Mercurial > pidgin
view src/protocols/msn/user.h @ 12645:fc28451f5d96
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 23 Dec 2005 19:26:04 +0000 |
parents | 92d4a25fd33c |
children | 852b32710df0 |
line wrap: on
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/** * @file user.h User functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MSN_USER_H_ #define _MSN_USER_H_ typedef struct _MsnUser MsnUser; #include "session.h" #include "object.h" #include "userlist.h" /** * A user. */ struct _MsnUser { #if 0 MsnSession *session; /**< The MSN session. */ #endif MsnUserList *userlist; char *passport; /**< The passport account. */ char *store_name; /**< The name stored in the server. */ char *friendly_name; /**< The friendly name. */ const char *status; /**< The state of the user. */ gboolean idle; /**< The idle state of the user. */ struct { char *home; /**< Home phone number. */ char *work; /**< Work phone number. */ char *mobile; /**< Mobile phone number. */ } phone; gboolean authorized; /**< Authorized to add this user. */ gboolean mobile; /**< Signed up with MSN Mobile. */ GList *group_ids; /**< The group IDs. */ MsnObject *msnobj; /**< The user's MSN Object. */ GHashTable *clientcaps; /**< The client's capabilities. */ int list_op; }; /**************************************************************************/ /** @name User API */ /**************************************************************************/ /*@{*/ /** * Creates a new user structure. * * @param session The MSN session. * @param passport The initial passport. * @param stored_name The initial stored name. * * @return A new user structure. */ MsnUser *msn_user_new(MsnUserList *userlist, const char *passport, const char *store_name); /** * Destroys a user structure. * * @param user The user to destroy. */ void msn_user_destroy(MsnUser *user); /** * Updates the user. * * Communicates with the core to update the ui, etc. * * @param user The user to update. */ void msn_user_update(MsnUser *user); /** * Sets the new state of user. * * @param user The user. * @param state The state string. */ void msn_user_set_state(MsnUser *user, const char *state); /** * Sets the passport account for a user. * * @param user The user. * @param passport The passport account. */ void msn_user_set_passport(MsnUser *user, const char *passport); /** * Sets the friendly name for a user. * * @param user The user. * @param name The friendly name. */ void msn_user_set_friendly_name(MsnUser *user, const char *name); /** * Sets the store name for a user. * * @param user The user. * @param name The store name. */ void msn_user_set_store_name(MsnUser *user, const char *name); /** * Sets the buddy icon for a local user. * * @param user The user. * @param filename The path to the buddy icon. */ void msn_user_set_buddy_icon(MsnUser *user, const char *filename); /** * Sets the group ID list for a user. * * @param user The user. * @param ids The group ID list. */ void msn_user_set_group_ids(MsnUser *user, GList *ids); /** * Adds the group ID for a user. * * @param user The user. * @param id The group ID. */ void msn_user_add_group_id(MsnUser *user, int id); /** * Removes the group ID from a user. * * @param user The user. * @param id The group ID. */ void msn_user_remove_group_id(MsnUser *user, int id); /** * Sets the home phone number for a user. * * @param user The user. * @param number The home phone number. */ void msn_user_set_home_phone(MsnUser *user, const char *number); /** * Sets the work phone number for a user. * * @param user The user. * @param number The work phone number. */ void msn_user_set_work_phone(MsnUser *user, const char *number); /** * Sets the mobile phone number for a user. * * @param user The user. * @param number The mobile phone number. */ void msn_user_set_mobile_phone(MsnUser *user, const char *number); /** * Sets the MSNObject for a user. * * @param user The user. * @param obj The MSNObject. */ void msn_user_set_object(MsnUser *user, MsnObject *obj); /** * Sets the client information for a user. * * @param user The user. * @param info The client information. */ void msn_user_set_client_caps(MsnUser *user, GHashTable *info); /** * Returns the passport account for a user. * * @param user The user. * * @return The passport account. */ const char *msn_user_get_passport(const MsnUser *user); /** * Returns the friendly name for a user. * * @param user The user. * * @return The friendly name. */ const char *msn_user_get_friendly_name(const MsnUser *user); /** * Returns the store name for a user. * * @param user The user. * * @return The store name. */ const char *msn_user_get_store_name(const MsnUser *user); /** * Returns the home phone number for a user. * * @param user The user. * * @return The user's home phone number. */ const char *msn_user_get_home_phone(const MsnUser *user); /** * Returns the work phone number for a user. * * @param user The user. * * @return The user's work phone number. */ const char *msn_user_get_work_phone(const MsnUser *user); /** * Returns the mobile phone number for a user. * * @param user The user. * * @return The user's mobile phone number. */ const char *msn_user_get_mobile_phone(const MsnUser *user); /** * Returns the MSNObject for a user. * * @param user The user. * * @return The MSNObject. */ MsnObject *msn_user_get_object(const MsnUser *user); /** * Returns the client information for a user. * * @param user The user. * * @return The client information. */ GHashTable *msn_user_get_client_caps(const MsnUser *user); /*@}*/ #endif /* _MSN_USER_H_ */