view src/protocols/msn/user.h @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents 92d4a25fd33c
children 852b32710df0
line wrap: on
line source

/**
 * @file user.h User functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_USER_H_
#define _MSN_USER_H_

typedef struct _MsnUser  MsnUser;

#include "session.h"
#include "object.h"

#include "userlist.h"

/**
 * A user.
 */
struct _MsnUser
{
#if 0
	MsnSession *session;    /**< The MSN session.               */
#endif
	MsnUserList *userlist;

	char *passport;         /**< The passport account.          */
	char *store_name;       /**< The name stored in the server. */
	char *friendly_name;    /**< The friendly name.             */

	const char *status;     /**< The state of the user.         */
	gboolean idle;          /**< The idle state of the user.    */

	struct
	{
		char *home;         /**< Home phone number.             */
		char *work;         /**< Work phone number.             */
		char *mobile;       /**< Mobile phone number.           */

	} phone;

	gboolean authorized;    /**< Authorized to add this user.   */
	gboolean mobile;        /**< Signed up with MSN Mobile.     */

	GList *group_ids;       /**< The group IDs.                 */

	MsnObject *msnobj;      /**< The user's MSN Object.         */

	GHashTable *clientcaps; /**< The client's capabilities.     */

	int list_op;
};

/**************************************************************************/
/** @name User API                                                        */
/**************************************************************************/
/*@{*/

/**
 * Creates a new user structure.
 *
 * @param session      The MSN session.
 * @param passport     The initial passport.
 * @param stored_name  The initial stored name.
 *
 * @return A new user structure.
 */
MsnUser *msn_user_new(MsnUserList *userlist, const char *passport,
					  const char *store_name);

/**
 * Destroys a user structure.
 *
 * @param user The user to destroy.
 */
void msn_user_destroy(MsnUser *user);


/**
 * Updates the user.
 *
 * Communicates with the core to update the ui, etc.
 *
 * @param user The user to update.
 */
void msn_user_update(MsnUser *user);

/**
 * Sets the new state of user.
 *
 * @param user The user.
 * @param state The state string.
 */
void msn_user_set_state(MsnUser *user, const char *state);

/**
 * Sets the passport account for a user.
 *
 * @param user     The user.
 * @param passport The passport account.
 */
void msn_user_set_passport(MsnUser *user, const char *passport);

/**
 * Sets the friendly name for a user.
 *
 * @param user The user.
 * @param name The friendly name.
 */
void msn_user_set_friendly_name(MsnUser *user, const char *name);

/**
 * Sets the store name for a user.
 *
 * @param user The user.
 * @param name The store name.
 */
void msn_user_set_store_name(MsnUser *user, const char *name);

/**
 * Sets the buddy icon for a local user.
 *
 * @param user     The user.
 * @param filename The path to the buddy icon.
 */
void msn_user_set_buddy_icon(MsnUser *user, const char *filename);

/**
 * Sets the group ID list for a user.
 *
 * @param user The user.
 * @param ids  The group ID list.
 */
void msn_user_set_group_ids(MsnUser *user, GList *ids);

/**
 * Adds the group ID for a user.
 *
 * @param user The user.
 * @param id   The group ID.
 */
void msn_user_add_group_id(MsnUser *user, int id);

/**
 * Removes the group ID from a user.
 *
 * @param user The user.
 * @param id   The group ID.
 */
void msn_user_remove_group_id(MsnUser *user, int id);

/**
 * Sets the home phone number for a user.
 *
 * @param user   The user.
 * @param number The home phone number.
 */
void msn_user_set_home_phone(MsnUser *user, const char *number);

/**
 * Sets the work phone number for a user.
 *
 * @param user   The user.
 * @param number The work phone number.
 */
void msn_user_set_work_phone(MsnUser *user, const char *number);

/**
 * Sets the mobile phone number for a user.
 *
 * @param user   The user.
 * @param number The mobile phone number.
 */
void msn_user_set_mobile_phone(MsnUser *user, const char *number);

/**
 * Sets the MSNObject for a user.
 *
 * @param user The user.
 * @param obj  The MSNObject.
 */
void msn_user_set_object(MsnUser *user, MsnObject *obj);

/**
 * Sets the client information for a user.
 *
 * @param user The user.
 * @param info The client information.
 */
void msn_user_set_client_caps(MsnUser *user, GHashTable *info);


/**
 * Returns the passport account for a user.
 *
 * @param user The user.
 *
 * @return The passport account.
 */
const char *msn_user_get_passport(const MsnUser *user);

/**
 * Returns the friendly name for a user.
 *
 * @param user The user.
 *
 * @return The friendly name.
 */
const char *msn_user_get_friendly_name(const MsnUser *user);

/**
 * Returns the store name for a user.
 *
 * @param user The user.
 *
 * @return The store name.
 */
const char *msn_user_get_store_name(const MsnUser *user);

/**
 * Returns the home phone number for a user.
 *
 * @param user The user.
 *
 * @return The user's home phone number.
 */
const char *msn_user_get_home_phone(const MsnUser *user);

/**
 * Returns the work phone number for a user.
 *
 * @param user The user.
 *
 * @return The user's work phone number.
 */
const char *msn_user_get_work_phone(const MsnUser *user);

/**
 * Returns the mobile phone number for a user.
 *
 * @param user The user.
 *
 * @return The user's mobile phone number.
 */
const char *msn_user_get_mobile_phone(const MsnUser *user);

/**
 * Returns the MSNObject for a user.
 *
 * @param user The user.
 *
 * @return The MSNObject.
 */
MsnObject *msn_user_get_object(const MsnUser *user);

/**
 * Returns the client information for a user.
 *
 * @param user The user.
 *
 * @return The client information.
 */
GHashTable *msn_user_get_client_caps(const MsnUser *user);

/*@}*/

#endif /* _MSN_USER_H_ */