view src/protocols/jabber/message.h @ 12339:fdac1c5e6c68

[gaim-migrate @ 14643] Don't show offline bonjour uses as away. Of course, the only time you would ever have an offline bonjour user is if you add some random person to your buddy list committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 05 Dec 2005 03:42:48 +0000
parents 4d3119205a33
children bd77abf05a12
line wrap: on
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/**
 * @file message.h Message handlers
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_MESSAGE_H_
#define _GAIM_JABBER_MESSAGE_H_

#include "jabber.h"
#include "xmlnode.h"

typedef struct _JabberMessage {
	JabberStream *js;
	enum {
		JABBER_MESSAGE_NORMAL,
		JABBER_MESSAGE_CHAT,
		JABBER_MESSAGE_GROUPCHAT,
		JABBER_MESSAGE_HEADLINE,
		JABBER_MESSAGE_ERROR,
		JABBER_MESSAGE_GROUPCHAT_INVITE,
		JABBER_MESSAGE_OTHER
	} type;
	time_t sent;
	gboolean delayed;
	char *from;
	char *to;
	char *subject;
	char *body;
	char *xhtml;
	char *password;
	char *error;
	char *thread_id;
	enum {
		JABBER_MESSAGE_EVENT_COMPOSING = 1 << 1
	} events;
	GList *etc;
} JabberMessage;

void jabber_message_free(JabberMessage *jm);

void jabber_message_send(JabberMessage *jm);

void jabber_message_parse(JabberStream *js, xmlnode *packet);
int jabber_message_send_im(GaimConnection *gc, const char *who, const char *msg,
		GaimMessageFlags flags);
int jabber_message_send_chat(GaimConnection *gc, int id, const char *message, GaimMessageFlags flags);

int jabber_send_typing(GaimConnection *gc, const char *who, int typing);


#endif /* _GAIM_JABBER_MESSAGE_H_ */