view src/protocols/oscar/rxhandlers.c @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents a88ca6da0b38
children f2431a7e33aa
line wrap: on
line source

/*
 * rxhandlers.c
 *
 * This file contains most all of the incoming packet handlers, along
 * with aim_rxdispatch(), the Rx dispatcher.  Queue/list management is
 * actually done in aim_rxqueue.c.
 *
 */

#define FAIM_INTERNAL
#include <aim.h>

struct aim_rxcblist_s {
	fu16_t family;
	fu16_t type;
	aim_rxcallback_t handler;
	fu16_t flags;
	struct aim_rxcblist_s *next;
};

faim_internal aim_module_t *aim__findmodulebygroup(aim_session_t *sess, fu16_t group)
{
	aim_module_t *cur;

	for (cur = (aim_module_t *)sess->modlistv; cur; cur = cur->next) {
		if (cur->family == group)
			return cur;
	}

	return NULL;
}

faim_internal aim_module_t *aim__findmodule(aim_session_t *sess, const char *name)
{
	aim_module_t *cur;

	for (cur = (aim_module_t *)sess->modlistv; cur; cur = cur->next) {
		if (strcmp(name, cur->name) == 0)
			return cur;
	}

	return NULL;
}

faim_internal int aim__registermodule(aim_session_t *sess, int (*modfirst)(aim_session_t *, aim_module_t *))
{
	aim_module_t *mod;

	if (!sess || !modfirst)
		return -1;

	if (!(mod = malloc(sizeof(aim_module_t))))
		return -1;
	memset(mod, 0, sizeof(aim_module_t));

	if (modfirst(sess, mod) == -1) {
		free(mod);
		return -1;
	}

	if (aim__findmodule(sess, mod->name)) {
		if (mod->shutdown)
			mod->shutdown(sess, mod);
		free(mod);
		return -1;
	}

	mod->next = (aim_module_t *)sess->modlistv;
	sess->modlistv = mod;

	gaim_debug_misc("oscar", "registered module %s (family 0x%04x, version = 0x%04x, tool 0x%04x, tool version 0x%04x)\n", mod->name, mod->family, mod->version, mod->toolid, mod->toolversion);

	return 0;
}

faim_internal void aim__shutdownmodules(aim_session_t *sess)
{
	aim_module_t *cur;

	for (cur = (aim_module_t *)sess->modlistv; cur; ) {
		aim_module_t *tmp;

		tmp = cur->next;

		if (cur->shutdown)
			cur->shutdown(sess, cur);

		free(cur);

		cur = tmp;
	}

	sess->modlistv = NULL;

	return;
}

static int consumesnac(aim_session_t *sess, aim_frame_t *rx)
{
	aim_module_t *cur;
	aim_modsnac_t snac;

	if (aim_bstream_empty(&rx->data) < 10)
		return 0;

	snac.family = aimbs_get16(&rx->data);
	snac.subtype = aimbs_get16(&rx->data);
	snac.flags = aimbs_get16(&rx->data);
	snac.id = aimbs_get32(&rx->data);

	/* SNAC flags are apparently uniform across all SNACs, so we handle them here */
	if (snac.flags & 0x0001) {
		/*
		 * This means the SNAC will be followed by another SNAC with 
		 * related information.  We don't need to do anything about 
		 * this here.
		 */
	}
	if (snac.flags & 0x8000) {
		/*
		 * This packet contains the version of the family that this SNAC is 
		 * in.  You get this when your SSI module is version 2 or higher.  
		 * For now we have no need for this, but you could always save 
		 * it as a part of aim_modnsac_t, or something.  The format is...
		 * 2 byte length of total mini-header (which is 6 bytes), then TLV 
		 * of  type 0x0001, length 0x0002, value is the 2 byte version 
		 * number
		 */
		aim_bstream_advance(&rx->data, aimbs_get16(&rx->data));
	}

	for (cur = (aim_module_t *)sess->modlistv; cur; cur = cur->next) {

		if (!(cur->flags & AIM_MODFLAG_MULTIFAMILY) &&
				(cur->family != snac.family))
			continue;

		if (cur->snachandler(sess, cur, rx, &snac, &rx->data))
			return 1;

	}

	return 0;
}

static int consumenonsnac(aim_session_t *sess, aim_frame_t *rx, fu16_t family, fu16_t subtype)
{
	aim_module_t *cur;
	aim_modsnac_t snac;

	snac.family = family;
	snac.subtype = subtype;
	snac.flags = snac.id = 0;

	for (cur = (aim_module_t *)sess->modlistv; cur; cur = cur->next) {

		if (!(cur->flags & AIM_MODFLAG_MULTIFAMILY) &&
				(cur->family != snac.family))
			continue;

		if (cur->snachandler(sess, cur, rx, &snac, &rx->data))
			return 1;

	}

	return 0;
}

static int negchan_middle(aim_session_t *sess, aim_frame_t *fr)
{
	aim_tlvlist_t *tlvlist;
	char *msg = NULL;
	fu16_t code = 0;
	aim_rxcallback_t userfunc;
	int ret = 1;

	if (aim_bstream_empty(&fr->data) == 0) {
		/* XXX should do something with this */
		return 1;
	}

	/* Used only by the older login protocol */
	/* XXX remove this special case? */
	if (fr->conn->type == AIM_CONN_TYPE_AUTH)
		return consumenonsnac(sess, fr, 0x0017, 0x0003);

	tlvlist = aim_tlvlist_read(&fr->data);

	if (aim_tlv_gettlv(tlvlist, 0x0009, 1))
		code = aim_tlv_get16(tlvlist, 0x0009, 1);

	if (aim_tlv_gettlv(tlvlist, 0x000b, 1))
		msg = aim_tlv_getstr(tlvlist, 0x000b, 1);

	if ((userfunc = aim_callhandler(sess, fr->conn, AIM_CB_FAM_SPECIAL, AIM_CB_SPECIAL_CONNERR)))
		ret = userfunc(sess, fr, code, msg);

	aim_tlvlist_free(&tlvlist);

	free(msg);

	return ret;
}

/*
 * Bleck functions get called when there's no non-bleck functions
 * around to cleanup the mess...
 */
static int bleck(aim_session_t *sess, aim_frame_t *frame, ...)
{
	fu16_t family, subtype;
	fu16_t maxf, maxs;

	static const char *channels[6] = {
		"Invalid (0)",
		"FLAP Version",
		"SNAC",
		"Invalid (3)",
		"Negotiation",
		"FLAP NOP"
	};
	static const int maxchannels = 5;
	
	/* XXX: this is ugly. and big just for debugging. */
	static const char *literals[14][25] = {
		{"Invalid", 
		 NULL
		},
		{"General", 
		 "Invalid",
		 "Error",
		 "Client Ready",
		 "Server Ready",
		 "Service Request",
		 "Redirect",
		 "Rate Information Request",
		 "Rate Information",
		 "Rate Information Ack",
		 NULL,
		 "Rate Information Change",
		 "Server Pause",
		 NULL,
		 "Server Resume",
		 "Request Personal User Information",
		 "Personal User Information",
		 "Evil Notification",
		 NULL,
		 "Migration notice",
		 "Message of the Day",
		 "Set Privacy Flags",
		 "Well Known URL",
		 "NOP"
		},
		{"Location", 
		 "Invalid",
		 "Error",
		 "Request Rights",
		 "Rights Information", 
		 "Set user information", 
		 "Request User Information", 
		 "User Information", 
		 "Watcher Sub Request",
		 "Watcher Notification"
		},
		{"Buddy List Management", 
		 "Invalid", 
		 "Error", 
		 "Request Rights",
		 "Rights Information",
		 "Add Buddy", 
		 "Remove Buddy", 
		 "Watcher List Query", 
		 "Watcher List Response", 
		 "Watcher SubRequest", 
		 "Watcher Notification", 
		 "Reject Notification", 
		 "Oncoming Buddy", 
		 "Offgoing Buddy"
		},
		{"Messeging", 
		 "Invalid",
		 "Error", 
		 "Add ICBM Parameter",
		 "Remove ICBM Parameter", 
		 "Request Parameter Information",
		 "Parameter Information",
		 "Outgoing Message", 
		 "Incoming Message",
		 "Evil Request",
		 "Evil Reply", 
		 "Missed Calls",
		 "Message Error", 
		 "Host Ack"
		},
		{"Advertisements", 
		 "Invalid", 
		 "Error", 
		 "Request Ad",
		 "Ad Data (GIFs)"
		},
		{"Invitation / Client-to-Client", 
		 "Invalid",
		 "Error",
		 "Invite a Friend",
		 "Invitation Ack"
		},
		{"Administrative", 
		 "Invalid",
		 "Error",
		 "Information Request",
		 "Information Reply",
		 "Information Change Request",
		 "Information Chat Reply",
		 "Account Confirm Request",
		 "Account Confirm Reply",
		 "Account Delete Request",
		 "Account Delete Reply"
		},
		{"Popups", 
		 "Invalid",
		 "Error",
		 "Display Popup"
		},
		{"BOS", 
		 "Invalid",
		 "Error",
		 "Request Rights",
		 "Rights Response",
		 "Set group permission mask",
		 "Add permission list entries",
		 "Delete permission list entries",
		 "Add deny list entries",
		 "Delete deny list entries",
		 "Server Error"
		},
		{"User Lookup", 
		 "Invalid",
		 "Error",
		 "Search Request",
		 "Search Response"
		},
		{"Stats", 
		 "Invalid",
		 "Error",
		 "Set minimum report interval",
		 "Report Events"
		},
		{"Translate", 
		 "Invalid",
		 "Error",
		 "Translate Request",
		 "Translate Reply",
		},
		{"Chat Navigation", 
		 "Invalid",
		 "Error",
		 "Request rights",
		 "Request Exchange Information",
		 "Request Room Information",
		 "Request Occupant List",
		 "Search for Room",
		 "Outgoing Message", 
		 "Incoming Message",
		 "Evil Request", 
		 "Evil Reply", 
		 "Chat Error",
		}
	};

	maxf = sizeof(literals) / sizeof(literals[0]);
	maxs = sizeof(literals[0]) / sizeof(literals[0][0]);

	if (frame->hdr.flap.channel == 0x02) {

		family = aimbs_get16(&frame->data);
		subtype = aimbs_get16(&frame->data);
		
		if ((family < maxf) && (subtype+1 < maxs) && (literals[family][subtype] != NULL))
			gaim_debug_misc("oscar", "bleck: channel %s: null handler for %04x/%04x (%s)\n", channels[frame->hdr.flap.channel], family, subtype, literals[family][subtype+1]);
		else
			gaim_debug_misc("oscar", "bleck: channel %s: null handler for %04x/%04x (no literal)\n", channels[frame->hdr.flap.channel], family, subtype);
	} else {

		if (frame->hdr.flap.channel <= maxchannels)
			gaim_debug_misc("oscar", "bleck: channel %s (0x%02x)\n", channels[frame->hdr.flap.channel], frame->hdr.flap.channel);
		else
			gaim_debug_misc("oscar", "bleck: unknown channel 0x%02x\n", frame->hdr.flap.channel);

	}
		
	return 1;
}

faim_export int aim_conn_addhandler(aim_session_t *sess, aim_conn_t *conn, fu16_t family, fu16_t type, aim_rxcallback_t newhandler, fu16_t flags)
{
	struct aim_rxcblist_s *newcb;

	if (!conn)
		return -1;

	gaim_debug_misc("oscar", "aim_conn_addhandler: adding for %04x/%04x\n", family, type);

	if (!(newcb = (struct aim_rxcblist_s *)calloc(1, sizeof(struct aim_rxcblist_s))))
		return -1;

	newcb->family = family;
	newcb->type = type;
	newcb->flags = flags;
	newcb->handler = newhandler ? newhandler : bleck;
	newcb->next = NULL;

	if (!conn->handlerlist)
		conn->handlerlist = (void *)newcb;
	else {
		struct aim_rxcblist_s *cur;

		for (cur = (struct aim_rxcblist_s *)conn->handlerlist; cur->next; cur = cur->next)
			;
		cur->next = newcb;
	}

	return 0;
}

faim_export int aim_clearhandlers(aim_conn_t *conn)
{
	struct aim_rxcblist_s *cur;

	if (!conn)
		return -1;

	for (cur = (struct aim_rxcblist_s *)conn->handlerlist; cur; ) {
		struct aim_rxcblist_s *tmp;

		tmp = cur->next;
		free(cur);
		cur = tmp;
	}
	conn->handlerlist = NULL;

	return 0;
}

faim_internal aim_rxcallback_t aim_callhandler(aim_session_t *sess, aim_conn_t *conn, fu16_t family, fu16_t type)
{
	struct aim_rxcblist_s *cur;

	if (!conn)
		return NULL;

	/* gaim_debug_misc("oscar", "aim_callhandler: calling for %04x/%04x\n", family, type); */

	for (cur = (struct aim_rxcblist_s *)conn->handlerlist; cur; cur = cur->next) {
		if ((cur->family == family) && (cur->type == type))
			return cur->handler;
	}

	if (type == AIM_CB_SPECIAL_DEFAULT) {
		/* gaim_debug_misc("oscar", "aim_callhandler: no default handler for family 0x%04x\n", family); */
		return NULL; /* prevent infinite recursion */
	}

	/* gaim_debug_misc("oscar", "aim_callhandler: no handler for  0x%04x/0x%04x\n", family, type); */

	return aim_callhandler(sess, conn, family, AIM_CB_SPECIAL_DEFAULT);
}

faim_internal void aim_clonehandlers(aim_session_t *sess, aim_conn_t *dest, aim_conn_t *src)
{
	struct aim_rxcblist_s *cur;

	for (cur = (struct aim_rxcblist_s *)src->handlerlist; cur; cur = cur->next) {
		aim_conn_addhandler(sess, dest, cur->family, cur->type, 
						cur->handler, cur->flags);
	}

	return;
}

faim_internal int aim_callhandler_noparam(aim_session_t *sess, aim_conn_t *conn,fu16_t family, fu16_t type, aim_frame_t *ptr)
{
	aim_rxcallback_t userfunc;

	if ((userfunc = aim_callhandler(sess, conn, family, type)))
		return userfunc(sess, ptr);

	return 1; /* XXX */
}

/*
 * aim_rxdispatch()
 *
 * Basically, heres what this should do:
 *   1) Determine correct packet handler for this packet
 *   2) Mark the packet handled (so it can be dequeued in purge_queue())
 *   3) Send the packet to the packet handler
 *   4) Go to next packet in the queue and start over
 *   5) When done, run purge_queue() to purge handled commands
 *
 * TODO: Clean up.
 * TODO: More support for mid-level handlers.
 * TODO: Allow for NULL handlers.
 *
 */
faim_export void aim_rxdispatch(aim_session_t *sess)
{
	int i;
	aim_frame_t *cur;

	for (cur = sess->queue_incoming, i = 0; cur; cur = cur->next, i++) {

		/*
		 * XXX: This is still fairly ugly.
		 */

		if (cur->handled)
			continue;

		if (cur->hdrtype == AIM_FRAMETYPE_FLAP) {
			if (cur->hdr.flap.channel == 0x01) {
				cur->handled = aim_callhandler_noparam(sess, cur->conn, AIM_CB_FAM_SPECIAL, AIM_CB_SPECIAL_FLAPVER, cur); /* XXX use consumenonsnac */
				continue;

			} else if (cur->hdr.flap.channel == 0x02) {
				if ((cur->handled = consumesnac(sess, cur)))
					continue;

			} else if (cur->hdr.flap.channel == 0x04) {
				cur->handled = negchan_middle(sess, cur);
				continue;

			} else if (cur->hdr.flap.channel == 0x05) {

			}

		} else if (cur->hdrtype == AIM_FRAMETYPE_OFT) {
			if (cur->conn->type == AIM_CONN_TYPE_RENDEZVOUS) {
				aim_rxdispatch_rendezvous(sess, cur);
				cur->handled = 1;
				continue;

			} else if (cur->conn->type == AIM_CONN_TYPE_LISTENER) {
				/* not possible */
				gaim_debug_misc("oscar", "rxdispatch called on LISTENER connection!\n");
				cur->handled = 1;
				continue;
			}
		}

		if (!cur->handled) {
			consumenonsnac(sess, cur, 0xffff, 0xffff); /* last chance! */
			cur->handled = 1;
		}
	}

	/*
	 * This doesn't have to be called here.  It could easily be done
	 * by a separate thread or something. It's an administrative operation,
	 * and can take a while. Though the less you call it the less memory
	 * you'll have :)
	 */
	aim_purge_rxqueue(sess);

	return;
}

faim_internal int aim_parse_unknown(aim_session_t *sess, aim_frame_t *frame, ...)
{
	int i;

	gaim_debug_misc("oscar", "\nRecieved unknown packet:");

	for (i = 0; aim_bstream_empty(&frame->data); i++) {
		if ((i % 8) == 0)
			gaim_debug_misc("oscar", "\n\t");

		gaim_debug_misc("oscar", "0x%2x ", aimbs_get8(&frame->data));
	}

	gaim_debug_misc("oscar", "\n\n");

	return 1;
}