view src/protocols/bonjour/jabber.c @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents 488a305f9aff
children 495856ce025b
line wrap: on
line source

/*
 * gaim - Bonjour Protocol Plugin
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#else
#include "libc_interface.h"
#endif
#include <sys/types.h>
#include <glib.h>
#include <glib/gprintf.h>
#include <unistd.h>
#include <fcntl.h>

#include "network.h"
#include "eventloop.h"
#include "connection.h"
#include "blist.h"
#include "xmlnode.h"
#include "debug.h"
#include "notify.h"
#include "util.h"

#include "jabber.h"
#include "bonjour.h"
#include "buddy.h"

static gint
_connect_to_buddy(GaimBuddy *gb)
{
	gint socket_fd;
	gint retorno = 0;
	struct sockaddr_in buddy_address;

	/* Create a socket and make it non-blocking */
	socket_fd = socket(PF_INET, SOCK_STREAM, 0);

	buddy_address.sin_family = PF_INET;
	buddy_address.sin_port = htons(((BonjourBuddy*)(gb->proto_data))->port_p2pj);
	inet_aton(((BonjourBuddy*)(gb->proto_data))->ip, &(buddy_address.sin_addr));
	memset(&(buddy_address.sin_zero), '\0', 8);

	retorno = connect(socket_fd, (struct sockaddr*)&buddy_address, sizeof(struct sockaddr));
	if (retorno == -1) {
		gaim_debug_warning("bonjour", "connect error: %s\n", strerror(errno));
	}
	fcntl(socket_fd, F_SETFL, O_NONBLOCK);

	return socket_fd;
}

#if 0 /* this isn't used anywhere... */
static const char *
_font_size_gaim_to_ichat(int size)
{
	switch (size) {
		case 1:
			return "8";
		case 2:
			return "10";
		case 3:
			return "12";
		case 4:
			return "14";
		case 5:
			return "17";
		case 6:
			return "21";
		case 7:
			return "24";
	}

	return "12";
}
#endif

static const char *
_font_size_ichat_to_gaim(int size)
{
	if (size > 24) {
		return "7";
	} else if (size >= 21) {
		return "6";
	} else if (size >= 17) {
		return "5";
	} else if (size >= 14) {
		return "4";
	} else if (size >= 12) {
		return "3";
	} else if (size >= 10) {
		return "2";
	}

	return "1";
}
static void
_jabber_parse_and_write_message_to_ui(char *message, GaimConnection *connection, GaimBuddy *gb)
{
	xmlnode *body_node = NULL;
	char *body = NULL;
	xmlnode *html_node = NULL;
	gboolean isHTML = FALSE;
	xmlnode *html_body_node = NULL;
	const char *ichat_balloon_color = NULL;
	const char *ichat_text_color = NULL;
	xmlnode *html_body_font_node = NULL;
	const char *font_face = NULL;
	const char *font_size = NULL;
	const char *font_color = NULL;
	char *html_body = NULL;
	xmlnode *events_node = NULL;
	gboolean composing_event = FALSE;
	gint garbage = -1;
	xmlnode *message_node = NULL;

	/* Parsing of the message */
	message_node = xmlnode_from_str(message, strlen(message));
	if (message_node == NULL) {
		return;
	}

	body_node = xmlnode_get_child(message_node, "body");
	if (body_node != NULL) {
		body = xmlnode_get_data(body_node);
	} else {
		return;
	}

	html_node = xmlnode_get_child(message_node, "html");
	if (html_node != NULL)
	{
		isHTML = TRUE;
		html_body_node = xmlnode_get_child(html_node, "body");
		if (html_body_node != NULL)
		{
			ichat_balloon_color = xmlnode_get_attrib(html_body_node, "ichatballooncolor");
			ichat_text_color = xmlnode_get_attrib(html_body_node, "ichattextcolor");
			html_body_font_node = xmlnode_get_child(html_body_node, "font");
			if (html_body_font_node != NULL)
			{ /* Types of messages sent by iChat */
				font_face = xmlnode_get_attrib(html_body_font_node, "face");
				/* The absolute iChat font sizes should be converted to 1..7 range */
				font_size = xmlnode_get_attrib(html_body_font_node, "ABSZ");
				if (font_size != NULL)
				{
					font_size = _font_size_ichat_to_gaim(atoi(font_size));
				}
				font_color = xmlnode_get_attrib(html_body_font_node, "color");
				html_body = xmlnode_get_data(html_body_font_node);
				if (html_body == NULL)
				{
					/* This is the kind of formated messages that Gaim creates */
					html_body = xmlnode_to_str(html_body_font_node, &garbage);
				}
			} else {
				isHTML = FALSE;
			}
		} else {
			isHTML = FALSE;
		}

	}

	events_node = xmlnode_get_child_with_namespace(message_node, "x", "jabber:x:event");
	if (events_node != NULL)
	{
		if (xmlnode_get_child(events_node, "composing") != NULL)
		{
			composing_event = TRUE;
		}
		if (xmlnode_get_child(events_node, "id") != NULL)
		{
			/* The user is just typing */
			xmlnode_free(message_node);
			g_free(body);
			g_free(html_body);
			return;
		}
	}

	/* Compose the message */
	if (isHTML)
	{
		if (font_face == NULL) font_face = "Helvetica";
		if (font_size == NULL) font_size = "3";
		if (ichat_text_color == NULL) ichat_text_color = "#000000";
		if (ichat_balloon_color == NULL) ichat_balloon_color = "#FFFFFF";
		body = g_strconcat("<font face='", font_face, "' size='", font_size, "' color='", ichat_text_color,
							"' back='", ichat_balloon_color, "'>", html_body, "</font>", NULL);
	}

	/* Send the message to the UI */
	serv_got_im(connection, gb->name, body, 0, time(NULL));

	/* Free all the strings and nodes (the attributes are freed with their nodes) */
	xmlnode_free(message_node);
	g_free(body);
	g_free(html_body);
}

static gboolean
_check_buddy_by_address(gpointer key, gpointer value, gpointer address)
{
	GaimBuddy *gb = (GaimBuddy*)value;
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;

	if (bb != NULL)
	{
		if (g_strcasecmp(bb->ip, (char*)address) == 0) {
			return TRUE;
		} else {
			return FALSE;
		}
	} else {
		return FALSE;
	}
}

static gint
_read_data(gint socket, char **message)
{
	GString *data = g_string_new("");
	char parcial_data[512];
	gint total_message_length = 0;
	gint parcial_message_length = 0;

	/* Read chunks of 512 bytes till the end of the data */
	while ((parcial_message_length = recv(socket, parcial_data, 512, 0)) > 0)
	{
			g_string_append_len(data, parcial_data, parcial_message_length);
			total_message_length += parcial_message_length;
	}

	if (parcial_message_length == -1)
	{
		gaim_debug_warning("bonjour", "receive error: %s\n", strerror(errno));
		if (total_message_length == 0) {
			return -1;
		}
	}

	*message = data->str;
	g_string_free(data, FALSE);
	if (total_message_length != 0)
		gaim_debug_info("bonjour", "Receive: -%s- %d bytes\n", *message, total_message_length);

	return total_message_length;
}

static gint
_send_data(gint socket, char *message)
{
	gint message_len = strlen(message);
	gint parcial_sent = 0;
	gchar *parcial_message = message;

	while ((parcial_sent = send(socket, parcial_message, message_len, 0)) < message_len)
	{
		if (parcial_sent != -1) {
			parcial_message += parcial_sent;
			message_len -= parcial_sent;
		} else {
			return -1;
		}
	}

	return strlen(message);
}

static void
_client_socket_handler(gpointer data, gint socket, GaimInputCondition condition)
{
	char *message = NULL;
	gint message_length;
	GaimBuddy *gb = (GaimBuddy*)data;
	GaimAccount *account = gb->account;
	GaimConversation *conversation;
	char *closed_conv_message;
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;
	gboolean closed_conversation = FALSE;

	/* Read the data from the socket */
	if ((message_length = _read_data(socket, &message)) == -1) {
		/* There have been an error reading from the socket */
		return;
	} else if (message_length == 0) { /* The other end has closed the socket */
		closed_conversation = TRUE;
	} else {
		message[message_length] = '\0';

		while (g_ascii_iscntrl(message[message_length - 1])) {
			message[message_length - 1] = '\0';
			message_length--;
		}
	}

	/* Check if the start of the doctype has been received, if not check that the current */
	/* data is the doctype */
	if (!(bb->conversation->start_step_one))
	{
		if (g_str_has_prefix(message, DOCTYPE_DECLARATION))
		{
			bb->conversation->start_step_one = TRUE;
		}
	}

	/* Check if the start of the stream has been received, if not check that the current */
	/* data is the start of the stream */
	if (!(bb->conversation->start_step_two))
	{
		if (g_str_has_suffix(message, STREAM_START)) {
			bb->conversation->start_step_two = TRUE;

			/* If we haven't done it yet, we have to sent the start of the stream to the other buddy */
			if (!(bb->conversation->stream_started)) {
				if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) {
					gaim_debug_error("bonjour", "Unable to start a conversation with %s\n", bb->name);
				}
			}
		}
		return;
	}

	/* Check that this is not the end of the conversation */
	if (g_str_has_prefix(message, STREAM_END) || (closed_conversation == TRUE)) {
		/* Close the socket, clear the watcher and free memory */
		if (bb->conversation != NULL) {
			close(bb->conversation->socket);
			gaim_input_remove(bb->conversation->watcher_id);
			g_free(bb->conversation->buddy_name);
			g_free(bb->conversation);
			bb->conversation = NULL;
		}

		/* Inform the user that the conversation has been closed */
		conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, gb->name, account);
		closed_conv_message = g_strconcat(gb->name, " has closed the conversation.", NULL);
		gaim_conversation_write(conversation, NULL, closed_conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
	} else {
		/* Parse the message to get the data and send to the ui */
		_jabber_parse_and_write_message_to_ui(message, account->gc, gb);
	}
}

static void
_server_socket_handler(gpointer data, int server_socket, GaimInputCondition condition)
{
	GaimBuddy *gb = NULL;
	struct sockaddr_in their_addr; /* connector's address information */
	socklen_t sin_size = sizeof(struct sockaddr);
	int client_socket;
	BonjourBuddy *bb = NULL;
	char *address_text = NULL;
	GaimBuddyList *bl = gaim_get_blist();

	/* Check that it is a read condition */
	if (condition != GAIM_INPUT_READ) {
		return;
	}

	if ((client_socket = accept(server_socket, (struct sockaddr *)&their_addr, &sin_size)) == -1)
	{
		return;
	}
	fcntl(client_socket, F_SETFL, O_NONBLOCK);

	/* Look for the buddy that has open the conversation and fill information */
	address_text = inet_ntoa(their_addr.sin_addr);
	gb = (GaimBuddy*)g_hash_table_find(bl->buddies, _check_buddy_by_address, address_text);
	if (gb == NULL)
	{
		gaim_debug_info("bonjour", "We don't like invisible buddies, this is not a superheros comic\n");
		close(client_socket);
		return;
	}
	bb = (BonjourBuddy*)gb->proto_data;

	/* Check if the conversation has been previously started */
	if (bb->conversation == NULL)
	{
		bb->conversation = g_new(BonjourJabberConversation, 1);
		bb->conversation->socket = client_socket;
		bb->conversation->start_step_one = FALSE;
		bb->conversation->start_step_two = FALSE;
		bb->conversation->stream_started = FALSE;
		bb->conversation->buddy_name = g_strdup(gb->name);
		bb->conversation->message_id = 1;

		if (bb->conversation->stream_started == FALSE) {
			/* Start the stream */
			send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0);
			bb->conversation->stream_started = TRUE;
		}

		/* Open a watcher for the client socket */
		bb->conversation->watcher_id = gaim_input_add(client_socket, GAIM_INPUT_READ,
													_client_socket_handler, gb);
	} else {
		close(client_socket);
	}
}

gint
bonjour_jabber_start(BonjourJabber *data)
{
	struct sockaddr_in my_addr;
	int yes = 1;
	char *error_message = NULL;

	/* Open a listening socket for incoming conversations */
	if ((data->socket = socket(PF_INET, SOCK_STREAM, 0)) < 0)
	{
		gaim_debug_error("bonjour", "Cannot get socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot open socket");
		return -1;
	}

	/* Make the socket reusable */
	if (setsockopt(data->socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != 0)
	{
		gaim_debug_error("bonjour", "Cannot make socket reusable\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Error setting socket options");
		return -1;
	}

	memset(&my_addr, 0, sizeof(struct sockaddr_in));
	my_addr.sin_family = PF_INET;
	my_addr.sin_port = htons(data->port);

	if (bind(data->socket, (struct sockaddr*)&my_addr, sizeof(struct sockaddr)) != 0)
	{
		gaim_debug_error("bonjour", "Cannot bind socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot bind socket to port");
		return -1;
	}

	if (listen(data->socket, 10) != 0)
	{
		gaim_debug_error("bonjour", "Cannot listen to socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot listen to socket");
		return -1;
	}

#if 0
	data->socket = gaim_network_listen(data->port);

	if (data->socket == -1)
	{
		gaim_debug_error("bonjour", "No se ha podido crear el socket\n");
	}
#endif

	/* Open a watcher in the socket we have just opened */
	data->watcher_id = gaim_input_add(data->socket, GAIM_INPUT_READ, _server_socket_handler, data);

	return 0;
}

int
bonjour_jabber_send_message(BonjourJabber *data, const gchar *to, const gchar *body)
{
	xmlnode *message_node = NULL;
	gchar *message = NULL;
	gint message_length = -1;
	xmlnode *message_body_node = NULL;
	xmlnode *message_html_node = NULL;
	xmlnode *message_html_body_node = NULL;
	xmlnode *message_html_body_font_node = NULL;
	xmlnode *message_x_node = NULL;
	GaimBuddy *gb = NULL;
	BonjourBuddy *bb = NULL;
	char *conv_message = NULL;
	GaimConversation *conversation = NULL;
	char *message_from_ui = NULL;
	char *stripped_message = NULL;

	gb = gaim_find_buddy(data->account, to);
	if (gb == NULL)
		/* You can not send a message to an offline buddy */
		return -10000;

	bb = (BonjourBuddy *)gb->proto_data;

	/* Enclose the message from the UI within a "font" node */
	message_body_node = xmlnode_new("body");
	stripped_message = gaim_markup_strip_html(body);
	xmlnode_insert_data(message_body_node, stripped_message, strlen(stripped_message));

	message_from_ui = g_strconcat("<font>", body, "</font>", NULL);
	message_html_body_font_node = xmlnode_from_str(message_from_ui, strlen(message_from_ui));

	message_html_body_node = xmlnode_new("body");
	xmlnode_insert_child(message_html_body_node, message_html_body_font_node);

	message_html_node = xmlnode_new("html");
	xmlnode_set_attrib(message_html_node, "xmlns", "http://www.w3.org/1999/xhtml");
	xmlnode_insert_child(message_html_node, message_html_body_node);

	message_x_node = xmlnode_new("x");
	xmlnode_set_attrib(message_x_node, "xmlns", "jabber:x:event");
	xmlnode_insert_child(message_x_node, xmlnode_new("composing"));

	message_node = xmlnode_new("message");
	xmlnode_set_attrib(message_node, "to", ((BonjourBuddy*)(gb->proto_data))->name);
	xmlnode_set_attrib(message_node, "type", "chat");
	xmlnode_insert_child(message_node, message_body_node);
	xmlnode_insert_child(message_node, message_html_node);
	xmlnode_insert_child(message_node, message_x_node);

	message = xmlnode_to_str(message_node, &message_length);

	/* Check if there is a previously open conversation */
	if (bb->conversation == NULL)
	{
		bb->conversation = g_new(BonjourJabberConversation, 1);
		bb->conversation->socket = _connect_to_buddy(gb);;
		bb->conversation->start_step_one = FALSE;
		bb->conversation->start_step_two = FALSE;
		bb->conversation->stream_started = FALSE;
		bb->conversation->buddy_name = g_strdup(gb->name);
		bb->conversation->watcher_id = gaim_input_add(bb->conversation->socket,
														GAIM_INPUT_READ, _client_socket_handler, gb);
	}

	/* Check if the stream for the conversation has been started */
	if (bb->conversation->stream_started == FALSE)
	{
		/* Start the stream */
		if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1)
		{
				gaim_debug_error("bonjour", "Unable to start a conversation\n");
				gaim_debug_warning("bonjour", "send error: %s\n", strerror(errno));
				conv_message = g_strdup("Unable to send the message, the conversation couldn't be started.");
				conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, bb->name, data->account);
				gaim_conversation_write(conversation, NULL, conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
				close(bb->conversation->socket);
				gaim_input_remove(bb->conversation->watcher_id);

				/* Free all the data related to the conversation */
				g_free(bb->conversation->buddy_name);
				g_free(bb->conversation);
				bb->conversation = NULL;
				return 0;
		}

		bb->conversation->stream_started = TRUE;
	}

	/* Send the message */
	if (_send_data(bb->conversation->socket, message) == -1)
		return -10000;

	return 1;
}

void
bonjour_jabber_close_conversation(BonjourJabber *data, GaimBuddy *gb)
{
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;

	if (bb->conversation != NULL)
	{
		/* Send the end of the stream to the other end of the conversation */
		send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);

		/* Close the socket and remove the watcher */
		close(bb->conversation->socket);
		gaim_input_remove(bb->conversation->watcher_id);

		/* Free all the data related to the conversation */
		g_free(bb->conversation->buddy_name);
		g_free(bb->conversation);
		bb->conversation = NULL;
	}
}

void
bonjour_jabber_stop(BonjourJabber *data)
{
	GaimBuddy *gb = NULL;
	BonjourBuddy *bb = NULL;
	GSList *buddies;
	GSList *l;

	/* Close the server socket and remove all the watcher */
	close(data->socket);
	gaim_input_remove(data->watcher_id);

	/* Close all the sockets and remove all the watchers after sending end streams */
	if (data->account->gc != NULL)
	{
		buddies = gaim_find_buddies(data->account, data->account->username);
		for (l = buddies; l; l = l->next)
		{
			gb = (GaimBuddy*)l->data;
			bb = (BonjourBuddy*)gb->proto_data;
			if (bb->conversation != NULL)
			{
				send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);
				close(bb->conversation->socket);
				gaim_input_remove(bb->conversation->watcher_id);
			}
		}
		g_slist_free(buddies);
	}
}