Mercurial > pidgin
view plugins/signals-test.c @ 9584:fe35f55ee984
[gaim-migrate @ 10427]
" When joining a jabber conference many jabber servers
send a recap of the last 20 or so messages. If you
have sounds enabled, this will result in either 20
sounds in row, or worse if mixing is available, a
horrible mix of 20 overlapping sounds. These recap
messages can be identifed be the presence of the
"jabber:x:delay". This patch identifies delayed
messages, passes that information through flags from
the prpl to the core, and then on to the gui. Detailed
changes:
Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to
indicate a delayed message.
Change gtkconv.c to not play sounds when either
GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set.
Add GaimConvChatFlags, parallel to GaimConvImFlags, to
pass flags from protocols to core. Currently contains
two flags:
GAIM_CONV_CHAT_WHISPER
GAIM_CONV_CHAT_DELAYED
Change fourth arg of serv_got_chat_in() from "int
whisper" to "GaimConvChatFlags chatflags".
Change jabber prpl to set delayed flag when the
"jabber:x:delay" element is present. Change toc
protocol since it uses the whisper flag." --Nathan Fredrickson
Date: 2004-07-24 00:49
Sender: marv_sfAccepting Donations
Logged In: YES
user_id=790708
I'm not sure I like naming the flags "DELAYED". I mean
that's okay inside jabber since that's what the jabber
protocol refers to it as, but for the the GAIM_*_DELAYED
flags, I think they should be named something else.
I thought about NOSOUND, but I decided that was wrong,
because the flag should say what kind of message it is, not
what to do with it, that's up to the UI to decide.
What's up with not playing sounds on GAIM_MESSAGE_SYSTEM?
This sounds unrelated to this. Are there times when we want
to play sounds on system messages?
Date: 2004-07-24 09:13
Sender: noif
Logged In: YES
user_id=365548
I purposely did not use a name that implied what the UI
should do with the flag. The only characteristic that makes
these messages unique is that they've been stored in the
server for some period of time and are not current. I'm
open to a better flag name than "DELAYED"... I thought about
"RECAP", but that seemed less generalized than "DELAYED".
As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can
be removed if it's controversial. I think I slipped that
in since the setting of the topic was still playing a sound
every time you joined a jabber conference.
I think we can change the flag name ourselves if something else is better.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 24 Jul 2004 15:18:32 +0000 |
parents | 8b2451878e26 |
children | 5e1c76f3d232 |
line wrap: on
line source
/* * Signals test plugin. * * Copyright (C) 2003 Christian Hammond. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #define SIGNAL_TEST_PLUGIN_ID "core-signals-test" #include <stdio.h> #include "internal.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "signals.h" /************************************************************************** * Account subsystem signal callbacks **************************************************************************/ static void account_connecting_cb(GaimAccount *account, void *data) { gaim_debug_misc("signals test", "account-connecting (%s)\n", gaim_account_get_username(account)); } static void account_away_cb(GaimAccount *account, const char *state, const char *message, void *data) { gaim_debug_misc("signals test", "account-away (%s, %s, %s)\n", gaim_account_get_username(account), state, message); } static void account_setting_info_cb(GaimAccount *account, const char *info, void *data) { gaim_debug_misc("signals test", "account-setting-info (%s, %s)\n", gaim_account_get_username(account), info); } static void account_set_info_cb(GaimAccount *account, const char *info, void *data) { gaim_debug_misc("signals test", "account-set-info (%s, %s)\n", gaim_account_get_username(account), info); } static void account_warned_cb(GaimAccount *account, const char *warner, int level, void *data) { gaim_debug_misc("signals test", "account-warned (%s, %s, %d)\n", gaim_account_get_username(account), warner, level); } /************************************************************************** * Buddy List subsystem signal callbacks **************************************************************************/ static void buddy_away_cb(GaimBuddy *buddy, void *data) { gaim_debug_misc("signals test", "buddy-away (%s)\n", buddy->name); } static void buddy_back_cb(GaimBuddy *buddy, void *data) { gaim_debug_misc("signals test", "buddy-back (%s)\n", buddy->name); } static void buddy_idle_cb(GaimBuddy *buddy, void *data) { gaim_debug_misc("signals test", "buddy-idle (%s)\n", buddy->name); } static void buddy_unidle_cb(GaimBuddy *buddy, void *data) { gaim_debug_misc("signals test", "buddy-unidle (%s)\n", buddy->name); } static void buddy_signed_on_cb(GaimBuddy *buddy, void *data) { gaim_debug_misc("signals test", "buddy-signed-on (%s)\n", buddy->name); } static void buddy_signed_off_cb(GaimBuddy *buddy, void *data) { gaim_debug_misc("signals test", "buddy-signed-off (%s)\n", buddy->name); } static void blist_node_extended_menu_cb(GaimBlistNode *node, void *data) { GaimContact *p = (GaimContact *)node; GaimBuddy *b = (GaimBuddy *)node; GaimChat *c = (GaimChat *)node; GaimGroup *g = (GaimGroup *)node; if (GAIM_BLIST_NODE_IS_CONTACT(node)) gaim_debug_misc("signals test", "blist-node-extended-menu (Contact: %s)\n", p->alias); else if (GAIM_BLIST_NODE_IS_BUDDY(node)) gaim_debug_misc("signals test", "blist-node-extended-menu (Buddy: %s)\n", b->name); else if (GAIM_BLIST_NODE_IS_CHAT(node)) gaim_debug_misc("signals test", "blist-node-extended-menu (Chat: %s)\n", c->alias); else if (GAIM_BLIST_NODE_IS_GROUP(node)) gaim_debug_misc("signals test", "blist-node-extended-menu (Group: %s)\n", g->name); else gaim_debug_misc("signals test", "blist-node-extended-menu (UNKNOWN: %d)\n", node->type); } /************************************************************************** * Connection subsystem signal callbacks **************************************************************************/ static void signing_on_cb(GaimConnection *gc, void *data) { gaim_debug_misc("signals test", "signing-on (%s)\n", gaim_account_get_username(gaim_connection_get_account(gc))); } static void signed_on_cb(GaimConnection *gc, void *data) { gaim_debug_misc("signals test", "signed-on (%s)\n", gaim_account_get_username(gaim_connection_get_account(gc))); } static void signing_off_cb(GaimConnection *gc, void *data) { gaim_debug_misc("signals test", "signing-off (%s)\n", gaim_account_get_username(gaim_connection_get_account(gc))); } static void signed_off_cb(GaimConnection *gc, void *data) { gaim_debug_misc("signals test", "signed-off (%s)\n", gaim_account_get_username(gaim_connection_get_account(gc))); } /************************************************************************** * Conversation subsystem signal callbacks **************************************************************************/ static gboolean displaying_im_msg_cb(GaimAccount *account, GaimConversation *conv, char **buffer, void *data) { gaim_debug_misc("signals test", "displaying-im-msg (%s, %s)\n", gaim_conversation_get_name(conv), *buffer); return FALSE; } static void displayed_im_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data) { gaim_debug_misc("signals test", "displayed-im-msg (%s, %s)\n", gaim_conversation_get_name(conv), buffer); } static gboolean writing_im_msg_cb(GaimAccount *account, GaimConversation *conv, char **buffer, void *data) { gaim_debug_misc("signals test", "writing-im-msg (%s, %s, %s)\n", gaim_account_get_username(account), gaim_conversation_get_name(conv), *buffer); return FALSE; } static void wrote_im_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data) { gaim_debug_misc("signals test", "wrote-im-msg (%s, %s, %s)\n", gaim_account_get_username(account), gaim_conversation_get_name(conv), buffer); } static void sending_im_msg_cb(GaimAccount *account, char *recipient, char **buffer, void *data) { gaim_debug_misc("signals test", "sending-im-msg (%s, %s, %s)\n", gaim_account_get_username(account), recipient, *buffer); } static void sent_im_msg_cb(GaimAccount *account, const char *recipient, const char *buffer, void *data) { gaim_debug_misc("signals test", "sent-im-msg (%s, %s, %s)\n", gaim_account_get_username(account), recipient, buffer); } static gboolean receiving_im_msg_cb(GaimAccount *account, char **sender, char **buffer, int *flags, void *data) { gaim_debug_misc("signals test", "receiving-im-msg (%s, %s, %s, %d)\n", gaim_account_get_username(account), *sender, *buffer, *flags); return FALSE; } static void received_im_msg_cb(GaimAccount *account, char *sender, char *buffer, int flags, void *data) { gaim_debug_misc("signals test", "received-im-msg (%s, %s, %s, %d)\n", gaim_account_get_username(account), sender, buffer, flags); } static gboolean displaying_chat_msg_cb(GaimAccount *account, GaimConversation *conv, char **buffer, void *data) { gaim_debug_misc("signals test", "displaying-chat-msg (%s, %s)\n", gaim_conversation_get_name(conv), *buffer); return FALSE; } static void displayed_chat_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data) { gaim_debug_misc("signals test", "displayed-chat-msg (%s, %s)\n", gaim_conversation_get_name(conv), buffer); } static gboolean writing_chat_msg_cb(GaimAccount *account, GaimConversation *conv, char **buffer, void *data) { gaim_debug_misc("signals test", "writing-chat-msg (%s, %s)\n", gaim_conversation_get_name(conv), *buffer); return FALSE; } static void wrote_chat_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data) { gaim_debug_misc("signals test", "wrote-chat-msg (%s, %s)\n", gaim_conversation_get_name(conv), buffer); } static gboolean sending_chat_msg_cb(GaimAccount *account, char **buffer, int id, void *data) { gaim_debug_misc("signals test", "sending-chat-msg (%s, %s, %d)\n", gaim_account_get_username(account), *buffer, id); return FALSE; } static void sent_chat_msg_cb(GaimAccount *account, const char *buffer, int id, void *data) { gaim_debug_misc("signals test", "sent-chat-msg (%s, %s, %d)\n", gaim_account_get_username(account), buffer, id); } static gboolean receiving_chat_msg_cb(GaimAccount *account, char **sender, char **buffer, GaimConversation *chat, void *data) { gaim_debug_misc("signals test", "receiving-chat-msg (%s, %s, %s, %s)\n", gaim_account_get_username(account), *sender, *buffer, gaim_conversation_get_name(chat)); return FALSE; } static void received_chat_msg_cb(GaimAccount *account, char *sender, char *buffer, GaimConversation *chat, void *data) { gaim_debug_misc("signals test", "received-chat-msg (%s, %s, %s, %s)\n", gaim_account_get_username(account), sender, buffer, gaim_conversation_get_name(chat)); } static void conversation_switching_cb(GaimConversation *old_conv, GaimConversation *new_conv, void *data) { gaim_debug_misc("signals test", "conversation-switching (%s, %s)\n", gaim_conversation_get_name(old_conv), gaim_conversation_get_name(new_conv)); } static void conversation_switched_cb(GaimConversation *old_conv, GaimConversation *new_conv, void *data) { gaim_debug_misc("signals test", "conversation-switched (%s, %s)\n", gaim_conversation_get_name(old_conv), gaim_conversation_get_name(new_conv)); } static void conversation_created_cb(GaimConversation *conv, void *data) { gaim_debug_misc("signals test", "conversation-created (%s)\n", gaim_conversation_get_name(conv)); } static void deleting_conversation_cb(GaimConversation *conv, void *data) { gaim_debug_misc("signals test", "deleting-conversation (%s)\n", gaim_conversation_get_name(conv)); } static void buddy_typing_cb(GaimConversation *conv, void *data) { gaim_debug_misc("signals test", "buddy-typing (%s)\n", gaim_conversation_get_name(conv)); } static void chat_buddy_joining_cb(GaimConversation *conv, const char *user, GaimConvChatBuddyFlags flags, void *data) { gaim_debug_misc("signals test", "chat-buddy-joining (%s, %s, %d)\n", gaim_conversation_get_name(conv), user, flags); } static void chat_buddy_joined_cb(GaimConversation *conv, const char *user, GaimConvChatBuddyFlags flags, void *data) { gaim_debug_misc("signals test", "chat-buddy-joined (%s, %s, %d)\n", gaim_conversation_get_name(conv), user, flags); } static void chat_buddy_flags_cb(GaimConversation *conv, const char *user, GaimConvChatBuddyFlags oldflags, GaimConvChatBuddyFlags newflags, void *data) { gaim_debug_misc("signals test", "chat-buddy-flags (%s, %s, %d, %d)\n", gaim_conversation_get_name(conv), user, oldflags, newflags); } static void chat_buddy_leaving_cb(GaimConversation *conv, const char *user, const char *reason, void *data) { gaim_debug_misc("signals test", "chat-buddy-leaving (%s, %s, %s)\n", gaim_conversation_get_name(conv), user, reason); } static void chat_buddy_left_cb(GaimConversation *conv, const char *user, const char *reason, void *data) { gaim_debug_misc("signals test", "chat-buddy-left (%s, %s, %s)\n", gaim_conversation_get_name(conv), user, reason); } static void chat_inviting_user_cb(GaimConversation *conv, const char *name, char **reason, void *data) { gaim_debug_misc("signals test", "chat-inviting-user (%s, %s, %s)\n", gaim_conversation_get_name(conv), name, *reason); } static void chat_invited_user_cb(GaimConversation *conv, const char *name, const char *reason, void *data) { gaim_debug_misc("signals test", "chat-invited-user (%s, %s, %s)\n", gaim_conversation_get_name(conv), name, reason); } static void chat_invited_cb(GaimAccount *account, const char *inviter, const char *room_name, const char *message, const GHashTable *components, void *data) { gaim_debug_misc("signals test", "chat-invited (%s, %s, %s, %s)\n", gaim_account_get_username(account), inviter, room_name, message); } static void chat_joined_cb(GaimConversation *conv, void *data) { gaim_debug_misc("signals test", "chat-joined (%s)\n", gaim_conversation_get_name(conv)); } static void chat_left_cb(GaimConversation *conv, void *data) { gaim_debug_misc("signals test", "chat-left (%s)\n", gaim_conversation_get_name(conv)); } static void chat_topic_changed_cb(GaimConversation *conv, const char *who, const char *topic, void *data) { gaim_debug_misc("signals test", "chat-topic-changed (%s topic changed to: \"%s\" by %s)\n", gaim_conversation_get_name(conv), topic, (who) ? who : "unknown"); } /************************************************************************** * Core signal callbacks **************************************************************************/ static void quitting_cb(void *data) { gaim_debug_misc("signals test", "quitting ()\n"); } /************************************************************************** * Plugin stuff **************************************************************************/ static gboolean plugin_load(GaimPlugin *plugin) { void *core_handle = gaim_get_core(); void *blist_handle = gaim_blist_get_handle(); void *conn_handle = gaim_connections_get_handle(); void *conv_handle = gaim_conversations_get_handle(); void *accounts_handle = gaim_accounts_get_handle(); /* Accounts subsystem signals */ gaim_signal_connect(accounts_handle, "account-connecting", plugin, GAIM_CALLBACK(account_connecting_cb), NULL); gaim_signal_connect(accounts_handle, "account-away", plugin, GAIM_CALLBACK(account_away_cb), NULL); gaim_signal_connect(accounts_handle, "account-setting-info", plugin, GAIM_CALLBACK(account_setting_info_cb), NULL); gaim_signal_connect(accounts_handle, "account-set-info", plugin, GAIM_CALLBACK(account_set_info_cb), NULL); gaim_signal_connect(accounts_handle, "account-warned", plugin, GAIM_CALLBACK(account_warned_cb), NULL); /* Buddy List subsystem signals */ gaim_signal_connect(blist_handle, "buddy-away", plugin, GAIM_CALLBACK(buddy_away_cb), NULL); gaim_signal_connect(blist_handle, "buddy-back", plugin, GAIM_CALLBACK(buddy_back_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle", plugin, GAIM_CALLBACK(buddy_idle_cb), NULL); gaim_signal_connect(blist_handle, "buddy-unidle", plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", plugin, GAIM_CALLBACK(buddy_signed_on_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-off", plugin, GAIM_CALLBACK(buddy_signed_off_cb), NULL); gaim_signal_connect(blist_handle, "blist-node-extended-menu", plugin, GAIM_CALLBACK(blist_node_extended_menu_cb), NULL); /* Connection subsystem signals */ gaim_signal_connect(conn_handle, "signing-on", plugin, GAIM_CALLBACK(signing_on_cb), NULL); gaim_signal_connect(conn_handle, "signed-on", plugin, GAIM_CALLBACK(signed_on_cb), NULL); gaim_signal_connect(conn_handle, "signing-off", plugin, GAIM_CALLBACK(signing_off_cb), NULL); gaim_signal_connect(conn_handle, "signed-off", plugin, GAIM_CALLBACK(signed_off_cb), NULL); /* Conversations subsystem signals */ gaim_signal_connect(conv_handle, "displaying-im-msg", plugin, GAIM_CALLBACK(displaying_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "displayed-im-msg", plugin, GAIM_CALLBACK(displayed_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "writing-im-msg", plugin, GAIM_CALLBACK(writing_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "wrote-im-msg", plugin, GAIM_CALLBACK(wrote_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "sending-im-msg", plugin, GAIM_CALLBACK(sending_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "sent-im-msg", plugin, GAIM_CALLBACK(sent_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "receiving-im-msg", plugin, GAIM_CALLBACK(receiving_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "received-im-msg", plugin, GAIM_CALLBACK(received_im_msg_cb), NULL); gaim_signal_connect(conv_handle, "displaying-chat-msg", plugin, GAIM_CALLBACK(displaying_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "displayed-chat-msg", plugin, GAIM_CALLBACK(displayed_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "writing-chat-msg", plugin, GAIM_CALLBACK(writing_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "wrote-chat-msg", plugin, GAIM_CALLBACK(wrote_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "sending-chat-msg", plugin, GAIM_CALLBACK(sending_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "sent-chat-msg", plugin, GAIM_CALLBACK(sent_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "receiving-chat-msg", plugin, GAIM_CALLBACK(receiving_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "received-chat-msg", plugin, GAIM_CALLBACK(received_chat_msg_cb), NULL); gaim_signal_connect(conv_handle, "conversation-switching", plugin, GAIM_CALLBACK(conversation_switching_cb), NULL); gaim_signal_connect(conv_handle, "conversation-switched", plugin, GAIM_CALLBACK(conversation_switched_cb), NULL); gaim_signal_connect(conv_handle, "conversation-created", plugin, GAIM_CALLBACK(conversation_created_cb), NULL); gaim_signal_connect(conv_handle, "deleting-conversation", plugin, GAIM_CALLBACK(deleting_conversation_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typing", plugin, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "chat-buddy-joining", plugin, GAIM_CALLBACK(chat_buddy_joining_cb), NULL); gaim_signal_connect(conv_handle, "chat-buddy-joined", plugin, GAIM_CALLBACK(chat_buddy_joined_cb), NULL); gaim_signal_connect(conv_handle, "chat-buddy-flags", plugin, GAIM_CALLBACK(chat_buddy_flags_cb), NULL); gaim_signal_connect(conv_handle, "chat-buddy-leaving", plugin, GAIM_CALLBACK(chat_buddy_leaving_cb), NULL); gaim_signal_connect(conv_handle, "chat-buddy-left", plugin, GAIM_CALLBACK(chat_buddy_left_cb), NULL); gaim_signal_connect(conv_handle, "chat-inviting-user", plugin, GAIM_CALLBACK(chat_inviting_user_cb), NULL); gaim_signal_connect(conv_handle, "chat-invited-user", plugin, GAIM_CALLBACK(chat_invited_user_cb), NULL); gaim_signal_connect(conv_handle, "chat-invited", plugin, GAIM_CALLBACK(chat_invited_cb), NULL); gaim_signal_connect(conv_handle, "chat-joined", plugin, GAIM_CALLBACK(chat_joined_cb), NULL); gaim_signal_connect(conv_handle, "chat-left", plugin, GAIM_CALLBACK(chat_left_cb), NULL); gaim_signal_connect(conv_handle, "chat-topic-changed", plugin, GAIM_CALLBACK(chat_topic_changed_cb), NULL); /* Core signals */ gaim_signal_connect(core_handle, "quitting", plugin, GAIM_CALLBACK(quitting_cb), NULL); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_API_VERSION, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ SIGNAL_TEST_PLUGIN_ID, /**< id */ N_("Signals Test"), /**< name */ VERSION, /**< version */ /** summary */ N_("Test to see that all signals are working properly."), /** description */ N_("Test to see that all signals are working properly."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(signalstest, init_plugin, info)