view src/prpl.h @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents 4d3119205a33
children 82e918444965
line wrap: on
line source

/**
 * @file prpl.h Protocol Plugin functions
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* this file should be all that prpls need to include. therefore, by including
 * this file, they should get glib, proxy, gaim_connection, prpl, etc. */

#ifndef _GAIM_PRPL_H_
#define _GAIM_PRPL_H_

typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo;

/**************************************************************************/
/** @name Basic Protocol Information                                      */
/**************************************************************************/

typedef enum {
	GAIM_ICON_SCALE_DISPLAY = 0x01,		/**< We scale the icon when we display it */
	GAIM_ICON_SCALE_SEND = 0x02			/**< We scale the icon before we send it to the server */
} GaimIconScaleRules;


/**
 * A description of a Buddy Icon specification.  This tells Gaim what kind of image file
 * it should give this prpl, and what kind of image file it should expect back.
 * Dimensions less than 1 should be ignored and the image not scaled.
 */
typedef struct {
	char *format;                       /**< This is a comma-delimited list of image formats or NULL if icons are not supported. 
					     * The core nor the prpl will actually check to see if the data it's given matches this, it's entirely
					     * up to the UI to do what it wants */
	int min_width;                          /**< The minimum width of this icon  */
	int min_height;                         /**< The minimum height of this icon */
	int max_width;                          /**< The maximum width of this icon  */
	int max_height;                         /**< The maximum height of this icon */
	GaimIconScaleRules scale_rules;		/**< How to stretch this icon */
} GaimBuddyIconSpec;

/**
 * This \#define exists just to make it easier to fill out the buddy icon
 * field in the prpl info struct for protocols that couldn't care less.
 */
#define NO_BUDDY_ICONS {NULL, 0, 0, 0, 0, 0}

#include "blist.h"
#include "conversation.h"
#include "ft.h"
#include "proxy.h"
#include "plugin.h"
#include "media.h"
#include "roomlist.h"
#include "status.h"
#include "whiteboard.h"

struct proto_chat_entry {
	char *label;
	char *identifier;
	gboolean required;
	gboolean is_int;
	int min;
	int max;
	gboolean secret;
};

/**
 * Protocol options
 *
 * These should all be stuff that some plugins can do and others can't.
 */
typedef enum
{
	/**
	 * Use a unique name, not an alias, for chat rooms.
	 *
	 * Jabber lets you choose what name you want for chat.
	 * So it shouldn't be pulling the alias for when you're in chat;
	 * it gets annoying.
	 */
	OPT_PROTO_UNIQUE_CHATNAME = 0x00000004,

	/**
	 * Chat rooms have topics.
	 *
	 * IRC and Jabber support this.
	 */
	OPT_PROTO_CHAT_TOPIC = 0x00000008,

	/**
	 * Don't require passwords for sign-in.
	 *
	 * Zephyr doesn't require passwords, so there's no
	 * need for a password prompt.
	 */
	OPT_PROTO_NO_PASSWORD = 0x00000010,

	/**
	 * Notify on new mail.
	 *
	 * MSN and Yahoo notify you when you have new mail.
	 */
	OPT_PROTO_MAIL_CHECK = 0x00000020,

	/**
	 * Images in IMs.
	 *
	 * Oscar lets you send images in direct IMs.
	 */
	OPT_PROTO_IM_IMAGE = 0x00000040,

	/**
	 * Allow passwords to be optional.
	 *
	 * Passwords in IRC are optional, and are needed for certain
	 * functionality.
	 */
	OPT_PROTO_PASSWORD_OPTIONAL = 0x00000080,

	/**
	 * Allows font size to be specified in sane point size
	 *
	 * Probably just Jabber and Y!M
	 */
	OPT_PROTO_USE_POINTSIZE = 0x00000100,

	/**
	 * Set the Register button active when screenname is not given.
	 *
	 * Gadu-Gadu doesn't need a screenname to register new account.
	 */
	OPT_PROTO_REGISTER_NOSCREENNAME = 0x00000200,

} GaimProtocolOptions;

/**
 * A protocol plugin information structure.
 *
 * Every protocol plugin initializes this structure. It is the gateway
 * between gaim and the protocol plugin.  Many of this callbacks can be
 * NULL.  If a callback must be implemented, it has a comment indicating so.
 */
struct _GaimPluginProtocolInfo
{
	GaimProtocolOptions options;  /**< Protocol options.          */

	GList *user_splits;      /* A GList of GaimAccountUserSplit */
	GList *protocol_options; /* A GList of GaimAccountOption    */

	GaimBuddyIconSpec icon_spec; /* The icon spec. */

	/**
	 * Returns the base icon name for the given buddy and account.
	 * If buddy is NULL, it will return the name to use for the account's
	 * icon.  This must be implemented.
	 */
	const char *(*list_icon)(GaimAccount *account, GaimBuddy *buddy);

	/**
	 * Fills the four char**'s with string identifiers for "emblems"
	 * that the UI will interpret and display as relevant
	 */
	void (*list_emblems)(GaimBuddy *buddy, const char **se, const char **sw,
						  const char **nw, const char **ne);

	/**
	 * Gets a short string representing this buddy's status.  This will
	 * be shown on the buddy list.
	 */
	char *(*status_text)(GaimBuddy *buddy);

	/**
	 * Gets a string to put in the buddy list tooltip.
	 */
	char *(*tooltip_text)(GaimBuddy *buddy);

	/**
	 * This must be implemented, and must add at least the offline
	 * and online states.
	 */
	GList *(*status_types)(GaimAccount *account);

	GList *(*blist_node_menu)(GaimBlistNode *node);
	GList *(*chat_info)(GaimConnection *);
	GHashTable *(*chat_info_defaults)(GaimConnection *, const char *chat_name);

	/* All the server-related functions */

	/** This must be implemented. */
	void (*login)(GaimAccount *);

	/** This must be implemented. */
	void (*close)(GaimConnection *);

	/**
	 * This PRPL function should return a positive value on success.
	 * If the message is too big to be sent, return -E2BIG.  If
	 * the account is not connected, return -ENOTCONN.  If the
	 * PRPL is unable to send the message for another reason, return
	 * some other negative value.  You can use one of the valid
	 * errno values, or just big something.  If the message should
	 * not be echoed to the conversation window, return 0.
	 */
	int  (*send_im)(GaimConnection *, const char *who,
					const char *message,
					GaimMessageFlags flags);

	void (*set_info)(GaimConnection *, const char *info);
	int  (*send_typing)(GaimConnection *, const char *name, int typing);
	void (*get_info)(GaimConnection *, const char *who);
	void (*set_status)(GaimAccount *account, GaimStatus *status);

	void (*set_idle)(GaimConnection *, int idletime);
	void (*change_passwd)(GaimConnection *, const char *old_pass,
						  const char *new_pass);
	void (*add_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group);
	void (*add_buddies)(GaimConnection *, GList *buddies, GList *groups);
	void (*remove_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group);
	void (*remove_buddies)(GaimConnection *, GList *buddies, GList *groups);
	void (*add_permit)(GaimConnection *, const char *name);
	void (*add_deny)(GaimConnection *, const char *name);
	void (*rem_permit)(GaimConnection *, const char *name);
	void (*rem_deny)(GaimConnection *, const char *name);
	void (*set_permit_deny)(GaimConnection *);
	void (*join_chat)(GaimConnection *, GHashTable *components);
	void (*reject_chat)(GaimConnection *, GHashTable *components);
	char *(*get_chat_name)(GHashTable *components);
	void (*chat_invite)(GaimConnection *, int id,
						const char *who, const char *message);
	void (*chat_leave)(GaimConnection *, int id);
	void (*chat_whisper)(GaimConnection *, int id,
						 const char *who, const char *message);
	int  (*chat_send)(GaimConnection *, int id, const char *message, GaimMessageFlags flags);
	void (*keepalive)(GaimConnection *);

	/* new user registration */
	void (*register_user)(GaimAccount *);

	/* get "chat buddy" info and away message */
	void (*get_cb_info)(GaimConnection *, int, const char *who);
	void (*get_cb_away)(GaimConnection *, int, const char *who);

	/* save/store buddy's alias on server list/roster */
	void (*alias_buddy)(GaimConnection *, const char *who,
						const char *alias);

	/* change a buddy's group on a server list/roster */
	void (*group_buddy)(GaimConnection *, const char *who,
						const char *old_group, const char *new_group);

	/* rename a group on a server list/roster */
	void (*rename_group)(GaimConnection *, const char *old_name,
						 GaimGroup *group, GList *moved_buddies);

	void (*buddy_free)(GaimBuddy *);

	void (*convo_closed)(GaimConnection *, const char *who);

	const char *(*normalize)(const GaimAccount *, const char *);

	void (*set_buddy_icon)(GaimConnection *, const char *filename);

	void (*remove_group)(GaimConnection *gc, GaimGroup *group);

	char *(*get_cb_real_name)(GaimConnection *gc, int id, const char *who);

	void (*set_chat_topic)(GaimConnection *gc, int id, const char *topic);

	GaimChat *(*find_blist_chat)(GaimAccount *account, const char *name);

	/* room listing prpl callbacks */
	GaimRoomlist *(*roomlist_get_list)(GaimConnection *gc);
	void (*roomlist_cancel)(GaimRoomlist *list);
	void (*roomlist_expand_category)(GaimRoomlist *list, GaimRoomlistRoom *category);

	/* file transfer callbacks */
	gboolean (*can_receive_file)(GaimConnection *, const char *who);
	void (*send_file)(GaimConnection *, const char *who, const char *filename);
	GaimXfer *(*new_xfer)(GaimConnection *, const char *who);
 	gboolean (*offline_message)(const GaimBuddy *buddy);

	GaimWhiteboardPrplOps *whiteboard_prpl_ops;
	GaimMediaPrplOps *media_prpl_ops;
};

#define GAIM_IS_PROTOCOL_PLUGIN(plugin) \
	((plugin)->info->type == GAIM_PLUGIN_PROTOCOL)

#define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \
	((GaimPluginProtocolInfo *)(plugin)->info->extra_info)

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Protocol Plugin API                                             */
/**************************************************************************/
/*@{*/

/**
 * Notifies Gaim that an account's idle state and time have changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account.
 * @param idle      The user's idle state.
 * @param idle_time The user's idle time.
 */
void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
								time_t idle_time);

/**
 * Notifies Gaim of an account's log-in time.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account    The account the user is on.
 * @param login_time The user's log-in time.
 */
void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time);

/**
 * Notifies Gaim that an account's status has changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account the user is on.
 * @param status_id The status ID.
 * @param attr_id   The first attribute ID, or NULL for no attribute updates.
 * @param ...       A NULL-terminated list of attribute IDs and values,
 *                  beginning with the value for @a attr_id.
 */
void gaim_prpl_got_account_status(GaimAccount *account,
								  const char *status_id, const char *attr_id,
								  ...);
/**
 * Notifies Gaim that a user's idle state and time have changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account the user is on.
 * @param name      The screen name of the user.
 * @param idle      The user's idle state.
 * @param idle_time The user's idle time.  This is the time at
 *                  which the user became idle, in seconds since
 *                  the epoch.
 */
void gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
							 gboolean idle, time_t idle_time);

/**
 * Notifies Gaim of a user's log-in time.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account    The account the user is on.
 * @param name       The screen name of the user.
 * @param login_time The user's log-in time.
 */
void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
								   time_t login_time);

/**
 * Notifies Gaim that a user's status has changed.
 *
 * This is meant to be called from protocol plugins.
 *
 * @param account   The account the user is on.
 * @param name      The screen name of the user.
 * @param status_id The status ID.
 * @param attr_id   The first attribute ID, or NULL for no attribute updates.
 * @param ...       A NULL-terminated list of attribute IDs and values,
 *                  beginning with the value for @a attr_id.
 */
void gaim_prpl_got_user_status(GaimAccount *account, const char *name,
							   const char *status_id, const char *attr_id, ...);
/**
 * Informs the server that an account's status changed.
 *
 * @param account    The account the user is on.
 * @param old_status The previous status.
 * @param new_status The status that was activated, or deactivated
 *                   (in the case of independent statuses).
 */
void gaim_prpl_change_account_status(GaimAccount *account,
									 GaimStatus *old_status,
									 GaimStatus *new_status);

/**
 * Retrieves the list of stock status types from a prpl.
 *
 * @param account The account the user is on.
 * @param presence The presence for which we're going to get statuses
 *
 * @return List of statuses
 */
GList *gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence);

/*@}*/

/**************************************************************************/
/** @name Protocol Plugin Subsystem API                                   */
/**************************************************************************/
/*@{*/

/**
 * Finds a protocol plugin structure of the specified type.
 *
 * @param id The protocol plugin;
 */
GaimPlugin *gaim_find_prpl(const char *id);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _PRPL_H_ */