view src/account.h @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents b7d77321b685
children e5f780a6137b
line wrap: on
line source

/**
 * @file account.h Account API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * @see @ref account-signals
 */
#ifndef _GAIM_ACCOUNT_H_
#define _GAIM_ACCOUNT_H_

#include <glib.h>

typedef struct _GaimAccountUiOps GaimAccountUiOps;
typedef struct _GaimAccount      GaimAccount;

typedef gboolean (*GaimFilterAccountFunc)(GaimAccount *account);

#include "connection.h"
#include "log.h"
#include "proxy.h"
#include "prpl.h"
#include "status.h"

struct _GaimAccountUiOps
{
	/* A buddy we already have added us to their buddy list. */
	void (*notify_added)(GaimAccount *account, const char *remote_user,
	                     const char *id, const char *alias,
	                     const char *message);
	void (*status_changed)(GaimAccount *account, GaimStatus *status);
	/* Someone we don't have on our list added us. Will prompt to add them. */
	void (*request_add)(GaimAccount *account, const char *remote_user,
	                    const char *id, const char *alias,
	                    const char *message);
};

struct _GaimAccount
{
	char *username;             /**< The username.                          */
	char *alias;                /**< The current alias.                     */
	char *password;             /**< The account password.                  */
	char *user_info;            /**< User information.                      */

	char *buddy_icon;           /**< The buddy icon.                        */

	gboolean remember_pass;     /**< Remember the password.                 */

	char *protocol_id;          /**< The ID of the protocol.                */

	GaimConnection *gc;         /**< The connection handle.                 */
	gboolean disconnecting;     /**< The account is currently disconnecting */

	GHashTable *settings;       /**< Protocol-specific settings.            */
	GHashTable *ui_settings;    /**< UI-specific settings.                  */

	GaimProxyInfo *proxy_info;  /**< Proxy information.  This will be set   */
								/*   to NULL when the account inherits      */
								/*   proxy settings from global prefs.      */

	GSList *permit;             /**< Permit list.                           */
	GSList *deny;               /**< Deny list.                             */
	int perm_deny;              /**< The permit/deny setting.               */

	GList *status_types;        /**< Status types.                          */

	GaimPresence *presence;     /**< Presence.                              */
	GaimLog *system_log;        /**< The system log                         */

	void *ui_data;              /**< The UI can put data here.              */
};

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Account API                                                     */
/**************************************************************************/
/*@{*/

/**
 * Creates a new account.
 *
 * @param username    The username.
 * @param protocol_id The protocol ID.
 *
 * @return The new account.
 */
GaimAccount *gaim_account_new(const char *username, const char *protocol_id);

/**
 * Destroys an account.
 *
 * @param account The account to destroy.
 */
void gaim_account_destroy(GaimAccount *account);

/**
 * Connects to an account.
 *
 * @param account The account to connect to.
 */
void gaim_account_connect(GaimAccount *account);

/**
 * Registers an account.
 *
 * @param account The account to register.
 */
void gaim_account_register(GaimAccount *account);

/**
 * Disconnects from an account.
 *
 * @param account The account to disconnect from.
 */
void gaim_account_disconnect(GaimAccount *account);

/**
 * Notifies the user that the account was added to a remote user's
 * buddy list.
 *
 * This will present a dialog informing the user that he was added to the
 * remote user's buddy list.
 *
 * @param account     The account that was added.
 * @param remote_user The name of the user that added this account.
 * @param id          The optional ID of the local account. Rarely used.
 * @param alias       The optional alias of the user.
 * @param message     The optional message sent from the user adding you.
 */
void gaim_account_notify_added(GaimAccount *account, const char *remote_user,
                               const char *id, const char *alias,
                               const char *message);

/**
 * Notifies the user that the account was addded to a remote user's buddy
 * list and asks ther user if they want to add the remote user to their buddy
 * list.
 *
 * This will present a dialog informing the local user that the remote user
 * added them to the remote user's buddy list and will ask if they want to add
 * the remote user to the buddy list.
 *
 * @param account     The account that was added.
 * @param remote_user The name of the user that added this account.
 * @param id          The optional ID of the local account. Rarely used.
 * @param alias       The optional alias of the user.
 * @param message     The optional message sent from the user adding you.
 */
void gaim_account_request_add(GaimAccount *account, const char *remote_user,
                              const char *id, const char *alias,
                              const char *message);
/**
 * Requests information from the user to change the account's password.
 *
 * @param account The account to change the password on.
 */
void gaim_account_request_change_password(GaimAccount *account);

/**
 * Requests information from the user to change the account's
 * user information.
 *
 * @param account The account to change the user information on.
 */
void gaim_account_request_change_user_info(GaimAccount *account);

/**
 * Sets the account's username.
 *
 * @param account  The account.
 * @param username The username.
 */
void gaim_account_set_username(GaimAccount *account, const char *username);

/**
 * Sets the account's password.
 *
 * @param account  The account.
 * @param password The password.
 */
void gaim_account_set_password(GaimAccount *account, const char *password);

/**
 * Sets the account's alias.
 *
 * @param account The account.
 * @param alias   The alias.
 */
void gaim_account_set_alias(GaimAccount *account, const char *alias);

/**
 * Sets the account's user information
 *
 * @param account   The account.
 * @param user_info The user information.
 */
void gaim_account_set_user_info(GaimAccount *account, const char *user_info);

/**
 * Sets the account's buddy icon.
 *
 * @param account The account.
 * @param icon    The buddy icon file.
 */
void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon);

/**
 * Sets the account's protocol ID.
 *
 * @param account     The account.
 * @param protocol_id The protocol ID.
 */
void gaim_account_set_protocol_id(GaimAccount *account,
								  const char *protocol_id);

/**
 * Sets the account's connection.
 *
 * @param account The account.
 * @param gc      The connection.
 */
void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc);

/**
 * Sets whether or not this account should save its password.
 *
 * @param account The account.
 * @param value   @c TRUE if it should remember the password.
 */
void gaim_account_set_remember_password(GaimAccount *account, gboolean value);

/**
 * Sets whether or not this account should check for mail.
 *
 * @param account The account.
 * @param value   @c TRUE if it should check for mail.
 */
void gaim_account_set_check_mail(GaimAccount *account, gboolean value);

/**
 * Sets whether or not this account is enabled for the specified
 * UI.
 *
 * @param account The account.
 * @param ui      The UI.
 * @param value   @c TRUE if it is enabled.
 */
void gaim_account_set_enabled(GaimAccount *account, const char *ui,
			      gboolean value);

/**
 * Sets the account's proxy information.
 *
 * @param account The account.
 * @param info    The proxy information.
 */
void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info);

/**
 * Sets the account's status types.
 *
 * @param account      The account.
 * @param status_types The list of status types.
 */
void gaim_account_set_status_types(GaimAccount *account, GList *status_types);

/**
 * Activates or deactivates a status.  All changes to the statuses of
 * an account go through this function or gaim_account_set_status_vargs
 * or gaim_account_set_status_list.
 *
 * Only independent statuses can be deactivated with this. To deactivate
 * an exclusive status, activate a different (and exclusive?) status.
 *
 * @param account   The account.
 * @param status_id The ID of the status.
 * @param active    The active state.
 * @param ...       Optional NULL-terminated attributes passed for the
 *                  new status, in an id, value pair.
 */
void gaim_account_set_status(GaimAccount *account, const char *status_id,
							 gboolean active, ...);


/**
 * Activates or deactivates a status.  All changes to the statuses of
 * an account go through this function or gaim_account_set_status or
 * gaim_account_set_status_list.
 *
 * Only independent statuses can be deactivated with this. To deactivate
 * an exclusive status, activate a different (and exclusive?) status.
 *
 * @param account   The account.
 * @param status_id The ID of the status.
 * @param active    The active state.
 * @param args      The va_list of attributes.
 */
void gaim_account_set_status_vargs(GaimAccount *account,
								   const char *status_id,
								   gboolean active, va_list args);

/**
 * Activates or deactivates a status.  All changes to the statuses of
 * an account go through this function or gaim_account_set_status or
 * gaim_account_set_status_vargs.
 *
 * Only independent statuses can be deactivated with this. To deactivate
 * an exclusive status, activate a different (and exclusive?) status.
 *
 * @param account   The account.
 * @param status_id The ID of the status.
 * @param active    The active state.
 * @param attrs		A list of attributes in key/value pairs
 */
void gaim_account_set_status_list(GaimAccount *account,
								  const char *status_id,
								  gboolean active, GList *attrs);

/**
 * Clears all protocol-specific settings on an account.
 *
 * @param account The account.
 */
void gaim_account_clear_settings(GaimAccount *account);

/**
 * Sets a protocol-specific integer setting for an account.
 *
 * @param account The account.
 * @param name    The name of the setting.
 * @param value   The setting's value.
 */
void gaim_account_set_int(GaimAccount *account, const char *name, int value);

/**
 * Sets a protocol-specific string setting for an account.
 *
 * @param account The account.
 * @param name    The name of the setting.
 * @param value   The setting's value.
 */
void gaim_account_set_string(GaimAccount *account, const char *name,
							 const char *value);

/**
 * Sets a protocol-specific boolean setting for an account.
 *
 * @param account The account.
 * @param name    The name of the setting.
 * @param value   The setting's value.
 */
void gaim_account_set_bool(GaimAccount *account, const char *name,
						   gboolean value);

/**
 * Sets a UI-specific integer setting for an account.
 *
 * @param account The account.
 * @param ui      The UI name.
 * @param name    The name of the setting.
 * @param value   The setting's value.
 */
void gaim_account_set_ui_int(GaimAccount *account, const char *ui,
							 const char *name, int value);

/**
 * Sets a UI-specific string setting for an account.
 *
 * @param account The account.
 * @param ui      The UI name.
 * @param name    The name of the setting.
 * @param value   The setting's value.
 */
void gaim_account_set_ui_string(GaimAccount *account, const char *ui,
								const char *name, const char *value);

/**
 * Sets a UI-specific boolean setting for an account.
 *
 * @param account The account.
 * @param ui      The UI name.
 * @param name    The name of the setting.
 * @param value   The setting's value.
 */
void gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
							  const char *name, gboolean value);

/**
 * Returns whether or not the account is connected.
 *
 * @param account The account.
 *
 * @return @c TRUE if connected, or @c FALSE otherwise.
 */
gboolean gaim_account_is_connected(const GaimAccount *account);

/**
 * Returns whether or not the account is connecting.
 *
 * @param account The account.
 *
 * @return @c TRUE if connecting, or @c FALSE otherwise.
 */
gboolean gaim_account_is_connecting(const GaimAccount *account);

/**
 * Returns whether or not the account is disconnected.
 *
 * @param account The account.
 *
 * @return @c TRUE if disconnected, or @c FALSE otherwise.
 */
gboolean gaim_account_is_disconnected(const GaimAccount *account);

/**
 * Returns the account's username.
 *
 * @param account The account.
 *
 * @return The username.
 */
const char *gaim_account_get_username(const GaimAccount *account);

/**
 * Returns the account's password.
 *
 * @param account The account.
 *
 * @return The password.
 */
const char *gaim_account_get_password(const GaimAccount *account);

/**
 * Returns the account's alias.
 *
 * @param account The account.
 *
 * @return The alias.
 */
const char *gaim_account_get_alias(const GaimAccount *account);

/**
 * Returns the account's user information.
 *
 * @param account The account.
 *
 * @return The user information.
 */
const char *gaim_account_get_user_info(const GaimAccount *account);

/**
 * Returns the account's buddy icon filename.
 *
 * @param account The account.
 *
 * @return The buddy icon filename.
 */
const char *gaim_account_get_buddy_icon(const GaimAccount *account);

/**
 * Returns the account's protocol ID.
 *
 * @param account The account.
 *
 * @return The protocol ID.
 */
const char *gaim_account_get_protocol_id(const GaimAccount *account);

/**
 * Returns the account's protocol name.
 *
 * @param account The account.
 *
 * @return The protocol name.
 */
const char *gaim_account_get_protocol_name(const GaimAccount *account);

/**
 * Returns the account's connection.
 *
 * @param account The account.
 *
 * @return The connection.
 */
GaimConnection *gaim_account_get_connection(const GaimAccount *account);

/**
 * Returns whether or not this account should save its password.
 *
 * @param account The account.
 *
 * @return @c TRUE if it should remember the password.
 */
gboolean gaim_account_get_remember_password(const GaimAccount *account);

/**
 * Returns whether or not this account should check for mail.
 *
 * @param account The account.
 *
 * @return @c TRUE if it should check for mail.
 */
gboolean gaim_account_get_check_mail(const GaimAccount *account);

/**
 * Returns whether or not this account is enabled for the
 * specified UI.
 *
 * @param account The account.
 * @param ui      The UI.
 *
 * @return @c TRUE if it enabled on this UI.
 */
gboolean gaim_account_get_enabled(const GaimAccount *account,
				  const char *ui);

/**
 * Returns the account's proxy information.
 *
 * @param account The account.
 *
 * @return The proxy information.
 */
GaimProxyInfo *gaim_account_get_proxy_info(const GaimAccount *account);

/**
 * Returns the active status for this account.  This looks through
 * the GaimPresence associated with this account and returns the
 * GaimStatus that has its active flag set to "TRUE."  There can be
 * only one active GaimStatus in a GaimPresence.
 *
 * @param account   The account.
 *
 * @return The active status.
 */
GaimStatus *gaim_account_get_active_status(const GaimAccount *account);

/**
 * Returns the account status with the specified ID.
 *
 * Note that this works differently than gaim_buddy_get_status() in that
 * it will only return NULL if the status was not registered.
 *
 * @param account   The account.
 * @param status_id The status ID.
 *
 * @return The status, or NULL if it was never registered.
 */
GaimStatus *gaim_account_get_status(const GaimAccount *account,
									const char *status_id);

/**
 * Returns the account status type with the specified ID.
 *
 * @param account The account.
 * @param id      The ID of the status type to find.
 *
 * @return The status type if found, or NULL.
 */
GaimStatusType *gaim_account_get_status_type(const GaimAccount *account,
											 const char *id);

/**
 * Returns the account status type with the specified primitive.
 * Note: It is possible for an account to have more than one
 * GaimStatusType with the same primitive.  In this case, the
 * first GaimStatusType is returned.
 *
 * @param account   The account.
 * @param primitive The type of the status type to find.
 *
 * @return The status if found, or NULL.
 */
GaimStatusType *gaim_account_get_status_type_with_primitive(
							const GaimAccount *account,
							GaimStatusPrimitive primitive);

/**
 * Returns the account's presence.
 *
 * @param account The account.
 *
 * @return The account's presence.
 */
GaimPresence *gaim_account_get_presence(const GaimAccount *account);

/**
 * Returns whether or not an account status is active.
 *
 * @param account   The account.
 * @param status_id The status ID.
 *
 * @return TRUE if active, or FALSE if not.
 */
gboolean gaim_account_is_status_active(const GaimAccount *account,
									   const char *status_id);

/**
 * Returns the account's status types.
 *
 * @param account The account.
 *
 * @return The account's status types.
 */
const GList *gaim_account_get_status_types(const GaimAccount *account);

/**
 * Returns a protocol-specific integer setting for an account.
 *
 * @param account       The account.
 * @param name          The name of the setting.
 * @param default_value The default value.
 *
 * @return The value.
 */
int gaim_account_get_int(const GaimAccount *account, const char *name,
						 int default_value);

/**
 * Returns a protocol-specific string setting for an account.
 *
 * @param account       The account.
 * @param name          The name of the setting.
 * @param default_value The default value.
 *
 * @return The value.
 */
const char *gaim_account_get_string(const GaimAccount *account,
									const char *name,
									const char *default_value);

/**
 * Returns a protocol-specific boolean setting for an account.
 *
 * @param account       The account.
 * @param name          The name of the setting.
 * @param default_value The default value.
 *
 * @return The value.
 */
gboolean gaim_account_get_bool(const GaimAccount *account, const char *name,
							   gboolean default_value);

/**
 * Returns a UI-specific integer setting for an account.
 *
 * @param account       The account.
 * @param ui            The UI name.
 * @param name          The name of the setting.
 * @param default_value The default value.
 *
 * @return The value.
 */
int gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
							const char *name, int default_value);

/**
 * Returns a UI-specific string setting for an account.
 *
 * @param account       The account.
 * @param ui            The UI name.
 * @param name          The name of the setting.
 * @param default_value The default value.
 *
 * @return The value.
 */
const char *gaim_account_get_ui_string(const GaimAccount *account,
									   const char *ui, const char *name,
									   const char *default_value);

/**
 * Returns a UI-specific boolean setting for an account.
 *
 * @param account       The account.
 * @param ui            The UI name.
 * @param name          The name of the setting.
 * @param default_value The default value.
 *
 * @return The value.
 */
gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
								  const char *name, gboolean default_value);


/**
 * Returns the system log for an account.
 * Create it if it doesn't already exist.
 *
 * @param account The account.
 *
 * @return The log.
 */
GaimLog *gaim_account_get_log(GaimAccount *account);

/**
 * Frees the system log of an account
 *
 * @param account The account.
 */
void gaim_account_destroy_log(GaimAccount *account);

/**
 * Adds a buddy to the server-side buddy list for the specified account.
 *
 * @param account The account.
 * @param buddy The buddy to add.
 */
void gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy);
/**
 * Adds a list of buddies to the server-side buddy list.
 *
 * @param account The account.
 * @param buddies The list of GaimBlistNodes representing the buddies to add.
 */
void gaim_account_add_buddies(GaimAccount *account, GList *buddies);

/**
 * Removes a buddy from the server-side buddy list.
 *
 * @param account The account.
 * @param buddy The buddy to remove.
 * @param group The group to remove the buddy from.
 */
void gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy,
								GaimGroup *group);

/**
 * Removes a list of buddies from the server-side buddy list.
 *
 * @note The lists buddies and groups are parallel lists.  Be sure that node n of
 *       groups matches node n of buddies.
 *
 * @param account The account.
 * @param buddies The list of buddies to remove.
 * @param groups The list of groups to remove buddies from.  Each node of this
 *               list should match the corresponding node of buddies.
 */
void gaim_account_remove_buddies(GaimAccount *account, GList *buddies,
									GList *groups);

/**
 * Removes a group from the server-side buddy list.
 *
 * @param account The account.
 * @param group The group to remove.
 */
void gaim_account_remove_group(GaimAccount *account, GaimGroup *group);

/**
 * Changes the password on the specified account.
 *
 * @param account The account.
 * @param orig_pw The old password.
 * @param new_pw The new password.
 */
void gaim_account_change_password(GaimAccount *account, const char *orig_pw,
									const char *new_pw);

/**
 * Whether the account supports sending offline messages to buddy.
 *
 * @param account The account
 * @param buddy   The buddy
 */
gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy);

/*@}*/

/**************************************************************************/
/** @name Accounts API                                                    */
/**************************************************************************/
/*@{*/

/**
 * Adds an account to the list of accounts.
 *
 * @param account The account.
 */
void gaim_accounts_add(GaimAccount *account);

/**
 * Removes an account from the list of accounts.
 *
 * @param account The account.
 */
void gaim_accounts_remove(GaimAccount *account);

/**
 * Deletes an account.
 *
 * This will remove any buddies from the buddy list that belong to this
 * account, buddy pounces that belong to this account, and will also
 * destroy @a account.
 *
 * @param account The account.
 */
void gaim_accounts_delete(GaimAccount *account);

/**
 * Reorders an account.
 *
 * @param account   The account to reorder.
 * @param new_index The new index for the account.
 */
void gaim_accounts_reorder(GaimAccount *account, gint new_index);

/**
 * Returns a list of all accounts.
 *
 * @return A list of all accounts.
 */
GList *gaim_accounts_get_all(void);

/**
 * Returns a list of all enabled accounts
 *
 * @return A list of all enabled accounts. The list is owned
 *         by the caller, and must be g_list_free()d to avoid
 *         leaking the nodes.
 */
GList *gaim_accounts_get_all_active(void);

/**
 * Finds an account with the specified name and protocol id.
 *
 * @param name     The account username.
 * @param protocol The account protocol ID.
 *
 * @return The account, if found, or @c FALSE otherwise.
 */
GaimAccount *gaim_accounts_find(const char *name, const char *protocol);

/**
 * This is called by the core after all subsystems and what
 * not have been initialized.  It sets all enabled accounts
 * to their previous status by signing them on, setting them
 * away, etc.
 *
 * You probably shouldn't call this unless you really know
 * what you're doing.
 */
void gaim_accounts_restore_previous_statuses(void);

/*@}*/


/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/
/**
 * Sets the UI operations structure to be used for accounts.
 *
 * @param ops The UI operations structure.
 */
void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops);

/**
 * Returns the UI operations structure used for accounts.
 *
 * @return The UI operations structure in use.
 */
GaimAccountUiOps *gaim_accounts_get_ui_ops(void);

/*@}*/


/**************************************************************************/
/** @name Accounts Subsystem                                              */
/**************************************************************************/
/*@{*/

/**
 * Returns the accounts subsystem handle.
 *
 * @return The accounts subsystem handle.
 */
void *gaim_accounts_get_handle(void);

/**
 * Initializes the accounts subsystem.
 */
void gaim_accounts_init(void);

/**
 * Uninitializes the accounts subsystem.
 */
void gaim_accounts_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_ACCOUNT_H_ */