Mercurial > pidgin
view src/protocols/bonjour/bonjour.c @ 12645:fc28451f5d96
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 23 Dec 2005 19:26:04 +0000 |
parents | 78048f8af66f |
children | 2926e3c3185e |
line wrap: on
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/* * gaim - Bonjour Protocol Plugin * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #ifndef _WIN32 #include <pwd.h> #else #define UNICODE #include <windows.h> #include <lm.h> #endif #include "internal.h" #include "account.h" #include "accountopt.h" #include "version.h" #include "debug.h" #include "bonjour.h" #include "dns_sd.h" #include "jabber.h" #include "buddy.h" /* * TODO: Should implement an add_buddy callback that removes the buddy * from the local list. Bonjour manages buddies for you, and * adding someone locally by hand is stupid. */ static char *default_firstname; static char *default_lastname; static char *default_hostname; static void bonjour_removeallfromlocal(GaimConnection *gc) { GaimAccount *account = gaim_connection_get_account(gc); GaimBuddyList *blist; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; blist = gaim_get_blist(); if (blist == NULL) return; /* Go through and remove all buddies that belong to this account */ for (gnode = blist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (buddy->account != account) continue; gaim_prpl_got_user_status(account, buddy->name, "offline", NULL); gaim_blist_remove_buddy(buddy); } } } } static void bonjour_login(GaimAccount *account) { GaimConnection *gc = gaim_account_get_connection(account); GaimGroup *bonjour_group = NULL; BonjourData *bd = NULL; GaimStatus *status; GaimPresence *presence; gc->flags |= GAIM_CONNECTION_HTML; gc->proto_data = g_new0(BonjourData, 1); bd = gc->proto_data; /* Start waiting for jabber connections (iChat style) */ bd->jabber_data = g_new(BonjourJabber, 1); bd->jabber_data->port = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->jabber_data->account = account; if (bonjour_jabber_start(bd->jabber_data) == -1) { /* Send a message about the connection error */ gaim_connection_error(gc, _("Unable to listen for incoming IM connections\n")); /* Free the data */ g_free(bd->jabber_data); bd->jabber_data = NULL; return; } /* Connect to the mDNS daemon looking for buddies in the LAN */ bd->dns_sd_data = bonjour_dns_sd_new(); bd->dns_sd_data->name = (sw_string)gaim_account_get_username(account); bd->dns_sd_data->txtvers = g_strdup("1"); bd->dns_sd_data->version = g_strdup("1"); bd->dns_sd_data->first = g_strdup(gaim_account_get_string(account, "first", default_firstname)); bd->dns_sd_data->last = g_strdup(gaim_account_get_string(account, "last", default_lastname)); bd->dns_sd_data->port_p2pj = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->dns_sd_data->phsh = g_strdup(""); bd->dns_sd_data->email = g_strdup(gaim_account_get_string(account, "email", "")); bd->dns_sd_data->vc = g_strdup(""); bd->dns_sd_data->jid = g_strdup(""); bd->dns_sd_data->AIM = g_strdup(""); status = gaim_account_get_active_status(account); presence = gaim_account_get_presence(account); if (gaim_presence_is_available(presence)) bd->dns_sd_data->status = g_strdup("avail"); else if (gaim_presence_is_idle(presence)) bd->dns_sd_data->status = g_strdup("away"); else bd->dns_sd_data->status = g_strdup("dnd"); bd->dns_sd_data->msg = g_strdup(gaim_status_get_attr_string(status, "message")); bd->dns_sd_data->account = account; if (!bonjour_dns_sd_start(bd->dns_sd_data)) { gaim_connection_error(gc, _("Unable to establish connection with the local mDNS server. Is it running?")); return; } /* Create a group for bonjour buddies */ bonjour_group = gaim_group_new(BONJOUR_GROUP_NAME); gaim_blist_add_group(bonjour_group, NULL); /* Show the buddy list by telling Gaim we have already connected */ gaim_connection_set_state(gc, GAIM_CONNECTED); } static void bonjour_close(GaimConnection *connection) { GaimGroup *bonjour_group = gaim_find_group(BONJOUR_GROUP_NAME); BonjourData *bd = (BonjourData*)connection->proto_data; /* Stop looking for buddies in the LAN */ if (bd->dns_sd_data != NULL) { bonjour_dns_sd_stop(bd->dns_sd_data); bonjour_dns_sd_free(bd->dns_sd_data); } if (bd->jabber_data != NULL) { /* Stop waiting for conversations */ bonjour_jabber_stop(bd->jabber_data); g_free(bd->jabber_data); } /* Remove all the bonjour buddies */ bonjour_removeallfromlocal(connection); /* Delete the bonjour group */ gaim_blist_remove_group(bonjour_group); } static const char * bonjour_list_icon(GaimAccount *account, GaimBuddy *buddy) { return BONJOUR_ICON_NAME; } static int bonjour_send_im(GaimConnection *connection, const char *to, const char *msg, GaimMessageFlags flags) { if(!to || !msg) return 0; return bonjour_jabber_send_message(((BonjourData*)(connection->proto_data))->jabber_data, to, msg); } static void bonjour_set_status(GaimAccount *account, GaimStatus *status) { GaimConnection *gc; BonjourData *bd; gboolean disconnected; GaimStatusType *type; int primitive; GaimPresence *presence; const char *message, *bonjour_status; gc = gaim_account_get_connection(account); bd = gc->proto_data; disconnected = gaim_account_is_disconnected(account); type = gaim_status_get_type(status); primitive = gaim_status_type_get_primitive(type); presence = gaim_account_get_presence(account); message = gaim_status_get_attr_string(status, "message"); if (message == NULL) message = ""; /* * The three possible status for Bonjour are * -available ("avail") * -idle ("away") * -away ("dnd") * Each of them can have an optional message. */ if (gaim_presence_is_available(presence)) bonjour_status = "avail"; else if (gaim_presence_is_idle(presence)) bonjour_status = "away"; else bonjour_status = "dnd"; bonjour_dns_sd_send_status(bd->dns_sd_data, bonjour_status, message); } static GList * bonjour_status_types(GaimAccount *account) { GList *status_types = NULL; GaimStatusType *type; g_return_val_if_fail(account != NULL, NULL); type = gaim_status_type_new_full(GAIM_STATUS_OFFLINE, BONJOUR_STATUS_ID_OFFLINE, NULL, TRUE, TRUE, FALSE); status_types = g_list_append(status_types, type); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AVAILABLE, BONJOUR_STATUS_ID_AVAILABLE, NULL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AWAY, BONJOUR_STATUS_ID_AWAY, NULL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); return status_types; } static void bonjour_convo_closed(GaimConnection *connection, const char *who) { GaimBuddy *buddy = gaim_find_buddy(connection->account, who); if (buddy == NULL) { /* * This buddy is not in our buddy list, and therefore does not really * exist, so we won't have any data about them. */ return; } bonjour_jabber_close_conversation(((BonjourData*)(connection->proto_data))->jabber_data, buddy); } static void bonjour_list_emblems(GaimBuddy *buddy, const char **se, const char **sw, const char **nw, const char **ne) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence)) *se = "away"; } static char * bonjour_status_text(GaimBuddy *buddy) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence)) return g_strdup("Away"); return NULL; } static char * bonjour_tooltip_text(GaimBuddy *buddy) { GString *ret; GaimPresence *presence; GaimStatus *status; const char *status_description; const char *message; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_active_status(presence); message = gaim_status_get_attr_string(status, "message"); if (gaim_presence_is_available(presence)) status_description = gaim_status_get_name(status); else if (gaim_presence_is_idle(presence)) status_description = _("Idle"); else status_description = gaim_status_get_name(status); ret = g_string_new(""); g_string_append_printf(ret, _("\n<b>Status:</b> %s"), status_description); if (message != NULL) g_string_append_printf(ret, _("\n<b>Message:</b> %s"), message); return g_string_free(ret, FALSE); } static gboolean plugin_unload(GaimPlugin *plugin) { g_free(default_firstname); g_free(default_lastname); g_free(default_hostname); return TRUE; } static GaimPlugin *my_protocol = NULL; static GaimPluginProtocolInfo prpl_info = { OPT_PROTO_NO_PASSWORD, NULL, /* user_splits */ NULL, /* protocol_options */ {"png", 0, 0, 96, 96, GAIM_ICON_SCALE_DISPLAY}, /* icon_spec */ bonjour_list_icon, /* list_icon */ bonjour_list_emblems, /* list_emblems */ bonjour_status_text, /* status_text */ bonjour_tooltip_text, /* tooltip_text */ bonjour_status_types, /* status_types */ NULL, /* blist_node_menu */ NULL, /* chat_info */ NULL, /* chat_info_defaults */ bonjour_login, /* login */ bonjour_close, /* close */ bonjour_send_im, /* send_im */ NULL, /* set_info */ NULL, /* send_typing */ NULL, /* get_info */ bonjour_set_status, /* set_status */ NULL, /* set_idle */ NULL, /* change_passwd */ NULL, /* add_buddy */ NULL, /* add_buddies */ NULL, /* remove_buddy */ NULL, /* remove_buddies */ NULL, /* add_permit */ NULL, /* add_deny */ NULL, /* rem_permit */ NULL, /* rem_deny */ NULL, /* set_permit_deny */ NULL, /* join_chat */ NULL, /* reject_chat */ NULL, /* get_chat_name */ NULL, /* chat_invite */ NULL, /* chat_leave */ NULL, /* chat_whisper */ NULL, /* chat_send */ NULL, /* keepalive */ NULL, /* register_user */ NULL, /* get_cb_info */ NULL, /* get_cb_away */ NULL, /* alias_buddy */ NULL, /* group_buddy */ NULL, /* rename_group */ NULL, /* buddy_free */ bonjour_convo_closed, /* convo_closed */ NULL, /* normalize */ NULL, /* set_buddy_icon */ NULL, /* remove_group */ NULL, /* get_cb_real_name */ NULL, /* set_chat_topic */ NULL, /* find_blist_chat */ NULL, /* roomlist_get_list */ NULL, /* roomlist_cancel */ NULL, /* roomlist_expand_category */ NULL, /* can_receive_file */ NULL, /* send_file */ NULL, /* new_xfer */ NULL, /* whiteboard_prpl_ops */ NULL, /* media_prpl_ops */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_PROTOCOL, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "prpl-bonjour", /**< id */ "Bonjour", /**< name */ VERSION, /**< version */ /** summary */ N_("Bonjour Protocol Plugin"), /** description */ N_("Bonjour Protocol Plugin"), NULL, /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &prpl_info, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void initialize_default_account_values() { char *fullname = NULL; char *splitpoint = NULL; char hostname[255]; #ifndef _WIN32 struct passwd *info; /* Try to figure out the user's real name */ info = getpwuid(getuid()); if ((info != NULL) && (info->pw_gecos != NULL) && (info->pw_gecos[0] != '\0')) fullname = info->pw_gecos; else if ((info != NULL) && (info->pw_name != NULL) && (info->pw_name[0] != '\0')) fullname = info->pw_name; else if (((fullname = getlogin()) != NULL) && (fullname[0] != '\0')) ; else fullname = _("Gaim User"); #else FARPROC myNetUserGetInfo = wgaim_find_and_loadproc("Netapi32.dll", "NetUserGetInfo"); if (myNetUserGetInfo) { LPUSER_INFO_10 user_info = NULL; LPSERVER_INFO_100 server_info = NULL; wchar_t *servername = NULL; wchar_t username[UNLEN + 1] = {'\0'}; DWORD dwLenUsername = sizeof(username); FARPROC myNetServerEnum = wgaim_find_and_loadproc( "Netapi32.dll", "NetServerEnum"); FARPROC myNetApiBufferFree = wgaim_find_and_loadproc( "Netapi32.dll", "NetApiBufferFree"); if (myNetServerEnum && myNetApiBufferFree) { DWORD dwEntriesRead = 0; DWORD dwTotalEntries = 0; DWORD dwResumeHandle = 0; NET_API_STATUS nStatus = (myNetServerEnum)(NULL, 100, &server_info, MAX_PREFERRED_LENGTH, &dwEntriesRead, &dwTotalEntries, SV_TYPE_DOMAIN_CTRL, NULL, &dwResumeHandle); if ((nStatus == NERR_Success || nStatus == ERROR_MORE_DATA) && dwEntriesRead > 0) { servername = server_info->sv100_name; } else { gaim_debug_warning("bonjour", "Unable to look up domain controller. NET_API_STATUS = %d, Entries Read = %d, Total Entries = %d\n", nStatus, dwEntriesRead, dwTotalEntries); } } if (!GetUserNameW(&username, &dwLenUsername)) { gaim_debug_warning("bonjour", "Unable to look up username\n"); } if (username != NULL && *username != '\0' && (myNetUserGetInfo)(servername, username, 10, &user_info) == NERR_Success) { if (user_info != NULL) { fullname = g_utf16_to_utf8( user_info->usri10_full_name, -1, NULL, NULL, NULL); } } if (user_info != NULL) (myNetApiBufferFree)(user_info); if (server_info != NULL) (myNetApiBufferFree)(server_info); } if (!fullname) fullname = g_strdup(_("Gaim User")); #endif /* Split the real name into a first and last name */ splitpoint = strchr(fullname, ' '); if (splitpoint != NULL) { default_firstname = g_strndup(fullname, splitpoint - fullname); default_lastname = g_strdup(&splitpoint[1]); } else { default_firstname = g_strdup(fullname); default_lastname = g_strdup(""); } #ifdef _WIN32 g_free(fullname); #endif /* Try to figure out a good host name to use */ /* TODO: Avoiding 'localhost,' if possible */ if (gethostname(hostname, 255) != 0) { gaim_debug_warning("bonjour", "Error %d when getting host name. Using \"localhost.\"\n", errno); strcpy(hostname, "localhost"); } default_hostname = g_strdup(hostname); } static void init_plugin(GaimPlugin *plugin) { GaimAccountUserSplit *split; GaimAccountOption *option; initialize_default_account_values(); /* Creating the user splits */ split = gaim_account_user_split_new(_("Hostname"), default_hostname, '@'); prpl_info.user_splits = g_list_append(prpl_info.user_splits, split); /* Creating the options for the protocol */ option = gaim_account_option_int_new(_("Port"), "port", 5298); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("First name"), "first", default_firstname); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("Last name"), "last", default_lastname); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("Email"), "email", ""); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); my_protocol = plugin; } GAIM_INIT_PLUGIN(bonjour, init_plugin, info);