view src/protocols/jabber/presence.c @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents e4e47871c373
children 41cf9be29754
line wrap: on
line source

/*
 * gaim - Jabber Protocol Plugin
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "cipher.h"
#include "debug.h"
#include "notify.h"
#include "request.h"
#include "server.h"
#include "status.h"
#include "util.h"

#include "buddy.h"
#include "chat.h"
#include "presence.h"
#include "iq.h"
#include "jutil.h"
#include "xmlnode.h"


static void chats_send_presence_foreach(gpointer key, gpointer val,
		gpointer user_data)
{
	JabberChat *chat = val;
	xmlnode *presence = user_data;
	char *chat_full_jid;

	if(!chat->conv)
		return;

	chat_full_jid = g_strdup_printf("%s@%s/%s", chat->room, chat->server,
			chat->handle);

	xmlnode_set_attrib(presence, "to", chat_full_jid);
	jabber_send(chat->js, presence);
	g_free(chat_full_jid);
}

void jabber_presence_fake_to_self(JabberStream *js, const GaimStatus *gstatus) {
	char *my_base_jid;

	if(!js->user)
		return;

	my_base_jid = g_strdup_printf("%s@%s", js->user->node, js->user->domain);
	if(gaim_find_buddy(js->gc->account, my_base_jid)) {
		JabberBuddy *jb;
		JabberBuddyResource *jbr;
		if((jb = jabber_buddy_find(js, my_base_jid, TRUE))) {
			JabberBuddyState state;
			const char *msg;
			int priority;

			gaim_status_to_jabber(gstatus, &state, &msg, &priority);

			if (state == JABBER_BUDDY_STATE_UNAVAILABLE || state == JABBER_BUDDY_STATE_UNKNOWN) {
				jabber_buddy_remove_resource(jb, js->user->resource);
			} else {
				jabber_buddy_track_resource(jb, js->user->resource, priority, state, msg);
			}
			if((jbr = jabber_buddy_find_resource(jb, NULL))) {
				gaim_prpl_got_user_status(js->gc->account, my_base_jid, jabber_buddy_state_get_status_id(jbr->state), "priority", jbr->priority, jbr->status ? "message" : NULL, jbr->status, NULL);
			} else {
				gaim_prpl_got_user_status(js->gc->account, my_base_jid, "offline", msg ? "message" : NULL, msg, NULL);
			}
		}
	}
	g_free(my_base_jid);
}


void jabber_presence_send(GaimAccount *account, GaimStatus *status)
{
	GaimConnection *gc = NULL;
	JabberStream *js = NULL;
	gboolean disconnected;
	int primitive;
	xmlnode *presence, *x, *photo;
	char *stripped = NULL;
	const char *msg;
	JabberBuddyState state;
	int priority;

	if(!gaim_status_is_active(status))
		return;

	disconnected = gaim_account_is_disconnected(account);
	primitive = gaim_status_type_get_primitive(gaim_status_get_type(status));

	if(disconnected)
		return;

	gc = gaim_account_get_connection(account);
	js = gc->proto_data;

	gaim_status_to_jabber(status, &state, &msg, &priority);

	if(msg)
		gaim_markup_html_to_xhtml(msg, NULL, &stripped);

	presence = jabber_presence_create(state, stripped, priority);
	g_free(stripped);

	if(js->avatar_hash) {
		x = xmlnode_new_child(presence, "x");
		xmlnode_set_attrib(x, "xmlns", "vcard-temp:x:update");
		photo = xmlnode_new_child(x, "photo");
		xmlnode_insert_data(photo, js->avatar_hash, -1);
	}

	jabber_send(js, presence);

	g_hash_table_foreach(js->chats, chats_send_presence_foreach, presence);
	xmlnode_free(presence);

	jabber_presence_fake_to_self(js, status);
}

xmlnode *jabber_presence_create(JabberBuddyState state, const char *msg, int priority)
{
	xmlnode *show, *status, *presence, *pri;
	const char *show_string = NULL;


	presence = xmlnode_new("presence");


	if(state == JABBER_BUDDY_STATE_UNAVAILABLE)
		xmlnode_set_attrib(presence, "type", "unavailable");
	else if(state != JABBER_BUDDY_STATE_ONLINE &&
			state != JABBER_BUDDY_STATE_UNKNOWN &&
			state != JABBER_BUDDY_STATE_ERROR)
		show_string = jabber_buddy_state_get_status_id(state);

	if(show_string) {
		show = xmlnode_new_child(presence, "show");
		xmlnode_insert_data(show, show_string, -1);
	}

	if(msg) {
		status = xmlnode_new_child(presence, "status");
		xmlnode_insert_data(status, msg, -1);
	}

	if(priority) {
		char *pstr = g_strdup_printf("%d", priority);
		pri = xmlnode_new_child(presence, "priority");
		xmlnode_insert_data(pri, pstr, -1);
		g_free(pstr);
	}

	return presence;
}

struct _jabber_add_permit {
	JabberStream *js;
	GaimConnection *gc;
	char *who;
};

static void authorize_add_cb(struct _jabber_add_permit *jap)
{
	if(g_list_find(gaim_connections_get_all(), jap->gc)) {
		GaimBuddy *buddy = NULL;

		jabber_presence_subscription_set(jap->gc->proto_data, jap->who,
				"subscribed");

		buddy = gaim_find_buddy(jap->gc->account, jap->who);

		if (buddy) {
			JabberBuddy *jb = NULL;

			jb = jabber_buddy_find(jap->js, jap->who, TRUE);

			if ((jb->subscription & JABBER_SUB_TO) == 0) {
				gaim_account_request_add(jap->gc->account,
				                         jap->who, NULL,
				                         NULL, NULL);
			} else {
				gaim_account_notify_added(jap->gc->account,
				                          jap->who, NULL,
				                          NULL, NULL);
			}
		} else {
			gaim_account_request_add(jap->gc->account, jap->who,
			                         NULL, NULL, NULL);
		}
	}

	g_free(jap->who);
	g_free(jap);
}

static void deny_add_cb(struct _jabber_add_permit *jap)
{
	if(g_list_find(gaim_connections_get_all(), jap->gc)) {
		jabber_presence_subscription_set(jap->gc->proto_data, jap->who,
				"unsubscribed");
	}

	g_free(jap->who);
	g_free(jap);
}

static void jabber_vcard_parse_avatar(JabberStream *js, xmlnode *packet, gpointer blah)
{
	JabberBuddy *jb = NULL;
	GaimBuddy *b = NULL;
	xmlnode *vcard, *photo, *binval;
	char *text;
	guchar *data;
	gsize size;
	const char *from = xmlnode_get_attrib(packet, "from");

	if(!from)
		return;

	jb = jabber_buddy_find(js, from, TRUE);

	js->pending_avatar_requests = g_slist_remove(js->pending_avatar_requests, jb);

	if((vcard = xmlnode_get_child(packet, "vCard")) ||
			(vcard = xmlnode_get_child_with_namespace(packet, "query", "vcard-temp"))) {
		if((photo = xmlnode_get_child(vcard, "PHOTO")) &&
				(( (binval = xmlnode_get_child(photo, "BINVAL")) &&
				(text = xmlnode_get_data(binval))) ||
				(text = xmlnode_get_data(photo)))) {
			data = gaim_base64_decode(text, &size);

			gaim_buddy_icons_set_for_user(js->gc->account, from, data, size);
			if((b = gaim_find_buddy(js->gc->account, from))) {
				unsigned char hashval[20];
				char hash[41], *p;
				int i;

				gaim_cipher_digest_region("sha1", (guchar *)data, size,
						sizeof(hashval), hashval, NULL);
				p = hash;
				for(i=0; i<20; i++, p+=2)
					snprintf(p, 3, "%02x", hashval[i]);
				gaim_blist_node_set_string((GaimBlistNode*)b, "avatar_hash", hash);
			}
			g_free(text);
		}
	}
}

void jabber_presence_parse(JabberStream *js, xmlnode *packet)
{
	const char *from = xmlnode_get_attrib(packet, "from");
	const char *type = xmlnode_get_attrib(packet, "type");
	const char *real_jid = NULL;
	const char *affiliation = NULL;
	const char *role = NULL;
	char *status = NULL;
	int priority = 0;
	JabberID *jid;
	JabberChat *chat;
	JabberBuddy *jb;
	JabberBuddyResource *jbr = NULL, *found_jbr = NULL;
	GaimConvChatBuddyFlags flags = GAIM_CBFLAGS_NONE;
	gboolean delayed = FALSE;
	GaimBuddy *b = NULL;
	char *buddy_name;
	JabberBuddyState state = JABBER_BUDDY_STATE_UNKNOWN;
	xmlnode *y;
	gboolean muc = FALSE;
	char *avatar_hash = NULL;


	if(!(jb = jabber_buddy_find(js, from, TRUE)))
		return;

	if(!(jid = jabber_id_new(from)))
		return;

	if(jb->error_msg) {
		g_free(jb->error_msg);
		jb->error_msg = NULL;
	}

	if(type && !strcmp(type, "error")) {
		char *msg = jabber_parse_error(js, packet);

		state = JABBER_BUDDY_STATE_ERROR;
		jb->error_msg = msg ? msg : g_strdup(_("Unknown Error in presence"));
	} else if(type && !strcmp(type, "subscribe")) {
		struct _jabber_add_permit *jap = g_new0(struct _jabber_add_permit, 1);
		char *msg;

		msg = g_strdup_printf(_("The user %s wants to add %s to his or "
								"her buddy list."),
							  from, gaim_account_get_username(js->gc->account));
		jap->gc = js->gc;
		jap->who = g_strdup(from);
		jap->js = js;

		gaim_request_action(js->gc, NULL, msg, NULL, GAIM_DEFAULT_ACTION_NONE,
				jap, 2,
				_("_Authorize"), G_CALLBACK(authorize_add_cb),
				_("_Deny"), G_CALLBACK(deny_add_cb));
		g_free(msg);
		jabber_id_free(jid);
		return;
	} else if(type && !strcmp(type, "subscribed")) {
		/* we've been allowed to see their presence, but we don't care */
		jabber_id_free(jid);
		return;
	} else if(type && !strcmp(type, "unsubscribe")) {
		/* XXX I'm not sure this is the right way to handle this, it
		 * might be better to add "unsubscribe" to the presence status
		 * if lower down, but I'm not sure. */
		/* they are unsubscribing from our presence, we don't care */
		/* Well, maybe just a little, we might want/need to start
		 * acknowledging this (and the others) at some point. */
		jabber_id_free(jid);
		return;
	} else {
		if((y = xmlnode_get_child(packet, "show"))) {
			char *show = xmlnode_get_data(y);
			state = jabber_buddy_status_id_get_state(show);
			g_free(show);
		} else {
			state = JABBER_BUDDY_STATE_ONLINE;
		}
	}


	for(y = packet->child; y; y = y->next) {
		if(y->type != XMLNODE_TYPE_TAG)
			continue;

		if(!strcmp(y->name, "status")) {
			g_free(status);
			status = xmlnode_get_data(y);
		} else if(!strcmp(y->name, "priority")) {
			char *p = xmlnode_get_data(y);
			if(p) {
				priority = atoi(p);
				g_free(p);
			}
		} else if(!strcmp(y->name, "x")) {
			const char *xmlns = xmlnode_get_attrib(y, "xmlns");
			if(xmlns && !strcmp(xmlns, "jabber:x:delay")) {
				/* XXX: compare the time.  jabber:x:delay can happen on presence packets that aren't really and truly delayed */
				delayed = TRUE;
			} else if(xmlns && !strcmp(xmlns, "http://jabber.org/protocol/muc#user")) {
				xmlnode *z;

				muc = TRUE;
				if((z = xmlnode_get_child(y, "status"))) {
					const char *code = xmlnode_get_attrib(z, "code");
					if(code && !strcmp(code, "201")) {
						chat = jabber_chat_find(js, jid->node, jid->domain);
						chat->config_dialog_type = GAIM_REQUEST_ACTION;
						chat->config_dialog_handle =
							gaim_request_action(js->gc, _("Create New Room"),
								_("Create New Room"),
								_("You are creating a new room.  Would you like to "
									"configure it, or accept the default settings?"),
								1, chat, 2, _("_Configure Room"),
								G_CALLBACK(jabber_chat_request_room_configure),
								_("_Accept Defaults"),
								G_CALLBACK(jabber_chat_create_instant_room));
					}
				}
				if((z = xmlnode_get_child(y, "item"))) {
					real_jid = xmlnode_get_attrib(z, "jid");
					affiliation = xmlnode_get_attrib(z, "affiliation");
					role = xmlnode_get_attrib(z, "role");
					if(affiliation != NULL && !strcmp(affiliation, "owner"))
						flags |= GAIM_CBFLAGS_FOUNDER;
					if (role != NULL) {
						if (!strcmp(role, "moderator"))
							flags |= GAIM_CBFLAGS_OP;
						else if (!strcmp(role, "participant"))
							flags |= GAIM_CBFLAGS_VOICE;
					}
				}
			} else if(xmlns && !strcmp(xmlns, "vcard-temp:x:update")) {
				xmlnode *photo = xmlnode_get_child(y, "photo");
				if(photo) {
					if(avatar_hash)
						g_free(avatar_hash);
					avatar_hash = xmlnode_get_data(photo);
				}
			}
		}
	}


	if(jid->node && (chat = jabber_chat_find(js, jid->node, jid->domain))) {
		static int i = 1;
		char *room_jid = g_strdup_printf("%s@%s", jid->node, jid->domain);

		if(state == JABBER_BUDDY_STATE_ERROR) {
			char *title, *msg = jabber_parse_error(js, packet);

			if(chat->conv) {
				title = g_strdup_printf(_("Error in chat %s"), from);
				serv_got_chat_left(js->gc, chat->id);
			} else {
				title = g_strdup_printf(_("Error joining chat %s"), from);
			}
			gaim_notify_error(js->gc, title, title, msg);
			g_free(title);
			g_free(msg);

			jabber_chat_destroy(chat);
			jabber_id_free(jid);
			g_free(status);
			g_free(room_jid);
			if(avatar_hash)
				g_free(avatar_hash);
			return;
		}


		if(type && !strcmp(type, "unavailable")) {
			gboolean nick_change = FALSE;

			/* If we haven't joined the chat yet, we don't care that someone
			 * left, or it was us leaving after we closed the chat */
			if(!chat->conv) {
				if(jid->resource && chat->handle && !strcmp(jid->resource, chat->handle))
					jabber_chat_destroy(chat);
				jabber_id_free(jid);
				g_free(status);
				g_free(room_jid);
				if(avatar_hash)
					g_free(avatar_hash);
				return;
			}

			jabber_buddy_remove_resource(jb, jid->resource);
			if(chat->muc) {
				xmlnode *x;
				for(x = xmlnode_get_child(packet, "x"); x; x = xmlnode_get_next_twin(x)) {
					const char *xmlns, *nick, *code;
					xmlnode *stat, *item;
					if(!(xmlns = xmlnode_get_attrib(x, "xmlns")) ||
							strcmp(xmlns, "http://jabber.org/protocol/muc#user"))
						continue;
					if(!(stat = xmlnode_get_child(x, "status")))
						continue;
					if(!(code = xmlnode_get_attrib(stat, "code")))
						continue;
					if(!strcmp(code, "301")) {
						/* XXX: we got banned */
					} else if(!strcmp(code, "303")) {
						if(!(item = xmlnode_get_child(x, "item")))
							continue;
						if(!(nick = xmlnode_get_attrib(item, "nick")))
							continue;
						nick_change = TRUE;
						if(!strcmp(jid->resource, chat->handle)) {
							g_free(chat->handle);
							chat->handle = g_strdup(nick);
						}
						gaim_conv_chat_rename_user(GAIM_CONV_CHAT(chat->conv), jid->resource, nick);
						jabber_chat_remove_handle(chat, jid->resource);
						break;
					} else if(!strcmp(code, "307")) {
						/* XXX: we got kicked */
					} else if(!strcmp(code, "321")) {
						/* XXX: removed due to an affiliation change */
					} else if(!strcmp(code, "322")) {
						/* XXX: removed because room is now members-only */
					} else if(!strcmp(code, "332")) {
						/* XXX: removed due to system shutdown */
					}
				}
			}
			if(!nick_change) {
				if(!g_utf8_collate(jid->resource, chat->handle)) {
					serv_got_chat_left(js->gc, chat->id);
					jabber_chat_destroy(chat);
				} else {
					gaim_conv_chat_remove_user(GAIM_CONV_CHAT(chat->conv), jid->resource,
							status);
					jabber_chat_remove_handle(chat, jid->resource);
				}
			}
		} else {
			if(!chat->conv) {
				chat->id = i++;
				chat->muc = muc;
				chat->conv = serv_got_joined_chat(js->gc, chat->id, room_jid);
				gaim_conv_chat_set_nick(GAIM_CONV_CHAT(chat->conv), chat->handle);

				jabber_chat_disco_traffic(chat);
			}

			jabber_buddy_track_resource(jb, jid->resource, priority, state,
					status);

			jabber_chat_track_handle(chat, jid->resource, real_jid, affiliation, role);

			if(!jabber_chat_find_buddy(chat->conv, jid->resource))
				gaim_conv_chat_add_user(GAIM_CONV_CHAT(chat->conv), jid->resource,
						real_jid, flags, !delayed);
			else
				gaim_conv_chat_user_set_flags(GAIM_CONV_CHAT(chat->conv), jid->resource,
						flags);
		}
		g_free(room_jid);
	} else {
		buddy_name = g_strdup_printf("%s%s%s", jid->node ? jid->node : "",
				jid->node ? "@" : "", jid->domain);
		if((b = gaim_find_buddy(js->gc->account, buddy_name)) == NULL) {
			jabber_id_free(jid);
			if(avatar_hash)
				g_free(avatar_hash);
			g_free(buddy_name);
			g_free(status);
			return;
		}

		if(avatar_hash) {
			const char *avatar_hash2 = gaim_blist_node_get_string((GaimBlistNode*)b, "avatar_hash");
			if(!avatar_hash2 || strcmp(avatar_hash, avatar_hash2)) {
				JabberIq *iq;
				xmlnode *vcard;

				/* XXX this is a crappy way of trying to prevent
				 * someone from spamming us with presence packets
				 * and causing us to DoS ourselves...what we really
				 * need is a queue system that can throttle itself,
				 * but i'm too tired to write that right now */
				if(!g_slist_find(js->pending_avatar_requests, jb)) {

					js->pending_avatar_requests = g_slist_prepend(js->pending_avatar_requests, jb);

					iq = jabber_iq_new(js, JABBER_IQ_GET);
					xmlnode_set_attrib(iq->node, "to", buddy_name);
					vcard = xmlnode_new_child(iq->node, "vCard");
					xmlnode_set_attrib(vcard, "xmlns", "vcard-temp");

					jabber_iq_set_callback(iq, jabber_vcard_parse_avatar, NULL);
					jabber_iq_send(iq);
				}
			}
		}

		if(state == JABBER_BUDDY_STATE_ERROR ||
				(type && (!strcmp(type, "unavailable") ||
						  !strcmp(type, "unsubscribed")))) {
			GaimConversation *conv;

			jabber_buddy_remove_resource(jb, jid->resource);
			if((conv = jabber_find_unnormalized_conv(from, js->gc->account)))
				gaim_conversation_set_name(conv, buddy_name);

		} else {
			jbr = jabber_buddy_track_resource(jb, jid->resource, priority,
					state, status);
		}

		if((found_jbr = jabber_buddy_find_resource(jb, NULL))) {
			if(!jbr || jbr == found_jbr) {
				gaim_prpl_got_user_status(js->gc->account, buddy_name, jabber_buddy_state_get_status_id(state), "priority", found_jbr->priority, found_jbr->status ? "message" : NULL, found_jbr->status, NULL);
			}
		} else {
			gaim_prpl_got_user_status(js->gc->account, buddy_name, "offline", status ? "message" : NULL, status, NULL);
		}
		g_free(buddy_name);
	}
	g_free(status);
	jabber_id_free(jid);
	if(avatar_hash)
		g_free(avatar_hash);
}

void jabber_presence_subscription_set(JabberStream *js, const char *who, const char *type)
{
	xmlnode *presence = xmlnode_new("presence");

	xmlnode_set_attrib(presence, "to", who);
	xmlnode_set_attrib(presence, "type", type);

	jabber_send(js, presence);
	xmlnode_free(presence);
}

void gaim_status_to_jabber(const GaimStatus *status, JabberBuddyState *state, const char **msg, int *priority)
{
	const char *status_id = NULL;

	*state = JABBER_BUDDY_STATE_UNKNOWN;
	*msg = NULL;
	*priority = 0;

	if(!status) {
		*state = JABBER_BUDDY_STATE_UNAVAILABLE;
	} else {
		if(state) {
			status_id = gaim_status_get_id(status);
			*state = jabber_buddy_status_id_get_state(status_id);
		}

		if(msg)
			*msg = gaim_status_get_attr_string(status, "message");

		/* if the message is blank, then there really isn't a message */
		if(*msg && !**msg)
			*msg = NULL;

		if(priority)
			*priority = gaim_status_get_attr_int(status, "priority");
	}

}