view plugins/signals-test.c @ 9584:fe35f55ee984

[gaim-migrate @ 10427] " When joining a jabber conference many jabber servers send a recap of the last 20 or so messages. If you have sounds enabled, this will result in either 20 sounds in row, or worse if mixing is available, a horrible mix of 20 overlapping sounds. These recap messages can be identifed be the presence of the "jabber:x:delay". This patch identifies delayed messages, passes that information through flags from the prpl to the core, and then on to the gui. Detailed changes: Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to indicate a delayed message. Change gtkconv.c to not play sounds when either GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set. Add GaimConvChatFlags, parallel to GaimConvImFlags, to pass flags from protocols to core. Currently contains two flags: GAIM_CONV_CHAT_WHISPER GAIM_CONV_CHAT_DELAYED Change fourth arg of serv_got_chat_in() from "int whisper" to "GaimConvChatFlags chatflags". Change jabber prpl to set delayed flag when the "jabber:x:delay" element is present. Change toc protocol since it uses the whisper flag." --Nathan Fredrickson Date: 2004-07-24 00:49 Sender: marv_sfAccepting Donations Logged In: YES user_id=790708 I'm not sure I like naming the flags "DELAYED". I mean that's okay inside jabber since that's what the jabber protocol refers to it as, but for the the GAIM_*_DELAYED flags, I think they should be named something else. I thought about NOSOUND, but I decided that was wrong, because the flag should say what kind of message it is, not what to do with it, that's up to the UI to decide. What's up with not playing sounds on GAIM_MESSAGE_SYSTEM? This sounds unrelated to this. Are there times when we want to play sounds on system messages? Date: 2004-07-24 09:13 Sender: noif Logged In: YES user_id=365548 I purposely did not use a name that implied what the UI should do with the flag. The only characteristic that makes these messages unique is that they've been stored in the server for some period of time and are not current. I'm open to a better flag name than "DELAYED"... I thought about "RECAP", but that seemed less generalized than "DELAYED". As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can be removed if it's controversial. I think I slipped that in since the setting of the topic was still playing a sound every time you joined a jabber conference. I think we can change the flag name ourselves if something else is better. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 24 Jul 2004 15:18:32 +0000
parents 8b2451878e26
children 5e1c76f3d232
line wrap: on
line source

/*
 * Signals test plugin.
 *
 * Copyright (C) 2003 Christian Hammond.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 */
#define SIGNAL_TEST_PLUGIN_ID "core-signals-test"

#include <stdio.h>

#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "signals.h"

/**************************************************************************
 * Account subsystem signal callbacks
 **************************************************************************/
static void
account_connecting_cb(GaimAccount *account, void *data)
{
	gaim_debug_misc("signals test", "account-connecting (%s)\n",
					gaim_account_get_username(account));
}

static void
account_away_cb(GaimAccount *account, const char *state,
				const char *message, void *data)
{
	gaim_debug_misc("signals test", "account-away (%s, %s, %s)\n",
					gaim_account_get_username(account), state, message);
}

static void
account_setting_info_cb(GaimAccount *account, const char *info, void *data)
{
	gaim_debug_misc("signals test", "account-setting-info (%s, %s)\n",
					gaim_account_get_username(account), info);
}

static void
account_set_info_cb(GaimAccount *account, const char *info, void *data)
{
	gaim_debug_misc("signals test", "account-set-info (%s, %s)\n",
					gaim_account_get_username(account), info);
}

static void
account_warned_cb(GaimAccount *account, const char *warner, int level,
				  void *data)
{
	gaim_debug_misc("signals test", "account-warned (%s, %s, %d)\n",
					gaim_account_get_username(account), warner, level);
}

/**************************************************************************
 * Buddy List subsystem signal callbacks
 **************************************************************************/
static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug_misc("signals test", "buddy-away (%s)\n", buddy->name);
}

static void
buddy_back_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug_misc("signals test", "buddy-back (%s)\n", buddy->name);
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug_misc("signals test", "buddy-idle (%s)\n", buddy->name);
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug_misc("signals test", "buddy-unidle (%s)\n", buddy->name);
}

static void
buddy_signed_on_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug_misc("signals test", "buddy-signed-on (%s)\n", buddy->name);
}

static void
buddy_signed_off_cb(GaimBuddy *buddy, void *data)
{
	gaim_debug_misc("signals test", "buddy-signed-off (%s)\n", buddy->name);
}

static void
blist_node_extended_menu_cb(GaimBlistNode *node, void *data)
{
	GaimContact *p = (GaimContact *)node;
	GaimBuddy *b = (GaimBuddy *)node;
	GaimChat *c = (GaimChat *)node;
	GaimGroup *g = (GaimGroup *)node;

	if (GAIM_BLIST_NODE_IS_CONTACT(node))
		gaim_debug_misc("signals test", "blist-node-extended-menu (Contact: %s)\n", p->alias);
	else if (GAIM_BLIST_NODE_IS_BUDDY(node))
		gaim_debug_misc("signals test", "blist-node-extended-menu (Buddy: %s)\n", b->name);
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
		gaim_debug_misc("signals test", "blist-node-extended-menu (Chat: %s)\n", c->alias);
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
		gaim_debug_misc("signals test", "blist-node-extended-menu (Group: %s)\n", g->name);
	else
		gaim_debug_misc("signals test", "blist-node-extended-menu (UNKNOWN: %d)\n", node->type);

}


/**************************************************************************
 * Connection subsystem signal callbacks
 **************************************************************************/
static void
signing_on_cb(GaimConnection *gc, void *data)
{
	gaim_debug_misc("signals test", "signing-on (%s)\n",
					gaim_account_get_username(gaim_connection_get_account(gc)));
}

static void
signed_on_cb(GaimConnection *gc, void *data)
{
	gaim_debug_misc("signals test", "signed-on (%s)\n",
					gaim_account_get_username(gaim_connection_get_account(gc)));
}

static void
signing_off_cb(GaimConnection *gc, void *data)
{
	gaim_debug_misc("signals test", "signing-off (%s)\n",
					gaim_account_get_username(gaim_connection_get_account(gc)));
}

static void
signed_off_cb(GaimConnection *gc, void *data)
{
	gaim_debug_misc("signals test", "signed-off (%s)\n",
					gaim_account_get_username(gaim_connection_get_account(gc)));
}

/**************************************************************************
 * Conversation subsystem signal callbacks
 **************************************************************************/
static gboolean
displaying_im_msg_cb(GaimAccount *account, GaimConversation *conv,
		     char **buffer, void *data)
{
	gaim_debug_misc("signals test", "displaying-im-msg (%s, %s)\n",
					gaim_conversation_get_name(conv), *buffer);

	return FALSE;
}

static void
displayed_im_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data)
{
	gaim_debug_misc("signals test", "displayed-im-msg (%s, %s)\n",
					gaim_conversation_get_name(conv), buffer);
}

static gboolean
writing_im_msg_cb(GaimAccount *account, GaimConversation  *conv, char **buffer, void *data)
{
	gaim_debug_misc("signals test", "writing-im-msg (%s, %s, %s)\n",
					gaim_account_get_username(account), gaim_conversation_get_name(conv), *buffer);

	return FALSE;

}

static void
wrote_im_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data)
{
	gaim_debug_misc("signals test", "wrote-im-msg (%s, %s, %s)\n",
					gaim_account_get_username(account), gaim_conversation_get_name(conv), buffer);
}

static void
sending_im_msg_cb(GaimAccount *account, char *recipient, char **buffer, void *data)
{
	gaim_debug_misc("signals test", "sending-im-msg (%s, %s, %s)\n",
					gaim_account_get_username(account), recipient, *buffer);

}

static void
sent_im_msg_cb(GaimAccount *account, const char *recipient, const char *buffer, void *data)
{
	gaim_debug_misc("signals test", "sent-im-msg (%s, %s, %s)\n",
					gaim_account_get_username(account), recipient, buffer);
}

static gboolean
receiving_im_msg_cb(GaimAccount *account, char **sender, char **buffer,
				   int *flags, void *data)
{
	gaim_debug_misc("signals test", "receiving-im-msg (%s, %s, %s, %d)\n",
					gaim_account_get_username(account), *sender, *buffer,
					*flags);

	return FALSE;
}

static void
received_im_msg_cb(GaimAccount *account, char *sender, char *buffer,
				   int flags, void *data)
{
	gaim_debug_misc("signals test", "received-im-msg (%s, %s, %s, %d)\n",
					gaim_account_get_username(account), sender, buffer,
					flags);
}

static gboolean
displaying_chat_msg_cb(GaimAccount *account, GaimConversation *conv,
		       char **buffer, void *data)
{
	gaim_debug_misc("signals test", "displaying-chat-msg (%s, %s)\n",
					gaim_conversation_get_name(conv), *buffer);

	return FALSE;
}

static void
displayed_chat_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data)
{
	gaim_debug_misc("signals test", "displayed-chat-msg (%s, %s)\n",
					gaim_conversation_get_name(conv), buffer);
}

static gboolean
writing_chat_msg_cb(GaimAccount *account, GaimConversation *conv,
		       char **buffer, void *data)
{
	gaim_debug_misc("signals test", "writing-chat-msg (%s, %s)\n",
					gaim_conversation_get_name(conv), *buffer);

	return FALSE;
}

static void
wrote_chat_msg_cb(GaimAccount *account, GaimConversation *conv, const char *buffer, void *data)
{
	gaim_debug_misc("signals test", "wrote-chat-msg (%s, %s)\n",
					gaim_conversation_get_name(conv), buffer);
}

static gboolean
sending_chat_msg_cb(GaimAccount *account, char **buffer, int id, void *data)
{
	gaim_debug_misc("signals test", "sending-chat-msg (%s, %s, %d)\n",
					gaim_account_get_username(account), *buffer, id);

	return FALSE;
}

static void
sent_chat_msg_cb(GaimAccount *account, const char *buffer, int id, void *data)
{
	gaim_debug_misc("signals test", "sent-chat-msg (%s, %s, %d)\n",
					gaim_account_get_username(account), buffer, id);
}

static gboolean
receiving_chat_msg_cb(GaimAccount *account, char **sender, char **buffer,
					 GaimConversation *chat, void *data)
{
	gaim_debug_misc("signals test",
					"receiving-chat-msg (%s, %s, %s, %s)\n",
					gaim_account_get_username(account), *sender, *buffer,
					gaim_conversation_get_name(chat));

	return FALSE;
}

static void
received_chat_msg_cb(GaimAccount *account, char *sender, char *buffer,
					 GaimConversation *chat, void *data)
{
	gaim_debug_misc("signals test",
					"received-chat-msg (%s, %s, %s, %s)\n",
					gaim_account_get_username(account), sender, buffer,
					gaim_conversation_get_name(chat));
}

static void
conversation_switching_cb(GaimConversation *old_conv,
						  GaimConversation *new_conv, void *data)
{
	gaim_debug_misc("signals test", "conversation-switching (%s, %s)\n",
					gaim_conversation_get_name(old_conv),
					gaim_conversation_get_name(new_conv));
}

static void
conversation_switched_cb(GaimConversation *old_conv,
						 GaimConversation *new_conv, void *data)
{
	gaim_debug_misc("signals test", "conversation-switched (%s, %s)\n",
					gaim_conversation_get_name(old_conv),
					gaim_conversation_get_name(new_conv));
}

static void
conversation_created_cb(GaimConversation *conv, void *data)
{
	gaim_debug_misc("signals test", "conversation-created (%s)\n",
					gaim_conversation_get_name(conv));
}

static void
deleting_conversation_cb(GaimConversation *conv, void *data)
{
	gaim_debug_misc("signals test", "deleting-conversation (%s)\n",
					gaim_conversation_get_name(conv));
}

static void
buddy_typing_cb(GaimConversation *conv, void *data)
{
	gaim_debug_misc("signals test", "buddy-typing (%s)\n",
					gaim_conversation_get_name(conv));
}

static void
chat_buddy_joining_cb(GaimConversation *conv, const char *user,
					  GaimConvChatBuddyFlags flags, void *data)
{
	gaim_debug_misc("signals test", "chat-buddy-joining (%s, %s, %d)\n",
					gaim_conversation_get_name(conv), user, flags);
}

static void
chat_buddy_joined_cb(GaimConversation *conv, const char *user,
					 GaimConvChatBuddyFlags flags, void *data)
{
	gaim_debug_misc("signals test", "chat-buddy-joined (%s, %s, %d)\n",
					gaim_conversation_get_name(conv), user, flags);
}

static void
chat_buddy_flags_cb(GaimConversation *conv, const char *user,
					GaimConvChatBuddyFlags oldflags, GaimConvChatBuddyFlags newflags, void *data)
{
	gaim_debug_misc("signals test", "chat-buddy-flags (%s, %s, %d, %d)\n",
					gaim_conversation_get_name(conv), user, oldflags, newflags);
}

static void
chat_buddy_leaving_cb(GaimConversation *conv, const char *user,
					  const char *reason, void *data)
{
	gaim_debug_misc("signals test", "chat-buddy-leaving (%s, %s, %s)\n",
					gaim_conversation_get_name(conv), user, reason);
}

static void
chat_buddy_left_cb(GaimConversation *conv, const char *user,
				   const char *reason, void *data)
{
	gaim_debug_misc("signals test", "chat-buddy-left (%s, %s, %s)\n",
					gaim_conversation_get_name(conv), user, reason);
}

static void
chat_inviting_user_cb(GaimConversation *conv, const char *name,
					  char **reason, void *data)
{
	gaim_debug_misc("signals test", "chat-inviting-user (%s, %s, %s)\n",
					gaim_conversation_get_name(conv), name, *reason);
}

static void
chat_invited_user_cb(GaimConversation *conv, const char *name,
					  const char *reason, void *data)
{
	gaim_debug_misc("signals test", "chat-invited-user (%s, %s, %s)\n",
					gaim_conversation_get_name(conv), name, reason);
}

static void
chat_invited_cb(GaimAccount *account, const char *inviter,
				const char *room_name, const char *message,
				const GHashTable *components, void *data)
{
	gaim_debug_misc("signals test", "chat-invited (%s, %s, %s, %s)\n",
					gaim_account_get_username(account), inviter,
					room_name, message);
}

static void
chat_joined_cb(GaimConversation *conv, void *data)
{
	gaim_debug_misc("signals test", "chat-joined (%s)\n",
					gaim_conversation_get_name(conv));
}

static void
chat_left_cb(GaimConversation *conv, void *data)
{
	gaim_debug_misc("signals test", "chat-left (%s)\n",
					gaim_conversation_get_name(conv));
}

static void
chat_topic_changed_cb(GaimConversation *conv, const char *who,
					  const char *topic, void *data)
{
	gaim_debug_misc("signals test",
					"chat-topic-changed (%s topic changed to: \"%s\" by %s)\n",
					gaim_conversation_get_name(conv), topic,
					(who) ? who : "unknown");
}
/**************************************************************************
 * Core signal callbacks
 **************************************************************************/
static void
quitting_cb(void *data)
{
	gaim_debug_misc("signals test", "quitting ()\n");
}

/**************************************************************************
 * Plugin stuff
 **************************************************************************/
static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *core_handle = gaim_get_core();
	void *blist_handle = gaim_blist_get_handle();
	void *conn_handle = gaim_connections_get_handle();
	void *conv_handle = gaim_conversations_get_handle();
	void *accounts_handle = gaim_accounts_get_handle();

	/* Accounts subsystem signals */
	gaim_signal_connect(accounts_handle, "account-connecting",
						plugin, GAIM_CALLBACK(account_connecting_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-away",
						plugin, GAIM_CALLBACK(account_away_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-setting-info",
						plugin, GAIM_CALLBACK(account_setting_info_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-set-info",
						plugin, GAIM_CALLBACK(account_set_info_cb), NULL);
	gaim_signal_connect(accounts_handle, "account-warned",
						plugin, GAIM_CALLBACK(account_warned_cb), NULL);

	/* Buddy List subsystem signals */
	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_back_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on",
						plugin, GAIM_CALLBACK(buddy_signed_on_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						plugin, GAIM_CALLBACK(buddy_signed_off_cb), NULL);
	gaim_signal_connect(blist_handle, "blist-node-extended-menu",
						plugin, GAIM_CALLBACK(blist_node_extended_menu_cb), NULL);

	/* Connection subsystem signals */
	gaim_signal_connect(conn_handle, "signing-on",
						plugin, GAIM_CALLBACK(signing_on_cb), NULL);
	gaim_signal_connect(conn_handle, "signed-on",
						plugin, GAIM_CALLBACK(signed_on_cb), NULL);
	gaim_signal_connect(conn_handle, "signing-off",
						plugin, GAIM_CALLBACK(signing_off_cb), NULL);
	gaim_signal_connect(conn_handle, "signed-off",
						plugin, GAIM_CALLBACK(signed_off_cb), NULL);

	/* Conversations subsystem signals */
	gaim_signal_connect(conv_handle, "displaying-im-msg",
						plugin, GAIM_CALLBACK(displaying_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "displayed-im-msg",
						plugin, GAIM_CALLBACK(displayed_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "writing-im-msg",
						plugin, GAIM_CALLBACK(writing_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "wrote-im-msg",
						plugin, GAIM_CALLBACK(wrote_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sending-im-msg",
						plugin, GAIM_CALLBACK(sending_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sent-im-msg",
						plugin, GAIM_CALLBACK(sent_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "receiving-im-msg",
						plugin, GAIM_CALLBACK(receiving_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "received-im-msg",
						plugin, GAIM_CALLBACK(received_im_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "displaying-chat-msg",
						plugin, GAIM_CALLBACK(displaying_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "displayed-chat-msg",
						plugin, GAIM_CALLBACK(displayed_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "writing-chat-msg",
						plugin, GAIM_CALLBACK(writing_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "wrote-chat-msg",
						plugin, GAIM_CALLBACK(wrote_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sending-chat-msg",
						plugin, GAIM_CALLBACK(sending_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "sent-chat-msg",
						plugin, GAIM_CALLBACK(sent_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "receiving-chat-msg",
						plugin, GAIM_CALLBACK(receiving_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "received-chat-msg",
						plugin, GAIM_CALLBACK(received_chat_msg_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-switching",
						plugin, GAIM_CALLBACK(conversation_switching_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-switched",
						plugin, GAIM_CALLBACK(conversation_switched_cb), NULL);
	gaim_signal_connect(conv_handle, "conversation-created",
						plugin, GAIM_CALLBACK(conversation_created_cb), NULL);
	gaim_signal_connect(conv_handle, "deleting-conversation",
						plugin, GAIM_CALLBACK(deleting_conversation_cb), NULL);
	gaim_signal_connect(conv_handle, "buddy-typing",
						plugin, GAIM_CALLBACK(buddy_typing_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-joining",
						plugin, GAIM_CALLBACK(chat_buddy_joining_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-joined",
						plugin, GAIM_CALLBACK(chat_buddy_joined_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-flags",
						plugin, GAIM_CALLBACK(chat_buddy_flags_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-leaving",
						plugin, GAIM_CALLBACK(chat_buddy_leaving_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-buddy-left",
						plugin, GAIM_CALLBACK(chat_buddy_left_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-inviting-user",
						plugin, GAIM_CALLBACK(chat_inviting_user_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-invited-user",
						plugin, GAIM_CALLBACK(chat_invited_user_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-invited",
						plugin, GAIM_CALLBACK(chat_invited_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-joined",
						plugin, GAIM_CALLBACK(chat_joined_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-left",
						plugin, GAIM_CALLBACK(chat_left_cb), NULL);
	gaim_signal_connect(conv_handle, "chat-topic-changed",
						plugin, GAIM_CALLBACK(chat_topic_changed_cb), NULL);

	/* Core signals */
	gaim_signal_connect(core_handle, "quitting",
						plugin, GAIM_CALLBACK(quitting_cb), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,                          /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	SIGNAL_TEST_PLUGIN_ID,                            /**< id             */
	N_("Signals Test"),                               /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Test to see that all signals are working properly."),
	                                                  /**  description    */
	N_("Test to see that all signals are working properly."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(signalstest, init_plugin, info)