view src/protocols/icq/icqpacket.h @ 5205:fefad67de2c7

[gaim-migrate @ 5573] I had a damn good commit message, but it was eaten. Let's try it again. Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short. There are lots'a cool thingies here. Okay now, this isn't as cool as the previous message, but: 1) There's now a single entry function for all plugin types. It returns a detailed information structure on the plugin. This removes a lot of the ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so if you use it, well, you shouldn't have used it anyway, but now you can't! bwahahaha. Use AIM/ICQ. 2) There are now 3 types of plugins: Standard, Loader, and Protocol plugins. Standard plugins are, well, standard, compiled plugins. Loader plugins load other plugins. For example, the perl support is now a loader plugin. It loads perl scripts. In the future, we'll have Ruby and Python loader plugins. Protocol plugins are, well, protocol plugins... yeah... 3) Plugins have unique IDs, so they can be referred to or automatically updated from a plugin database in the future. Neat, huh? 4) Plugins will have dependency support in the future, and can be hidden, so if you have, say, a logging core plugin, it won't have to show up, but then you load the GTK+ logging plugin and it'll auto-load the core plugin. Core/UI split plugins! 5) There will eventually be custom plugin signals and RPC of some sort, for the core/ui split plugins. So, okay, back up .gaimrc. I'd like to thank my parents for their support, javabsp for helping convert a bunch of protocol plugins, and Etan for helping convert a bunch of standard plugins. Have fun. If you have any problems, please let me know, but you probably won't have anything major happen. You will have to convert your plugins, though, and I'm not guaranteeing that all perl scripts will still work. I'll end up changing the perl script API eventually, so I know they won't down the road. Don't worry, though. It'll be mass cool. faceprint wants me to just commit the damn code already. So, here we go!!! .. .. I need a massage. From a young, cute girl. Are there any young, cute girls in the audience? IM me plz k thx. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 25 Apr 2003 06:47:33 +0000
parents 424a40f12a6c
children
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: icqpacket.h 2096 2001-07-31 01:00:39Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef _ICQ_PACKET_H_
#define _ICQ_PACKET_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "icqtypes.h"

#define ICQ_PACKET_DATA_SIZE   4096

typedef struct icq_Packet_s
{
  DWORD id;
  WORD cursor;
  WORD length;
  BYTE data[ICQ_PACKET_DATA_SIZE];
} icq_Packet;

icq_Packet *icq_PacketNew();
void icq_PacketDelete(void *);

void icq_PacketAppend(icq_Packet *, const void *, int);
void icq_PacketAppend32(icq_Packet *, DWORD);
void icq_PacketAppend32n(icq_Packet *, DWORD);
void icq_PacketAppend16(icq_Packet *, WORD);
void icq_PacketAppend16n(icq_Packet *, WORD);
void icq_PacketAppend8(icq_Packet *, BYTE);
void icq_PacketAppendString(icq_Packet *, const char *);
void icq_PacketAppendStringFE(icq_Packet *, const char *);
void icq_PacketAppendString0(icq_Packet *, const char *);

const void *icq_PacketRead(icq_Packet*, int);
DWORD icq_PacketRead32(icq_Packet*);
DWORD icq_PacketRead32n(icq_Packet*);
WORD icq_PacketRead16(icq_Packet*);
WORD icq_PacketRead16n(icq_Packet*);
BYTE icq_PacketRead8(icq_Packet*);
const char *icq_PacketReadString(icq_Packet*);
char *icq_PacketReadStringNew(icq_Packet*);
WORD icq_PacketReadUDPOutVer(icq_Packet*);
WORD icq_PacketReadUDPOutCmd(icq_Packet*);
WORD icq_PacketReadUDPOutSeq1(icq_Packet*);
WORD icq_PacketReadUDPOutSeq2(icq_Packet*);
WORD icq_PacketReadUDPInVer(icq_Packet*);
WORD icq_PacketReadUDPInCmd(icq_Packet*);
WORD icq_PacketReadUDPInCmdV3(icq_Packet*);
WORD icq_PacketReadUDPInSeq1(icq_Packet*);
WORD icq_PacketReadUDPInSeq2(icq_Packet*);
DWORD icq_PacketReadUDPInUIN(icq_Packet*);

void icq_PacketDump(icq_Packet*);
void icq_PacketUDPDump(icq_Packet*);
void icq_PacketBegin(icq_Packet*);
void icq_PacketEnd(icq_Packet*);
void icq_PacketAdvance(icq_Packet*, int);
void icq_PacketGoto(icq_Packet*, int);
void icq_PacketGotoUDPOutData(icq_Packet*, int);
void icq_PacketGotoUDPInData(icq_Packet*, int);
WORD icq_PacketPos(icq_Packet*);
int icq_PacketSend(icq_Packet*, int);

#endif /* _ICQ_PACKET_H_ */