view src/protocols/oscar/conn.c @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents 68880c90a652
children f2431a7e33aa
line wrap: on
line source

/**
 * Low-level connection handling.
 *
 * Does all this gloriously nifty connection handling stuff...
 *
 */

#define FAIM_INTERNAL
#define FAIM_NEED_CONN_INTERNAL
#include <aim.h> 

/* This is defined in aim.h, but only when !FAIM_INTERNAL, since the rest of
 * the library is not allowed to call it. */
faim_export void aim_conn_kill(aim_session_t *sess, aim_conn_t **deadconn);

#ifndef _WIN32
#include <netdb.h>
#include <sys/socket.h>
#include <netinet/in.h>
#endif

#ifdef _WIN32
#include "win32dep.h"
#endif

/**
 * In OSCAR, every connection has a set of SNAC groups associated
 * with it.  These are the groups that you can send over this connection
 * without being guaranteed a "Not supported" SNAC error.  
 *
 * The grand theory of things says that these associations transcend 
 * what libfaim calls "connection types" (conn->type).  You can probably
 * see the elegance here, but since I want to revel in it for a bit, you 
 * get to hear it all spelled out.
 *
 * So let us say that you have your core BOS connection running.  One
 * of your modules has just given you a SNAC of the group 0x0004 to send
 * you.  Maybe an IM destined for some twit in Greenland.  So you start
 * at the top of your connection list, looking for a connection that 
 * claims to support group 0x0004.  You find one.  Why, that neat BOS
 * connection of yours can do that.  So you send it on its way.
 *
 * Now, say, that fellow from Greenland has friends and they all want to
 * meet up with you in a lame chat room.  This has landed you a SNAC
 * in the family 0x000e and you have to admit you're a bit lost.  You've
 * searched your connection list for someone who wants to make your life
 * easy and deliver this SNAC for you, but there isn't one there.
 *
 * Here comes the good bit.  Without even letting anyone know, particularly
 * the module that decided to send this SNAC, and definitely not that twit
 * in Greenland, you send out a service request.  In this request, you have
 * marked the need for a connection supporting group 0x000e.  A few seconds
 * later, you receive a service redirect with an IP address and a cookie in
 * it.  Great, you say.  Now I have something to do.  Off you go, making
 * that connection.  One of the first things you get from this new server
 * is a message saying that indeed it does support the group you were looking
 * for.  So you continue and send rate confirmation and all that.  
 * 
 * Then you remember you had that SNAC to send, and now you have a means to
 * do it, and you do, and everyone is happy.  Except the Greenlander, who is
 * still stuck in the bitter cold.
 *
 * Oh, and this is useful for building the Migration SNACs, too.  In the
 * future, this may help convince me to implement rate limit mitigation
 * for real.  We'll see.
 *
 * Just to make me look better, I'll say that I've known about this great
 * scheme for quite some time now.  But I still haven't convinced myself
 * to make libfaim work that way.  It would take a fair amount of effort,
 * and probably some client API changes as well.  (Whenever I don't want
 * to do something, I just say it would change the client API.  Then I 
 * instantly have a couple of supporters of not doing it.)
 *
 * Generally, addgroup is only called by the internal handling of the
 * server ready SNAC.  So if you want to do something before that, you'll
 * have to be more creative.  That is done rather early, though, so I don't
 * think you have to worry about it.  Unless you're me.  I care deeply
 * about such inane things.
 *
 */
faim_internal void aim_conn_addgroup(aim_conn_t *conn, fu16_t group)
{
	aim_conn_inside_t *ins = (aim_conn_inside_t *)conn->inside;
	struct snacgroup *sg;

	if (!(sg = malloc(sizeof(struct snacgroup))))
		return;

	gaim_debug_misc("oscar", "adding group 0x%04x\n", group);
	sg->group = group;

	sg->next = ins->groups;
	ins->groups = sg;

	return;
}

faim_export aim_conn_t *aim_conn_findbygroup(aim_session_t *sess, fu16_t group)
{
	aim_conn_t *cur;

	for (cur = sess->connlist; cur; cur = cur->next) {
		aim_conn_inside_t *ins = (aim_conn_inside_t *)cur->inside;
		struct snacgroup *sg;

		for (sg = ins->groups; sg; sg = sg->next) {
			if (sg->group == group)
				return cur;
		}
	}

	return NULL;
}

static void connkill_snacgroups(struct snacgroup **head)
{
	struct snacgroup *sg;

	for (sg = *head; sg; ) {
		struct snacgroup *tmp;

		tmp = sg->next;
		free(sg);
		sg = tmp;
	}

	*head = NULL;

	return;
}

static void connkill_rates(struct rateclass **head)
{
	struct rateclass *rc;

	for (rc = *head; rc; ) {
		struct rateclass *tmp;
		struct snacpair *sp;

		tmp = rc->next;

		for (sp = rc->members; sp; ) {
			struct snacpair *tmpsp;

			tmpsp = sp->next;
			free(sp);
			sp = tmpsp;
		}
		free(rc);

		rc = tmp;
	}

	*head = NULL;

	return;
}

static void connkill_real(aim_session_t *sess, aim_conn_t **deadconn)
{

	aim_rxqueue_cleanbyconn(sess, *deadconn);
	aim_tx_cleanqueue(sess, *deadconn);

	if ((*deadconn)->fd != -1)
		aim_conn_close(*deadconn);

	/*
	 * This will free ->internal if it necessary...
	 */
	if ((*deadconn)->type == AIM_CONN_TYPE_CHAT)
		aim_conn_kill_chat(sess, *deadconn);

	if ((*deadconn)->inside) {
		aim_conn_inside_t *inside = (aim_conn_inside_t *)(*deadconn)->inside;

		connkill_snacgroups(&inside->groups);
		connkill_rates(&inside->rates);

		free(inside);
	}

	free(*deadconn);
	*deadconn = NULL;

	return;
}

/**
 * This sends an empty channel 4 SNAC.  This is sent to signify
 * that we're logging off.  This shouldn't really be necessary--
 * usually the AIM server will detect that the TCP connection has
 * been destroyed.
 */
static int
aim_flap_close(aim_session_t *sess, aim_conn_t *conn)
{
	aim_frame_t *fr;

	if (!sess || !conn)
		return -EINVAL;

	if (!(fr = aim_tx_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x04, 0)))
		return -ENOMEM;

	aim_tx_enqueue(sess, fr);

	return 0;
}

/**
 * Clears out the connection list, killing remaining connections.
 *
 * @param sess Session to be cleared.
 */
static void aim_connrst(aim_session_t *sess)
{

	if (sess->connlist) {
		aim_conn_t *cur = sess->connlist, *tmp;

		/* Attempt to send the log-off packet */
		if (cur->type == AIM_CONN_TYPE_BOS)
			aim_flap_close(sess, cur);

		while (cur) {
			tmp = cur->next;
			aim_conn_close(cur);
			connkill_real(sess, &cur);
			cur = tmp;
		}
	}

	sess->connlist = NULL;

	return;
}

/**
 * Initializes and/or resets a connection structure to the default values.
 *
 * @param deadconn Connection to be reset.
 */
static void aim_conn_init(aim_conn_t *deadconn)
{

	if (!deadconn)
		return;

	deadconn->fd = -1;
	deadconn->subtype = -1;
	deadconn->type = -1;
	deadconn->seqnum = 0;
	deadconn->lastactivity = 0;
	deadconn->forcedlatency = 0;
	deadconn->handlerlist = NULL;
	deadconn->priv = NULL;
	memset(deadconn->inside, 0, sizeof(aim_conn_inside_t));

	return;
}

/**
 * Allocate a new empty connection structure.
 *
 * @param sess Session
 * @return Returns the new connection structure.
 */
static aim_conn_t *aim_conn_getnext(aim_session_t *sess)
{
	aim_conn_t *newconn;

	if (!(newconn = malloc(sizeof(aim_conn_t))))
		return NULL;
	memset(newconn, 0, sizeof(aim_conn_t));

	if (!(newconn->inside = malloc(sizeof(aim_conn_inside_t)))) {
		free(newconn);
		return NULL;
	}
	memset(newconn->inside, 0, sizeof(aim_conn_inside_t));

	aim_conn_init(newconn);

	newconn->next = sess->connlist;
	sess->connlist = newconn;

	return newconn;
}

/**
 * Close, clear, and free a connection structure. Should never be
 * called from within libfaim.
 *
 * @param sess Session for the connection.
 * @param deadconn Connection to be freed.
 */
faim_export void aim_conn_kill(aim_session_t *sess, aim_conn_t **deadconn)
{
	aim_conn_t *cur, **prev;

	if (!deadconn || !*deadconn)
		return;

	for (prev = &sess->connlist; (cur = *prev); ) {
		if (cur == *deadconn) {
			*prev = cur->next;
			break;
		}
		prev = &cur->next;
	}

	if (!cur)
		return; /* oops */

	connkill_real(sess, &cur);

	return;
}

/**
 * Close (but not free) a connection.
 *
 * This leaves everything untouched except for clearing the 
 * handler list and setting the fd to -1 (used to recognize
 * dead connections).  It will also remove cookies if necessary.
 *
 * Why only if fd >= 3?  Seems rather implementation specific...
 * fd's do not have to be distributed in a particular order, do they?
 *
 * @param deadconn The connection to close.
 */
faim_export void aim_conn_close(aim_conn_t *deadconn)
{
	aim_rxcallback_t userfunc;

	if (deadconn->fd >= 0)
		close(deadconn->fd);

	deadconn->fd = -1;

	if ((userfunc = aim_callhandler(deadconn->sessv, deadconn, AIM_CB_FAM_SPECIAL, AIM_CB_SPECIAL_CONNDEAD)))
		userfunc(deadconn->sessv, NULL, deadconn);

	if (deadconn->handlerlist)
		aim_clearhandlers(deadconn);

	return;
}

/**
 * Locates a connection of the specified type in the 
 * specified session.
 *
 * XXX - Except for rendezvous, all uses of this should be removed and
 * aim_conn_findbygroup() should be used instead.
 *
 * @param sess The session to search.
 * @param type The type of connection to look for.
 * @return Returns the first connection found of the given target type,
 *         or NULL if none could be found.
 */
faim_export aim_conn_t *aim_getconn_type(aim_session_t *sess, int type)
{
	aim_conn_t *cur;

	for (cur = sess->connlist; cur; cur = cur->next) {
		if ((cur->type == type) &&
				!(cur->status & AIM_CONN_STATUS_INPROGRESS))
			break;
	}

	return cur;
}

faim_export aim_conn_t *aim_getconn_type_all(aim_session_t *sess, int type)
{
	aim_conn_t *cur;

	for (cur = sess->connlist; cur; cur = cur->next) {
		if (cur->type == type)
			break;
	}

	return cur;
}

/* If you pass -1 for the fd, you'll get what you ask for.  Gibberish. */
faim_export aim_conn_t *aim_getconn_fd(aim_session_t *sess, int fd)
{
	aim_conn_t *cur;

	for (cur = sess->connlist; cur; cur = cur->next) {
		if (cur->fd == fd)
			break;
	}

	return cur;
}

/**
 * Clone an aim_conn_t.
 *
 * A new connection is allocated, and the values are filled in
 * appropriately. Note that this function sets the new connnection's
 * ->priv pointer to be equal to that of its parent: only the pointer
 * is copied, not the data it points to.
 *
 * @param sess The session containing this connection.
 * @param src The connection to clone.
 * @return Returns a pointer to the new aim_conn_t, or %NULL on error.
 */
faim_internal aim_conn_t *aim_cloneconn(aim_session_t *sess, aim_conn_t *src)
{
	aim_conn_t *conn;

	if (!(conn = aim_conn_getnext(sess)))
		return NULL;

	conn->fd = src->fd;
	conn->type = src->type;
	conn->subtype = src->subtype;
	conn->seqnum = src->seqnum;
	conn->priv = src->priv;
	conn->internal = src->internal;
	conn->lastactivity = src->lastactivity;
	conn->forcedlatency = src->forcedlatency;
	conn->sessv = src->sessv;
	aim_clonehandlers(sess, conn, src);

	if (src->inside) {
		/*
		 * XXX should clone this section as well, but since currently
		 * this function only gets called for some of that rendezvous
		 * crap, and not on SNAC connections, its probably okay for
		 * now. 
		 *
		 */
	}

	return conn;
}

/**
 * Opens a new connection to the specified dest host of specified
 * type, using the proxy settings if available.  If @host is %NULL,
 * the connection is allocated and returned, but no connection
 * is made.
 *
 * FIXME: Return errors in a more sane way.
 *
 * @param sess Session to create connection in
 * @param type Type of connection to create
 */
faim_export aim_conn_t *aim_newconn(aim_session_t *sess, int type)
{
	aim_conn_t *conn;

	if (!(conn = aim_conn_getnext(sess)))
		return NULL;

	conn->sessv = (void *)sess;
	conn->type = type;

	conn->fd = -1;
	conn->status = 0;
	return conn;
}

/**
 * Searches @sess for the passed connection.
 *
 * @param sess Session in which to look.
 * @param conn Connection to look for.
 * @return Returns 1 if the passed connection is present, zero otherwise.
 */
faim_export int aim_conn_in_sess(aim_session_t *sess, aim_conn_t *conn)
{
	aim_conn_t *cur;

	for (cur = sess->connlist; cur; cur = cur->next) {
		if (cur == conn)
			return 1;
	}

	return 0;
}

/**
 * Set a forced latency value for connection.  Basically causes
 * @newval seconds to be spent between transmits on a connection.
 *
 * This is my lame attempt at overcoming not understanding the rate
 * limiting.
 *
 * XXX: This should really be replaced with something that scales and
 * backs off like the real rate limiting does.
 *
 * @param conn Conn to set latency for.
 * @param newval Number of seconds to force between transmits.
 * @return Returns -1 if the connection does not exist, zero otherwise.
 */
faim_export int aim_conn_setlatency(aim_conn_t *conn, int newval)
{

	if (!conn)
		return -1;

	conn->forcedlatency = newval;
	conn->lastactivity = 0; /* reset this just to make sure */

	return 0;
}

/**
 * Initializes a session structure by setting the initial values
 * stuff in the aim_session_t struct.
 *
 * @param sess Session to initialize.
 * @param nonblocking Set to true if you want connections to be non-blocking.
 */
faim_export void aim_session_init(aim_session_t *sess, fu8_t nonblocking)
{

	if (!sess)
		return;

	memset(sess, 0, sizeof(aim_session_t));
	aim_connrst(sess);
	sess->queue_outgoing = NULL;
	sess->queue_incoming = NULL;
	aim_initsnachash(sess);
	sess->msgcookies = NULL;
	sess->nonblocking = nonblocking;
	sess->modlistv = NULL;
	sess->snacid_next = 0x00000001;

	sess->locate.userinfo = NULL;
	sess->locate.torequest = NULL;
	sess->locate.requested = NULL;
	sess->locate.waiting_for_response = FALSE;
	sess->ssi.received_data = 0;
	sess->ssi.numitems = 0;
	sess->ssi.official = NULL;
	sess->ssi.local = NULL;
	sess->ssi.pending = NULL;
	sess->ssi.timestamp = (time_t)0;
	sess->ssi.waiting_for_ack = 0;
	sess->icq_info = NULL;
	sess->authinfo = NULL;
	sess->emailinfo = NULL;
	sess->oft_info = NULL;

	/*
	 * This must always be set.  Default to the queue-based
	 * version for back-compatibility.  
	 */
	aim_tx_setenqueue(sess, AIM_TX_QUEUED, NULL);

	/*
	 * Register all the modules for this session...
	 */
	aim__registermodule(sess, misc_modfirst); /* load the catch-all first */
	aim__registermodule(sess, service_modfirst);
	aim__registermodule(sess, locate_modfirst);
	aim__registermodule(sess, buddylist_modfirst);
	aim__registermodule(sess, msg_modfirst);
	aim__registermodule(sess, adverts_modfirst);
	aim__registermodule(sess, invite_modfirst);
	aim__registermodule(sess, admin_modfirst);
	aim__registermodule(sess, popups_modfirst);
	aim__registermodule(sess, bos_modfirst);
	aim__registermodule(sess, search_modfirst);
	aim__registermodule(sess, stats_modfirst);
	aim__registermodule(sess, translate_modfirst);
	aim__registermodule(sess, chatnav_modfirst);
	aim__registermodule(sess, chat_modfirst);
	aim__registermodule(sess, odir_modfirst);
	aim__registermodule(sess, bart_modfirst);
	/* missing 0x11 - 0x12 */
	aim__registermodule(sess, ssi_modfirst);
	/* missing 0x14 */
	aim__registermodule(sess, icq_modfirst); /* XXX - Make sure this isn't sent for AIM */
	/* missing 0x16 */
	aim__registermodule(sess, auth_modfirst);
	aim__registermodule(sess, email_modfirst);

	return;
}

/**
 * Logoff and deallocate a session.
 *
 * @param sess Session to kill
 */
faim_export void aim_session_kill(aim_session_t *sess)
{
	aim_cleansnacs(sess, -1);

	aim_logoff(sess);

	aim__shutdownmodules(sess);

	return;
}

/**
 * Determine if a connection is connecting.
 *
 * @param conn Connection to examine.
 * @return Returns nonzero if the connection is in the process of
 *         connecting (or if it just completed and
 *         aim_conn_completeconnect() has yet to be called on it).
 */
faim_export int aim_conn_isconnecting(aim_conn_t *conn)
{

	if (!conn)
		return 0;

	return !!(conn->status & AIM_CONN_STATUS_INPROGRESS);
}

/*
 * XXX this is nearly as ugly as proxyconnect().
 */
faim_export int aim_conn_completeconnect(aim_session_t *sess, aim_conn_t *conn)
{
	aim_rxcallback_t userfunc;

	if (!conn || (conn->fd == -1))
		return -1;

	if (!(conn->status & AIM_CONN_STATUS_INPROGRESS))
		return -1;

	fcntl(conn->fd, F_SETFL, 0);

	conn->status &= ~AIM_CONN_STATUS_INPROGRESS;

	if ((userfunc = aim_callhandler(sess, conn, AIM_CB_FAM_SPECIAL, AIM_CB_SPECIAL_CONNCOMPLETE)))
		userfunc(sess, NULL, conn);

	/* Flush out the queues if there was something waiting for this conn  */
	aim_tx_flushqueue(sess);

	return 0;
}

faim_export aim_session_t *aim_conn_getsess(aim_conn_t *conn)
{

	if (!conn)
		return NULL;

	return (aim_session_t *)conn->sessv;
}

/**
 * Close -ALL- open connections.
 *
 * @param sess The session.
 * @return Zero.
 */
faim_export int aim_logoff(aim_session_t *sess)
{
	aim_connrst(sess);  /* in case we want to connect again */

	return 0;
}

/**
 * No-op.  This sends an empty channel 5 SNAC.  WinAIM 4.x and higher
 * sends these _every minute_ to keep the connection alive.
 */
faim_export int aim_flap_nop(aim_session_t *sess, aim_conn_t *conn)
{
	aim_frame_t *fr;

	if (!(fr = aim_tx_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x05, 0)))
		return -ENOMEM;

	aim_tx_enqueue(sess, fr);

	/* clean out SNACs over 60sec old */
	aim_cleansnacs(sess, 60);

	return 0;
}