view src/prpl.h @ 5954:fccc33d4b8fa

[gaim-migrate @ 6398] I made serv_set_info or whatever it's called take a const char * I don't really remember why I also made some other small changes There should be no functionality change I'm still struggling to get available messages working. They haunt my dreams. Like the gray gorilla, or the Silhouette of the past, fading into the dim light of the moon. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 25 Jun 2003 04:20:30 +0000
parents 209cae24a51d
children d8cd876e613e
line wrap: on
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/**
 * @file prpl.h Protocol Plugin functions
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* this file should be all that prpls need to include. therefore, by including
 * this file, they should get glib, proxy, gaim_connection, prpl, etc. */

#ifndef _GAIM_PRPL_H_
#define _GAIM_PRPL_H_

typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo;

/**************************************************************************/
/** @name Basic Protocol Information                                      */
/**************************************************************************/
/*@{*/

/**
 * Protocol types and numbers.
 *
 * Do not assume a new protocol number without talking to
 * Rob Flynn or Sean Egan first!
 */
typedef enum
{
	GAIM_PROTO_TOC = 0,     /**< AIM TOC protocol          */
	GAIM_PROTO_OSCAR,       /**< AIM OSCAR protocol        */
	GAIM_PROTO_YAHOO,       /**< Yahoo Messenger protocol  */
	GAIM_PROTO_ICQ,         /**< Outdated ICQ protocol     */
	GAIM_PROTO_MSN,         /**< MSN Messenger protocol    */
	GAIM_PROTO_IRC,         /**< IRC protocol              */
	GAIM_PROTO_FTP,         /**< FTP protocol              */
	GAIM_PROTO_VGATE,       /**< VGATE protocol            */
	GAIM_PROTO_JABBER,      /**< Jabber protocol           */
	GAIM_PROTO_NAPSTER,     /**< Napster/OpenNAP protocol  */
	GAIM_PROTO_ZEPHYR,      /**< MIT Zephyr protocol       */
	GAIM_PROTO_GADUGADU,    /**< Gadu-Gadu protocol        */
	GAIM_PROTO_SAMETIME,    /**< SameTime protocol         */
	GAIM_PROTO_TLEN,        /**< TLEN protocol             */
	GAIM_PROTO_RVP,         /**< RVP protocol              */
	GAIM_PROTO_BACKRUB,     /**< Instant Massager protocol */
	GAIM_PROTO_MOO,         /**< MOO protocol              */
	GAIM_PROTO_ELVIN,       /**< Elvin Protocol            */
	GAIM_PROTO_TREPIA,      /**< Trepia IM protocol        */
	GAIM_PROTO_UNTAKEN      /**< Untaken protocol number   */

} GaimProtocol;


#include "blist.h"
#include "proxy.h"
#include "plugin.h"

/** Default protocol plugin description */
#define GAIM_PRPL_DESC(x) \
		"Allows gaim to use the " (x) " protocol.\n\n"      \
		"Now that you have loaded this protocol, use the "  \
		"Account Editor to add an account that uses this "  \
		"protocol. You can access the Account Editor from " \
		"the \"Accounts\" button on the login window or "   \
		"in the \"Tools\" menu in the buddy list window."

/** Default protocol */
#define GAIM_PROTO_DEFAULT GAIM_PROTO_OSCAR

/*@}*/

/**
 * Protocol options
 *
 * These should all be stuff that some plugins can do and others can't.
 */
typedef enum
{
	/**
	 * TOC and Oscar send HTML-encoded messages;
	 * most other protocols don't.
	 */
#if 0
	#define OPT_PROTO_HTML            0x00000001 this should be per-connection */
#endif

	/**
	 * Synchronize the time between the local computer and the server.
	 *
	 * TOC and Oscar have signon time, and the server's time needs
	 * to be adjusted to match your computer's time.
	 *
	 * We wouldn't need this if everyone used NTP.
	 */
	OPT_PROTO_CORRECT_TIME = 0x00000002,

	/**
	 * Use a unique name, not an alias, for chat rooms.
	 *
	 * Jabber lets you choose what name you want for chat.
	 * So it shouldn't be pulling the alias for when you're in chat;
	 * it gets annoying.
	 */
	OPT_PROTO_UNIQUE_CHATNAME = 0x00000004,

	/**
	 * Chat rooms have topics.
	 *
	 * IRC and Jabber support this.
	 */
	OPT_PROTO_CHAT_TOPIC = 0x00000008,

	/**
	 * Don't require passwords for sign-in.
	 *
	 * Zephyr doesn't require passwords, so there's no need for
	 * a password prompt.
	 */
	OPT_PROTO_NO_PASSWORD = 0x00000010,

	/**
	 * Notify on new mail.
	 *
	 * MSN and Yahoo notify you when you have new mail.
	 */
	OPT_PROTO_MAIL_CHECK = 0x00000020,

	/**
	 * Buddy icon support.
	 * 
	 * Oscar and Jabber have buddy icons.
	 */
	OPT_PROTO_BUDDY_ICON = 0x00000040,

	/**
	 * Images in IMs.
	 *
	 * Oscar lets you send images in direct IMs.
	 */
	OPT_PROTO_IM_IMAGE = 0x00000080,

	/**
	 * Allow passwords to be optional.
	 *
	 * Passwords in IRC are optional, and are needed for certain
	 * functionality.
	 */
	OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100,

	/**
	 * Allows font size to be specified in sane point size
	 *
	 * Probably just Jabber and Y!M
	 */
	OPT_PROTO_USE_POINTSIZE = 0x00000200,

} GaimProtocolOptions;

/** Custom away message. */
#define GAIM_AWAY_CUSTOM _("Custom")

/**
 * A protocol plugin information structure.
 *
 * Every protocol plugin initializes this structure. It is the gateway
 * between gaim and the protocol plugin.
 */
struct _GaimPluginProtocolInfo
{
	GaimProtocol protocol;        /**< The protocol type.         */
	GaimProtocolOptions options;  /**< Protocol options.          */

	GList *user_splits;      /* A GList of GaimAccountUserSplit */
	GList *protocol_options; /* A GList of GaimAccountOption    */

	/** 
	 * Returns the base icon name for the given buddy and account.  
	 * If buddy is NULL, it will return the name to use for the account's icon
	 */
	const char *(*list_icon)(GaimAccount *account, struct buddy *buddy);

	/**
	 * Fills the four char**'s with string identifiers for "emblems"
	 * that the UI will interpret and display as relevant
	 */
	void (*list_emblems)(struct buddy *buddy, char **se, char **sw,
						  char **nw, char **ne);

	/**
	 * Gets a short string representing this buddy's status.  This will
	 * be shown on the buddy list.
	 */
	char *(*status_text)(struct buddy *buddy);
	
	/**
	 * Gets a string to put in the buddy list tooltip.
	 */
	char *(*tooltip_text)(struct buddy *buddy);
	
	GList *(*away_states)(GaimConnection *gc);
	GList *(*actions)(GaimConnection *gc);

	GList *(*buddy_menu)(GaimConnection *, const char *);
	GList *(*chat_info)(GaimConnection *);

	/* All the server-related functions */

	/*
	 * A lot of these (like get_dir) are protocol-dependent and should
	 * be removed. ones like set_dir (which is also protocol-dependent)
	 * can stay though because there's a dialog (i.e. the prpl says you
	 * can set your dir info, the ui shows a dialog and needs to call
	 * set_dir in order to set it)
	 */
	void (*login)(GaimAccount *);
	void (*close)(GaimConnection *);
	int  (*send_im)(GaimConnection *, const char *who,
					const char *message, int len, int away);
	void (*set_info)(GaimConnection *, const char *info);
	int  (*send_typing)(GaimConnection *, char *name, int typing);
	void (*get_info)(GaimConnection *, const char *who);
	void (*set_away)(GaimConnection *, char *state, char *message);
	void (*get_away)(GaimConnection *, const char *who);
	void (*set_dir)(GaimConnection *, const char *first,
					const char *middle, const char *last,
					const char *maiden, const char *city,
					const char *state, const char *country, int web);
	void (*get_dir)(GaimConnection *, const char *who);
	void (*dir_search)(GaimConnection *, const char *first,
					   const char *middle, const char *last,
					   const char *maiden, const char *city,
					   const char *state, const char *country,
					   const char *email);
	void (*set_idle)(GaimConnection *, int idletime);
	void (*change_passwd)(GaimConnection *, const char *old_pass,
						  const char *new_pass);
	void (*add_buddy)(GaimConnection *, const char *name);
	void (*add_buddies)(GaimConnection *, GList *buddies);
	void (*remove_buddy)(GaimConnection *, char *name, char *group);
	void (*remove_buddies)(GaimConnection *, GList *buddies,
						   const char *group);
	void (*add_permit)(GaimConnection *, const char *name);
	void (*add_deny)(GaimConnection *, const char *name);
	void (*rem_permit)(GaimConnection *, const char *name);
	void (*rem_deny)(GaimConnection *, const char *name);
	void (*set_permit_deny)(GaimConnection *);
	void (*warn)(GaimConnection *, char *who, int anonymous);
	void (*join_chat)(GaimConnection *, GHashTable *components);
	void (*chat_invite)(GaimConnection *, int id,
						const char *who, const char *message);
	void (*chat_leave)(GaimConnection *, int id);
	void (*chat_whisper)(GaimConnection *, int id,
						 char *who, char *message);
	int  (*chat_send)(GaimConnection *, int id, char *message);
	void (*keepalive)(GaimConnection *);

	/* new user registration */
	void (*register_user)(GaimAccount *);

	/* get "chat buddy" info and away message */
	void (*get_cb_info)(GaimConnection *, int, char *who);
	void (*get_cb_away)(GaimConnection *, int, char *who);

	/* save/store buddy's alias on server list/roster */
	void (*alias_buddy)(GaimConnection *, const char *who,
						const char *alias);

	/* change a buddy's group on a server list/roster */
	void (*group_buddy)(GaimConnection *, const char *who,
						const char *old_group, const char *new_group);

	/* rename a group on a server list/roster */
	void (*rename_group)(GaimConnection *, const char *old_group,
						 const char *new_group, GList *members);

	void (*buddy_free)(struct buddy *);

	/* this is really bad. */
	void (*convo_closed)(GaimConnection *, char *who);

	char *(*normalize)(const char *);
	
	void (*set_buddy_icon)(GaimConnection *, const char *filename);
};

#define GAIM_IS_PROTOCOL_PLUGIN(plugin) \
	((plugin)->info->type == GAIM_PLUGIN_PROTOCOL)

#define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \
	((GaimPluginProtocolInfo *)(plugin)->info->extra_info)


#ifdef __cplusplus
extern "C" {
#endif

/**
 * Returns the plugin ID for a protocol number.
 *
 * @param protocol The protocol number.
 *
 * @return The plugin ID for those numbers that support it.
 */
const char *gaim_prpl_num_to_id(GaimProtocol protocol);

/**
 * Returns the plugin number for a protocol ID.
 *
 * @param protocol_id The protocol ID.
 *
 * @return The protocol ID for valid protocol plugin IDs.
 */
GaimProtocol gaim_prpl_id_to_num(const char *id);

/**
 * Finds a protocol plugin structure of the specified type.
 *
 * @param type The protocol plugin;
 */
GaimPlugin *gaim_find_prpl(GaimProtocol type);

/**
 * Shows a message saying that somebody added you as a buddy, and asks
 * if you would like to do the same.
 *
 * @param gc    The gaim connection.
 * @param id    The ID of the user.
 * @param who   The username.
 * @param alias The user's alias.
 * @param msg   The message to go along with the request.
 */
void show_got_added(GaimConnection *gc, const char *id,
					const char *who, const char *alias, const char *msg);

/**
 * Retrieves and sets the new buddy icon for a user.
 *
 * @param gc   The gaim connection.
 * @param who  The user.
 * @param data The icon data.
 * @param len  The length of @a data.
 */
void set_icon_data(GaimConnection *gc, const char *who, void *data, int len);

/**
 * Retrieves the buddy icon data for a user.
 *
 * @param gc  The gaim connection.
 * @param who The user.
 * @param len The returned length of the data.
 *
 * @return The buddy icon data.
 */
void *get_icon_data(GaimConnection *gc, const char *who, int *len);

#ifdef __cplusplus
}
#endif

#endif /* _PRPL_H_ */