view src/plugin.c @ 5205:fefad67de2c7

[gaim-migrate @ 5573] I had a damn good commit message, but it was eaten. Let's try it again. Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short. There are lots'a cool thingies here. Okay now, this isn't as cool as the previous message, but: 1) There's now a single entry function for all plugin types. It returns a detailed information structure on the plugin. This removes a lot of the ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so if you use it, well, you shouldn't have used it anyway, but now you can't! bwahahaha. Use AIM/ICQ. 2) There are now 3 types of plugins: Standard, Loader, and Protocol plugins. Standard plugins are, well, standard, compiled plugins. Loader plugins load other plugins. For example, the perl support is now a loader plugin. It loads perl scripts. In the future, we'll have Ruby and Python loader plugins. Protocol plugins are, well, protocol plugins... yeah... 3) Plugins have unique IDs, so they can be referred to or automatically updated from a plugin database in the future. Neat, huh? 4) Plugins will have dependency support in the future, and can be hidden, so if you have, say, a logging core plugin, it won't have to show up, but then you load the GTK+ logging plugin and it'll auto-load the core plugin. Core/UI split plugins! 5) There will eventually be custom plugin signals and RPC of some sort, for the core/ui split plugins. So, okay, back up .gaimrc. I'd like to thank my parents for their support, javabsp for helping convert a bunch of protocol plugins, and Etan for helping convert a bunch of standard plugins. Have fun. If you have any problems, please let me know, but you probably won't have anything major happen. You will have to convert your plugins, though, and I'm not guaranteeing that all perl scripts will still work. I'll end up changing the perl script API eventually, so I know they won't down the road. Don't worry, though. It'll be mass cool. faceprint wants me to just commit the damn code already. So, here we go!!! .. .. I need a massage. From a young, cute girl. Are there any young, cute girls in the audience? IM me plz k thx. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 25 Apr 2003 06:47:33 +0000
parents
children 0241d6b6702d
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*
 * ----------------
 * The Plug-in plugin
 *
 * Plugin support is currently being maintained by Mike Saraf
 * msaraf@dwc.edu
 *
 * Well, I didn't see any work done on it for a while, so I'm going to try
 * my hand at it. - Eric warmenhoven@yahoo.com
 *
 * Mike is my roomate.  I can assure you that he's lazy :-P
 * -- Rob rob@marko.net
 *
 * Yeah, well now I'm re-writing a good portion of it! The perl stuff was
 * a hack. Tsk tsk! -- Christian <chipx86@gnupdate.org>
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "gaim.h"
#include "prpl.h"
#include "event.h"

#include <string.h>

#include <sys/types.h>
#include <sys/stat.h>

#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>

#ifdef _WIN32
#include "win32dep.h"
#endif

#ifdef _WIN32
# define PLUGIN_EXT ".dll"
#else
# define PLUGIN_EXT ".so"
#endif

static GList *loaded_plugins = NULL;
static GList *plugins = NULL;
static GList *plugin_loaders = NULL;

static size_t search_path_count = 0;
static char **search_paths = NULL;

static void (*probe_cb)(void *) = NULL;
static void *probe_cb_data = NULL;
static void (*load_cb)(GaimPlugin *, void *) = NULL;
static void *load_cb_data = NULL;
static void (*unload_cb)(GaimPlugin *, void *) = NULL;
static void *unload_cb_data = NULL;

#ifdef GAIM_PLUGINS
static int
is_so_file(const char *filename, const char *ext)
{
	int len, extlen;

	if (filename == NULL || *filename == '\0' || ext == NULL)
		return 0;

	extlen = strlen(ext);
	len = strlen(filename) - extlen;

	if (len < 0)
		return 0;

	return (!strncmp(filename + len, ext, extlen));
}

static gboolean
__loader_supports_file(GaimPlugin *loader, const char *filename)
{
	GList *l, *exts;
	GaimPlugin *plugin;

	for (l = plugin_loaders; l != NULL; l = l->next) {
		plugin = l->data;

		for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
			 exts != NULL;
			 exts = exts->next) {

			if (is_so_file(filename, (char *)exts->data))
				return TRUE;
		}
	}

	return FALSE;
}

static GaimPlugin *
__find_loader_for_plugin(const GaimPlugin *plugin)
{
	GaimPlugin *loader;
	GList *l;

	if (plugin->path == NULL)
		return NULL;

	for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) {
		loader = l->data;

		if (loader->info->type == GAIM_PLUGIN_LOADER &&
			__loader_supports_file(loader, plugin->path)) {

			return loader;
		}

		loader = NULL;
	}

	return NULL;
}

static gint
compare_prpl(GaimPlugin *a, GaimPlugin *b)
{
	/* neg if a before b, 0 if equal, pos if a after b */
	return ((GAIM_IS_PROTOCOL_PLUGIN(a)
			 ? GAIM_PLUGIN_PROTOCOL_INFO(a)->protocol : -1) -
			((GAIM_IS_PROTOCOL_PLUGIN(b)
			 ? GAIM_PLUGIN_PROTOCOL_INFO(b)->protocol : -1)));
}

#endif /* GAIM_PLUGINS */

GaimPlugin *
gaim_plugin_new(gboolean native, const char *path)
{
	GaimPlugin *plugin;

	plugin = g_new0(GaimPlugin, 1);

	plugin->native_plugin = native;
	plugin->path = (path == NULL ? NULL : g_strdup(path));

	return plugin;
}

GaimPlugin *
gaim_plugin_probe(const char *filename)
{
#ifdef GAIM_PLUGINS
	GaimPlugin *plugin = NULL;
	GaimPlugin *loader;
	gboolean (*gaim_init_plugin)(GaimPlugin *);

	g_return_val_if_fail(filename != NULL, NULL);

	plugin = gaim_plugins_find_with_filename(filename);

	if (plugin != NULL)
		return plugin;

	plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename);

	if (plugin->native_plugin) {
		plugin->handle = g_module_open(filename, 0);

		if (plugin->handle == NULL) {
			plugin->error = g_strdup(g_module_error());

			return plugin;
		}

		if (!g_module_symbol(plugin->handle, "gaim_init_plugin",
							 (gpointer *)&gaim_init_plugin)) {
			g_module_close(plugin->handle);
			plugin->handle = NULL;

			debug_printf("%s is unloadable %s\n",
						 plugin->path, g_module_error());

			gaim_plugin_destroy(plugin);

			return NULL;
		}
	}
	else {
		loader = __find_loader_for_plugin(plugin);

		if (loader == NULL) {
			gaim_plugin_destroy(plugin);

			return NULL;
		}

		gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe;
	}

	plugin->error = NULL;

	if (!gaim_init_plugin(plugin) || plugin->info == NULL) {
		char buf[BUFSIZ];

		g_snprintf(buf, sizeof(buf),
				   _("The plugin %s did not return any valid plugin "
					 "information"),
				   plugin->path);

		do_error_dialog(_("Gaim was unable to load your plugin."), buf,
						GAIM_ERROR);

		gaim_plugin_destroy(plugin);

		return NULL;
	}

	return plugin;
#else
	return NULL;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_load(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);

	if (gaim_plugin_is_loaded(plugin))
		return TRUE;

	if (plugin->native_plugin) {
		if (plugin->info != NULL && plugin->info->load != NULL)
			plugin->info->load(plugin);
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = __find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
			loader_info->load(plugin);
	}

	loaded_plugins = g_list_append(loaded_plugins, plugin);

	plugin->loaded = TRUE;

	/* TODO */
	if (load_cb != NULL)
		load_cb(plugin, load_cb_data);

	return TRUE;

#else
	return FALSE;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_unload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);

	loaded_plugins = g_list_remove(loaded_plugins, plugin);

	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	debug_printf("Unloading plugin %s\n", plugin->info->name);

	/* cancel any pending dialogs the plugin has */
	do_ask_cancel_by_handle(plugin);

	plugin->loaded = FALSE;

	if (plugin->native_plugin) {
		if (plugin->info->unload != NULL)
			plugin->info->unload(plugin);

		if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {
			GaimPluginProtocolInfo *prpl_info;
			GList *l;
			struct proto_user_split *pus;
			struct proto_user_opt *puo;

			prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);

			for (l = prpl_info->user_splits; l != NULL; l = l->next) {
				pus = l->data;

				g_free(pus->label);
				g_free(pus->def);
				g_free(pus);
			}

			g_list_free(prpl_info->user_splits);

			for (l = prpl_info->user_opts; l != NULL; l = l->next) {
				puo = l->data;

				g_free(puo->label);
				g_free(puo->def);
				g_free(puo);
			}

			g_list_free(prpl_info->user_opts);
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = __find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
			loader_info->unload(plugin);
	}

	gaim_signals_disconnect_by_handle(plugin);

	/* TODO */
	if (unload_cb != NULL)
		unload_cb(plugin, unload_cb_data);

	return TRUE;
#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_reload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);
	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	if (!gaim_plugin_unload(plugin))
		return FALSE;

	if (!gaim_plugin_load(plugin))
		return FALSE;

	return TRUE;
#else
	return NULL;
#endif /* !GAIM_PLUGINS */
}

void
gaim_plugin_destroy(GaimPlugin *plugin)
{
	g_return_if_fail(plugin != NULL);

	if (gaim_plugin_is_loaded(plugin))
		gaim_plugin_unload(plugin);

	plugins = g_list_remove(plugins, plugin);

	/* XXX */
	if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_PROTOCOL)
		return;

	if (plugin->native_plugin) {

		if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) {
			GList *exts, *l, *next_l;
			GaimPlugin *p2;

			for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
				 exts != NULL;
				 exts = exts->next) {

				for (l = gaim_plugins_get_all(); l != NULL; l = next_l) {
					next_l = l->next;

					p2 = l->data;

					if (p2->path != NULL && is_so_file(p2->path, exts->data))
						gaim_plugin_destroy(p2);
				}
			}

			g_list_free(GAIM_PLUGIN_LOADER_INFO(plugin)->exts);

			plugin_loaders = g_list_remove(plugin_loaders, plugin);
		}

		if (plugin->info != NULL && plugin->info->destroy != NULL)
			plugin->info->destroy(plugin);

		if (plugin->handle != NULL)
			g_module_close(plugin->handle);
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = __find_loader_for_plugin(plugin);

		if (loader == NULL)
			return;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->destroy != NULL)
			loader_info->destroy(plugin);
	}

	if (plugin->info != NULL && plugin->info->dependencies != NULL)
		g_list_free(plugin->info->dependencies);

	if (plugin->path  != NULL) g_free(plugin->path);
	if (plugin->error != NULL) g_free(plugin->error);

	g_free(plugin);
}

gboolean
gaim_plugin_is_loaded(const GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	return plugin->loaded;
}

void
gaim_plugins_set_search_paths(size_t count, char **paths)
{
	size_t s;

	g_return_if_fail(count > 0);
	g_return_if_fail(paths != NULL);

	if (search_paths != NULL) {
		for (s = 0; s < search_path_count; s++)
			g_free(search_paths[s]);

		g_free(search_paths);
	}

	search_paths = g_new0(char *, count);

	for (s = 0; s < count; s++) {
		if (paths[s] == NULL)
			search_paths[s] = NULL;
		else
			search_paths[s] = g_strdup(paths[s]);
	}

	search_path_count = count;
}

void
gaim_plugins_unload_all(void)
{
#ifdef GAIM_PLUGINS

	while (loaded_plugins != NULL)
		gaim_plugin_unload(loaded_plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_probe(const char *ext)
{
#ifdef GAIM_PLUGINS
	GDir *dir;
	const gchar *file;
	gchar *path;
	GaimPlugin *plugin;
	size_t i;

	if (!g_module_supported())
		return;

	for (i = 0; i < search_path_count; i++) {
		if (search_paths[i] == NULL)
			continue;

		dir = g_dir_open(search_paths[i], 0, NULL);

		if (dir != NULL) {
			while ((file = g_dir_read_name(dir)) != NULL) {
				path = g_build_filename(search_paths[i], file, NULL);

				if (ext == NULL || is_so_file(file, ext))
					plugin = gaim_plugin_probe(path);

				g_free(path);
			}

			g_dir_close(dir);
		}
	}

	if (probe_cb != NULL)
		probe_cb(probe_cb_data);

#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_register(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);

	if (g_list_find(plugins, plugin))
		return TRUE;

	/* Special exception for loader plugins. We want them loaded NOW! */
	if (plugin->info->type == GAIM_PLUGIN_LOADER) {
		GList *exts;

		/* We'll just load this right now. */
		if (!gaim_plugin_load(plugin)) {

			gaim_plugin_destroy(plugin);

			return FALSE;
		}

		plugin_loaders = g_list_append(plugin_loaders, plugin);

		for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
			 exts != NULL;
			 exts = exts->next) {

			gaim_plugins_probe(exts->data);
		}
	}
	else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {

		/* We'll just load this right now. */
		if (!gaim_plugin_load(plugin)) {

			gaim_plugin_destroy(plugin);

			return FALSE;
		}
	
		if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ ||
			gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol)) {

			/* Nothing to see here--move along, move along */
			gaim_plugin_destroy(plugin);

			return FALSE;
		}

		protocols = g_slist_insert_sorted(protocols, plugin,
										  (GCompareFunc)compare_prpl);
	}

	plugins = g_list_append(plugins, plugin);

	return TRUE;
#else
	return FALSE;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugins_enabled(void)
{
#ifdef GAIM_PLUGINS
	return TRUE;
#else
	return FALSE;
#endif
}

void
gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data)
{
	/* TODO */
	probe_cb = func;
	probe_cb_data = data;
}

void
gaim_plugins_unregister_probe_notify_cb(void (*func)(void *))
{
	/* TODO */
	probe_cb = NULL;
	probe_cb_data = NULL;
}

void
gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
									 void *data)
{
	/* TODO */
	load_cb = func;
	load_cb_data = data;
}

void
gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	load_cb = NULL;
	load_cb_data = NULL;
}

void
gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
									   void *data)
{
	/* TODO */
	unload_cb = func;
	unload_cb_data = data;
}

void
gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	unload_cb = NULL;
	unload_cb_data = NULL;
}

GaimPlugin *
gaim_plugins_find_with_name(const char *name)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (!strcmp(plugin->info->name, name))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_filename(const char *filename)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (plugin->path != NULL && !strcmp(plugin->path, filename))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_id(const char *id)
{
	GaimPlugin *plugin;
	GList *l;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (!strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}

GList *
gaim_plugins_get_loaded(void)
{
	return loaded_plugins;
}

GList *
gaim_plugins_get_all(void)
{
	return plugins;
}