui, name, data); else if (type == GAIM_PREF_INT) gaim_account_set_ui_int(account, ui, name, atoi(data)); else if (type == GAIM_PREF_BOOLEAN) gaim_account_set_ui_bool(account, ui, name, (*data == '0' ? FALSE : TRUE)); } g_free(data); } } static GList * parse_status_attrs(xmlnode *node, GaimStatus *status) { GList *list = NULL; xmlnode *child; GaimValue *attr_value; for (child = xmlnode_get_child(node, "attribute"); child != NULL; child = xmlnode_get_next_twin(child)) { const char *id = xmlnode_get_attrib(child, "id"); const char *value = xmlnode_get_attrib(child, "value"); if (!id || !*id || !value || !*value) continue; attr_value = gaim_status_get_attr_value(status, id); if (!attr_value) continue; list = g_list_append(list, (char *)id); switch (gaim_value_get_type(attr_value)) { case GAIM_TYPE_STRING: list = g_list_append(list, (char *)value); break; case GAIM_TYPE_INT: case GAIM_TYPE_BOOLEAN: { int v; if (sscanf(value, "%d", &v) == 1) list = g_list_append(list, GINT_TO_POINTER(v)); else list = g_list_remove(list, id); break; } default: break; } } return list; } static void parse_status(xmlnode *node, GaimAccount *account) { gboolean active = FALSE; const char *data; const char *type; xmlnode *child; GList *attrs = NULL; /* Get the active/inactive state */ data = xmlnode_get_attrib(node, "active"); if (data == NULL) return; if (strcasecmp(data, "true") == 0) active = TRUE; else if (strcasecmp(data, "false") == 0) active = FALSE; else return; /* Get the type of the status */ type = xmlnode_get_attrib(node, "type"); if (type == NULL) return; /* Read attributes into a GList */ child = xmlnode_get_child(node, "attributes"); if (child != NULL) { attrs = parse_status_attrs(child, gaim_account_get_status(account, type)); } gaim_account_set_status_list(account, type, active, attrs); g_list_free(attrs); } static void parse_statuses(xmlnode *node, GaimAccount *account) { xmlnode *child; for (child = xmlnode_get_child(node, "status"); child != NULL; child = xmlnode_get_next_twin(child)) { parse_status(child, account); } } static void parse_proxy_info(xmlnode *node, GaimAccount *account) { GaimProxyInfo *proxy_info; xmlnode *child; char *data; proxy_info = gaim_proxy_info_new(); /* Use the global proxy settings, by default */ gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL); /* Read proxy type */ child = xmlnode_get_child(node, "type"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { if (!strcmp(data, "global")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL); else if (!strcmp(data, "none")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE); else if (!strcmp(data, "http")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP); else if (!strcmp(data, "socks4")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4); else if (!strcmp(data, "socks5")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5); else if (!strcmp(data, "envvar")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR); else { gaim_debug_error("account", "Invalid proxy type found when " "loading account information for %s\n", gaim_account_get_username(account)); } g_free(data); } /* Read proxy host */ child = xmlnode_get_child(node, "host"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_host(proxy_info, data); g_free(data); } /* Read proxy port */ child = xmlnode_get_child(node, "port"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_port(proxy_info, atoi(data)); g_free(data); } /* Read proxy username */ child = xmlnode_get_child(node, "username"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_username(proxy_info, data); g_free(data); } /* Read proxy password */ child = xmlnode_get_child(node, "password"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_password(proxy_info, data); g_free(data); } /* If there are no values set then proxy_infourn NULL */ if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) && (gaim_proxy_info_get_host(proxy_info) == NULL) && (gaim_proxy_info_get_port(proxy_info) == 0) && (gaim_proxy_info_get_username(proxy_info) == NULL) && (gaim_proxy_info_get_password(proxy_info) == NULL)) { gaim_proxy_info_destroy(proxy_info); return; } gaim_account_set_proxy_info(account, proxy_info); } static GaimAccount * parse_account(xmlnode *node) { GaimAccount *ret; xmlnode *child; char *protocol_id = NULL; char *name = NULL; char *data; child = xmlnode_get_child(node, "protocol"); if (child != NULL) protocol_id = xmlnode_get_data(child); child = xmlnode_get_child(node, "name"); if (child != NULL) name = xmlnode_get_data(child); if (name == NULL) { /* Do we really need to do this? */ child = xmlnode_get_child(node, "username"); if (child != NULL) name = xmlnode_get_data(child); } if ((protocol_id == NULL) || (name == NULL)) { free(protocol_id); free(name); return NULL; } ret = gaim_account_new(name, protocol_id); free(name); free(protocol_id); /* Read the password */ child = xmlnode_get_child(node, "password"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_remember_password(ret, TRUE); gaim_account_set_password(ret, data); g_free(data); } /* Read the alias */ child = xmlnode_get_child(node, "alias"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { if (*data != '\0') gaim_account_set_alias(ret, data); g_free(data); } /* Read the statuses */ child = xmlnode_get_child(node, "statuses"); if (child != NULL) { parse_statuses(child, ret); } /* Read the userinfo */ child = xmlnode_get_child(node, "userinfo"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_user_info(ret, data); g_free(data); } /* Read the buddyicon */ child = xmlnode_get_child(node, "buddyicon"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_buddy_icon(ret, data); g_free(data); } /* Read settings (both core and UI) */ for (child = xmlnode_get_child(node, "settings"); child != NULL; child = xmlnode_get_next_twin(child)) { parse_settings(child, ret); } /* Read proxy */ child = xmlnode_get_child(node, "proxy"); if (child != NULL) { parse_proxy_info(child, ret); } return ret; } static void load_accounts(void) { xmlnode *node, *child; accounts_loaded = TRUE; node = gaim_util_read_xml_from_file("accounts.xml", _("accounts")); if (node == NULL) return; for (child = xmlnode_get_child(node, "account"); child != NULL; child = xmlnode_get_next_twin(child)) { GaimAccount *new_acct; new_acct = parse_account(child); gaim_accounts_add(new_acct); } xmlnode_free(node); } static void delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->ui != NULL) g_free(setting->ui); if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } GaimAccount * gaim_account_new(const char *username, const char *protocol_id) { GaimAccount *account = NULL; GaimPlugin *prpl = NULL; GaimPluginProtocolInfo *prpl_info = NULL; GaimStatusType *status_type; g_return_val_if_fail(username != NULL, NULL); g_return_val_if_fail(protocol_id != NULL, NULL); account = gaim_accounts_find(username, protocol_id); if (account != NULL) return account; account = g_new0(GaimAccount, 1); GAIM_DBUS_REGISTER_POINTER(account, GaimAccount); gaim_account_set_username(account, username); gaim_account_set_protocol_id(account, protocol_id); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)g_hash_table_destroy); account->system_log = NULL; /* 0 is not a valid privacy setting */ account->perm_deny = GAIM_PRIVACY_ALLOW_ALL; account->presence = gaim_presence_new_for_account(account); prpl = gaim_find_prpl(protocol_id); if (prpl == NULL) return account; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info != NULL && prpl_info->status_types != NULL) gaim_account_set_status_types(account, prpl_info->status_types(account)); status_type = gaim_account_get_status_type_with_primitive(account, GAIM_STATUS_AVAILABLE); if (status_type != NULL) gaim_presence_set_status_active(account->presence, gaim_status_type_get_id(status_type), TRUE); else gaim_presence_set_status_active(account->presence, "offline", TRUE); return account; } void gaim_account_destroy(GaimAccount *account) { GList *l; g_return_if_fail(account != NULL); gaim_debug_info("account", "Destroying account %p\n", account); if (gaim_account_is_connected(account)) gaim_account_disconnect(account); gaim_debug_info("account", "Continuing to destroy account %p\n", account); for (l = gaim_get_conversations(); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l->data; if (gaim_conversation_get_account(conv) == account) gaim_conversation_set_account(conv, NULL); } g_free(account->username); g_free(account->alias); g_free(account->password); g_free(account->user_info); g_free(account->protocol_id); g_hash_table_destroy(account->settings); g_hash_table_destroy(account->ui_settings); gaim_account_set_status_types(account, NULL); gaim_presence_destroy(account->presence); if(account->system_log) gaim_log_free(account->system_log); GAIM_DBUS_UNREGISTER_POINTER(account); g_free(account); } void gaim_account_register(GaimAccount *account) { g_return_if_fail(account != NULL); gaim_debug_info("account", "Registering account %s\n", gaim_account_get_username(account)); gaim_connection_new(account, TRUE, NULL); } static void request_password_ok_cb(GaimAccount *account, GaimRequestFields *fields) { const char *entry; gboolean remember; entry = gaim_request_fields_get_string(fields, "password"); remember = gaim_request_fields_get_bool(fields, "remember"); if (!entry || !*entry) { gaim_notify_error(account, NULL, _("Password is required to sign on."), NULL); return; } if(remember) gaim_account_set_remember_password(account, TRUE); gaim_account_set_password(account, entry); gaim_connection_new(account, FALSE, entry); } static void request_password(GaimAccount *account) { gchar *primary; const gchar *username; GaimRequestFieldGroup *group; GaimRequestField *field; GaimRequestFields *fields; /* Close any previous password request windows */ gaim_request_close_with_handle(account); username = gaim_account_get_username(account); primary = g_strdup_printf(_("Enter password for %s (%s)"), username, gaim_account_get_protocol_name(account)); fields = gaim_request_fields_new(); group = gaim_request_field_group_new(NULL); gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("password", _("Enter Password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_bool_new("remember", _("Save password"), FALSE); gaim_request_field_group_add_field(group, field); gaim_request_fields(account, NULL, primary, NULL, fields, _("OK"), G_CALLBACK(request_password_ok_cb), _("Cancel"), NULL, account); g_free(primary); } void gaim_account_connect(GaimAccount *account) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; const char *password; g_return_if_fail(account != NULL); gaim_debug_info("account", "Connecting to account %s\n", gaim_account_get_username(account)); if (!gaim_account_get_enabled(account, gaim_core_get_ui())) return; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) { gchar *message; message = g_strdup_printf(_("Missing protocol plugin for %s"), gaim_account_get_username(account)); gaim_notify_error(account, _("Connection Error"), message, NULL); g_free(message); return; } prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); password = gaim_account_get_password(account); if ((password == NULL) && !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) request_password(account); else gaim_connection_new(account, FALSE, password); } void gaim_account_disconnect(GaimAccount *account) { GaimConnection *gc; g_return_if_fail(account != NULL); g_return_if_fail(!gaim_account_is_disconnected(account)); gaim_debug_info("account", "Disconnecting account %p\n", account); account->disconnecting = TRUE; gc = gaim_account_get_connection(account); gaim_connection_destroy(gc); if (!gaim_account_get_remember_password(account)) gaim_account_set_password(account, NULL); gaim_account_set_connection(account, NULL); account->disconnecting = FALSE; } void gaim_account_notify_added(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message) { GaimAccountUiOps *ui_ops; g_return_if_fail(account != NULL); g_return_if_fail(remote_user != NULL); ui_ops = gaim_accounts_get_ui_ops(); if (ui_ops != NULL && ui_ops->notify_added != NULL) ui_ops->notify_added(account, remote_user, id, alias, message); } void gaim_account_request_add(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message) { GaimAccountUiOps *ui_ops; g_return_if_fail(account != NULL); g_return_if_fail(remote_user != NULL); ui_ops = gaim_accounts_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add != NULL) ui_ops->request_add(account, remote_user, id, alias, message); } static void change_password_cb(GaimAccount *account, GaimRequestFields *fields) { const char *orig_pass, *new_pass_1, *new_pass_2; orig_pass = gaim_request_fields_get_string(fields, "password"); new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1"); new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2"); if (g_utf8_collate(new_pass_1, new_pass_2)) { gaim_notify_error(account, NULL, _("New passwords do not match."), NULL); return; } if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL || *orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0') { gaim_notify_error(account, NULL, _("Fill out all fields completely."), NULL); return; } gaim_account_change_password(account, orig_pass, new_pass_1); } void gaim_account_request_change_password(GaimAccount *account) { GaimRequestFields *fields; GaimRequestFieldGroup *group; GaimRequestField *field; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); fields = gaim_request_fields_new(); group = gaim_request_field_group_new(NULL); gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("password", _("Original password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_1", _("New password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_2", _("New password (again)"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); g_snprintf(primary, sizeof(primary), _("Change password for %s"), gaim_account_get_username(account)); /* I'm sticking this somewhere in the code: bologna */ gaim_request_fields(gaim_account_get_connection(account), NULL, primary, _("Please enter your current password and your " "new password."), fields, _("OK"), G_CALLBACK(change_password_cb), _("Cancel"), NULL, account); } static void set_user_info_cb(GaimAccount *account, const char *user_info) { GaimConnection *gc; gaim_account_set_user_info(account, user_info); gc = gaim_account_get_connection(account); if (gc != NULL) serv_set_info(gaim_account_get_connection(account), user_info); } void gaim_account_request_change_user_info(GaimAccount *account) { GaimConnection *gc; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gc = gaim_account_get_connection(account); g_snprintf(primary, sizeof(primary), _("Change user information for %s"), gaim_account_get_username(account)); gaim_request_input(gaim_account_get_connection(account), NULL, primary, NULL, gaim_account_get_user_info(account), TRUE, FALSE, ((gc != NULL) && (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL), _("Save"), G_CALLBACK(set_user_info_cb), _("Cancel"), NULL, account); } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); schedule_accounts_save(); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); g_free(account->password); account->password = NULL; account->password = (password == NULL ? NULL : g_strdup(password)); schedule_accounts_save(); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); schedule_accounts_save(); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); schedule_accounts_save(); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); /* Delete an existing icon from the cache. */ if (account->buddy_icon != NULL && (icon == NULL || strcmp(account->buddy_icon, icon))) { const char *dirname = gaim_buddy_icons_get_cache_dir(); struct stat st; if (g_stat(account->buddy_icon, &st) == 0) { /* The file exists. This is a full path. */ /* XXX: This is a hack so we only delete the file if it's * in the cache dir. Otherwise, people who upgrade (who * may have buddy icon filenames set outside of the cache * dir) could lose files. */ if (!strncmp(dirname, account->buddy_icon, strlen(dirname))) g_unlink(account->buddy_icon); } else { char *filename = g_build_filename(dirname, account->buddy_icon, NULL); g_unlink(filename); g_free(filename); } } g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); if (gaim_account_is_connected(account)) { char *filename = gaim_buddy_icons_get_full_path(icon); serv_set_buddyicon(gaim_account_get_connection(account), filename); g_free(filename); } schedule_accounts_save(); } void gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id) { g_return_if_fail(account != NULL); g_return_if_fail(protocol_id != NULL); g_free(account->protocol_id); account->protocol_id = g_strdup(protocol_id); schedule_accounts_save(); } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); account->gc = gc; } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; schedule_accounts_save(); } void gaim_account_set_check_mail(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); gaim_account_set_bool(account, "check-mail", value); } void gaim_account_set_enabled(GaimAccount *account, const char *ui, gboolean value) { GaimConnection *gc; gboolean was_enabled = FALSE; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); was_enabled = gaim_account_get_enabled(account, ui); gaim_account_set_ui_bool(account, ui, "auto-login", value); gc = gaim_account_get_connection(account); if(was_enabled && !value) gaim_signal_emit(gaim_accounts_get_handle(), "account-disabled", account); else if(!was_enabled && value) gaim_signal_emit(gaim_accounts_get_handle(), "account-enabled", account); if ((gc != NULL) && (gc->wants_to_die == TRUE)) return; if (value && gaim_presence_is_online(account->presence)) gaim_account_connect(account); else if (!value && !gaim_account_is_disconnected(account)) gaim_account_disconnect(account); } void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info) { g_return_if_fail(account != NULL); if (account->proxy_info != NULL) gaim_proxy_info_destroy(account->proxy_info); account->proxy_info = info; schedule_accounts_save(); } void gaim_account_set_status_types(GaimAccount *account, GList *status_types) { g_return_if_fail(account != NULL); /* Old with the old... */ if (account->status_types != NULL) { GList *l; for (l = account->status_types; l != NULL; l = l->next) gaim_status_type_destroy((GaimStatusType *)l->data); g_list_free(account->status_types); } /* In with the new... */ account->status_types = status_types; } void gaim_account_set_status(GaimAccount *account, const char *status_id, gboolean active, ...) { va_list args; va_start(args, active); gaim_account_set_status_vargs(account, status_id, active, args); va_end(args); } void gaim_account_set_status_vargs(GaimAccount *account, const char *status_id, gboolean active, va_list args) { GList *attrs = NULL; const gchar *id; gpointer data; if (args != NULL) { while ((id = va_arg(args, const char *)) != NULL) { attrs = g_list_append(attrs, (char *)id); data = va_arg(args, void *); attrs = g_list_append(attrs, data); } } gaim_account_set_status_list(account, status_id, active, attrs); g_list_free(attrs); } void gaim_account_set_status_list(GaimAccount *account, const char *status_id, gboolean active, GList *attrs) { GaimStatus *status; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); status = gaim_account_get_status(account, status_id); if (status == NULL) { gaim_debug_error("account", "Invalid status ID %s for account %s (%s)\n", status_id, gaim_account_get_username(account), gaim_account_get_protocol_id(account)); return; } if (active || gaim_status_is_independent(status)) gaim_status_set_active_with_attrs_list(status, active, attrs); /* * Our current statuses are saved to accounts.xml (so that when we * reconnect, we go back to the previous status). */ schedule_accounts_save(); } void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); g_hash_table_destroy(account->settings); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } static GHashTable * get_ui_settings_table(GaimAccount *account, const char *ui) { GHashTable *table; table = g_hash_table_lookup(account->ui_settings, ui); if (table == NULL) { table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); g_hash_table_insert(account->ui_settings, g_strdup(ui), table); } return table; } void gaim_account_set_ui_int(GaimAccount *account, const char *ui, const char *name, int value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->ui = g_strdup(ui); setting->value.integer = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_string(GaimAccount *account, const char *ui, const char *name, const char *value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->ui = g_strdup(ui); setting->value.string = g_strdup(value); table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_bool(GaimAccount *account, const char *ui, const char *name, gboolean value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->ui = g_strdup(ui); setting->value.bool = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } static GaimConnectionState gaim_account_get_state(const GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, GAIM_DISCONNECTED); gc = gaim_account_get_connection(account); if (!gc) return GAIM_DISCONNECTED; return gaim_connection_get_state(gc); } gboolean gaim_account_is_connected(const GaimAccount *account) { return (gaim_account_get_state(account) == GAIM_CONNECTED); } gboolean gaim_account_is_connecting(const GaimAccount *account) { return (gaim_account_get_state(account) == GAIM_CONNECTING); } gboolean gaim_account_is_disconnected(const GaimAccount *account) { return (gaim_account_get_state(account) == GAIM_DISCONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } const char * gaim_account_get_protocol_id(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->protocol_id; } const char * gaim_account_get_protocol_name(const GaimAccount *account) { GaimPlugin *p; g_return_val_if_fail(account != NULL, NULL); p = gaim_find_prpl(gaim_account_get_protocol_id(account)); return ((p && p->info->name) ? _(p->info->name) : _("Unknown")); } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return gaim_account_get_bool(account, "check-mail", FALSE); } gboolean gaim_account_get_enabled(const GaimAccount *account, const char *ui) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(ui != NULL, FALSE); return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE); } GaimProxyInfo * gaim_account_get_proxy_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->proxy_info; } GaimStatus * gaim_account_get_active_status(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return gaim_presence_get_active_status(account->presence); } GaimStatus * gaim_account_get_status(const GaimAccount *account, const char *status_id) { g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(status_id != NULL, NULL); return gaim_presence_get_status(account->presence, status_id); } GaimStatusType * gaim_account_get_status_type(const GaimAccount *account, const char *id) { const GList *l; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(id != NULL, NULL); for (l = gaim_account_get_status_types(account); l != NULL; l = l->next) { GaimStatusType *status_type = (GaimStatusType *)l->data; if (!strcmp(gaim_status_type_get_id(status_type), id)) return status_type; } return NULL; } GaimStatusType * gaim_account_get_status_type_with_primitive(const GaimAccount *account, GaimStatusPrimitive primitive) { const GList *l; g_return_val_if_fail(account != NULL, NULL); for (l = gaim_account_get_status_types(account); l != NULL; l = l->next) { GaimStatusType *status_type = (GaimStatusType *)l->data; if (gaim_status_type_get_primitive(status_type) == primitive) return status_type; } return NULL; } GaimPresence * gaim_account_get_presence(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->presence; } gboolean gaim_account_is_status_active(const GaimAccount *account, const char *status_id) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(status_id != NULL, FALSE); return gaim_presence_is_status_active(account->presence, status_id); } const GList * gaim_account_get_status_types(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->status_types; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } int gaim_account_get_ui_int(const GaimAccount *account, const char *ui, const char *name, int default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_ui_string(const GaimAccount *account, const char *ui, const char *name, const char *default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui, const char *name, gboolean default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } GaimLog * gaim_account_get_log(GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); if(!account->system_log){ GaimPresence *presence; int login_time; presence = gaim_account_get_presence(account); login_time = gaim_presence_get_login_time(presence); account->system_log = gaim_log_new(GAIM_LOG_SYSTEM, gaim_account_get_username(account), account, NULL, (login_time != 0) ? login_time : time(NULL)); } return account->system_log; } void gaim_account_destroy_log(GaimAccount *account) { g_return_if_fail(account != NULL); if(account->system_log){ gaim_log_free(account->system_log); account->system_log = NULL; } } void gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = gaim_account_get_connection(account); if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info != NULL && g_list_find(gaim_connections_get_all(), gc) && prpl_info->add_buddy != NULL) prpl_info->add_buddy(gc, buddy, gaim_buddy_get_group(buddy)); } void gaim_account_add_buddies(GaimAccount *account, GList *buddies) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = gaim_account_get_connection(account); if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), gc)) { GList *cur, *groups = NULL; /* Make a list of what group each buddy is in */ for (cur = buddies; cur != NULL; cur = cur->next) { GaimBlistNode *node = cur->data; groups = g_list_append(groups, node->parent->parent); } if (prpl_info->add_buddies != NULL) prpl_info->add_buddies(gc, buddies, groups); else if (prpl_info->add_buddy != NULL) { GList *curb = buddies, *curg = groups; while ((curb != NULL) && (curg != NULL)) { prpl_info->add_buddy(gc, curb->data, curg->data); curb = curb->next; curg = curg->next; } } g_list_free(groups); } } void gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy, GaimGroup *group) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = gaim_account_get_connection(account); if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->remove_buddy) prpl_info->remove_buddy(gc, buddy, group); } void gaim_account_remove_buddies(GaimAccount *account, GList *buddies, GList *groups) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = gaim_account_get_connection(account); if (!g_list_find(gaim_connections_get_all(), gc)) return; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), gc)) { if (prpl_info->remove_buddies) prpl_info->remove_buddies(gc, buddies, groups); else { GList *curb = buddies; GList *curg = groups; while ((curb != NULL) && (curg != NULL)) { gaim_account_remove_buddy(account, curb->data, curg->data); curb = curb->next; curg = curg->next; } } } } void gaim_account_remove_group(GaimAccount *account, GaimGroup *group) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = gaim_account_get_connection(account); if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->remove_group) prpl_info->remove_group(gc, group); } void gaim_account_change_password(GaimAccount *account, const char *orig_pw, const char *new_pw) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = gaim_account_get_connection(account); gaim_account_set_password(account, new_pw); if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->change_passwd) prpl_info->change_passwd(gc, orig_pw, new_pw); } gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy) { GaimConnection *gc; GaimPluginProtocolInfo *prpl_info; g_return_val_if_fail(account, FALSE); g_return_val_if_fail(buddy, FALSE); gc = gaim_account_get_connection(account); if (gc == NULL) return FALSE; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info || !prpl_info->offline_message) return FALSE; return prpl_info->offline_message(buddy); } void gaim_accounts_add(GaimAccount *account) { g_return_if_fail(account != NULL); if (g_list_find(accounts, account) != NULL) return; accounts = g_list_append(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account); } void gaim_accounts_remove(GaimAccount *account) { g_return_if_fail(account != NULL); accounts = g_list_remove(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account); } void gaim_accounts_delete(GaimAccount *account) { GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(account != NULL); gaim_notify_close_with_handle(account); gaim_request_close_with_handle(account); gaim_accounts_remove(account); /* Remove this account's buddies */ for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; cnode = gnode->child; while (cnode) { GaimBlistNode *cnode_next = cnode->next; if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { bnode = cnode->child; while (bnode) { GaimBlistNode *bnode_next = bnode->next; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *b = (GaimBuddy *)bnode; if (b->account == account) gaim_blist_remove_buddy(b); } bnode = bnode_next; } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *c = (GaimChat *)cnode; if (c->account == account) gaim_blist_remove_chat(c); } cnode = cnode_next; } } /* Remove this account's pounces */ gaim_pounce_destroy_all_by_account(account); /* This will cause the deletion of an old buddy icon. */ gaim_account_set_buddy_icon(account, NULL); gaim_account_destroy(account); } void gaim_accounts_reorder(GaimAccount *account, gint new_index) { gint index; GList *l; g_return_if_fail(account != NULL); g_return_if_fail(new_index <= g_list_length(accounts)); index = g_list_index(accounts, account); if (index == -1) { gaim_debug_error("account", "Unregistered account (%s) discovered during reorder!\n", gaim_account_get_username(account)); return; } l = g_list_nth(accounts, index); if (new_index > index) new_index--; /* Remove the old one. */ accounts = g_list_delete_link(accounts, l); /* Insert it where it should go. */ accounts = g_list_insert(accounts, account, new_index); schedule_accounts_save(); } GList * gaim_accounts_get_all(void) { return accounts; } GList * gaim_accounts_get_all_active(void) { GList *list = NULL; GList *all = gaim_accounts_get_all(); while (all != NULL) { GaimAccount *account = all->data; if (gaim_account_get_enabled(account, gaim_core_get_ui())) list = g_list_append(list, account); all = all->next; } return list; } GaimAccount * gaim_accounts_find(const char *name, const char *protocol_id) { GaimAccount *account = NULL; GList *l; char *who; g_return_val_if_fail(name != NULL, NULL); who = g_strdup(gaim_normalize(NULL, name)); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = (GaimAccount *)l->data; if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) && (!protocol_id || !strcmp(account->protocol_id, protocol_id))) { break; } account = NULL; } g_free(who); return account; } void gaim_accounts_restore_previous_statuses() { GList *l; GaimAccount *account; for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = (GaimAccount *)l->data; if (gaim_account_get_enabled(account, gaim_core_get_ui()) && (gaim_presence_is_online(account->presence))) { gaim_account_connect(account); } } } void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops) { account_ui_ops = ops; } GaimAccountUiOps * gaim_accounts_get_ui_ops(void) { return account_ui_ops; } void * gaim_accounts_get_handle(void) { static int handle; return &handle; } void gaim_accounts_init(void) { void *handle = gaim_accounts_get_handle(); gaim_signal_register(handle, "account-connecting", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-disabled", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-enabled", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-setting-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-set-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-status-changed", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_STATUS), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_STATUS)); load_accounts(); } void gaim_accounts_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_accounts(); } gaim_signals_unregister_by_instance(gaim_accounts_get_handle()); }