view src/protocols/msn/switchboard.h @ 5205:fefad67de2c7

[gaim-migrate @ 5573] I had a damn good commit message, but it was eaten. Let's try it again. Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short. There are lots'a cool thingies here. Okay now, this isn't as cool as the previous message, but: 1) There's now a single entry function for all plugin types. It returns a detailed information structure on the plugin. This removes a lot of the ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so if you use it, well, you shouldn't have used it anyway, but now you can't! bwahahaha. Use AIM/ICQ. 2) There are now 3 types of plugins: Standard, Loader, and Protocol plugins. Standard plugins are, well, standard, compiled plugins. Loader plugins load other plugins. For example, the perl support is now a loader plugin. It loads perl scripts. In the future, we'll have Ruby and Python loader plugins. Protocol plugins are, well, protocol plugins... yeah... 3) Plugins have unique IDs, so they can be referred to or automatically updated from a plugin database in the future. Neat, huh? 4) Plugins will have dependency support in the future, and can be hidden, so if you have, say, a logging core plugin, it won't have to show up, but then you load the GTK+ logging plugin and it'll auto-load the core plugin. Core/UI split plugins! 5) There will eventually be custom plugin signals and RPC of some sort, for the core/ui split plugins. So, okay, back up .gaimrc. I'd like to thank my parents for their support, javabsp for helping convert a bunch of protocol plugins, and Etan for helping convert a bunch of standard plugins. Have fun. If you have any problems, please let me know, but you probably won't have anything major happen. You will have to convert your plugins, though, and I'm not guaranteeing that all perl scripts will still work. I'll end up changing the perl script API eventually, so I know they won't down the road. Don't worry, though. It'll be mass cool. faceprint wants me to just commit the damn code already. So, here we go!!! .. .. I need a massage. From a young, cute girl. Are there any young, cute girls in the audience? IM me plz k thx. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 25 Apr 2003 06:47:33 +0000
parents cab5cd204956
children e2e53316a21d
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/**
 * @file switchboard.h MSN switchboard functions
 *
 * gaim
 *
 * Copyright (C) 2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _MSN_SWITCHBOARD_H_
#define _MSN_SWITCHBOARD_H_

struct msn_switchboard {
	struct gaim_connection *gc;
	struct gaim_conversation *chat;
	int fd;
	int inpa;

	char *rxqueue;
	int rxlen;
	gboolean msg;
	char *msguser;
	int msglen;

	char *sessid;
	char *auth;
	guint32 trId;
	int total;
	char *user;
	GSList *txqueue;
};

/**
 * Finds a switch with the given username.
 *
 * @param gc       The gaim connection.
 * @param username The username to search for.
 *
 * @return The switchboard, if found.
 */
struct msn_switchboard *msn_find_switch(struct gaim_connection *gc,
										const char *username);

/**
 * Finds a switchboard with the given chat ID.
 *
 * @param gc      The gaim connection.
 * @param chat_id The chat ID to search for.
 *
 * @return The switchboard, if found.
 */
struct msn_switchboard *msn_find_switch_by_id(struct gaim_connection *gc,
											  int chat_id);

/**
 * Finds the first writable switchboard.
 *
 * @param gc The gaim connection.
 *
 * @return The first writable switchboard, if found.
 */
struct msn_switchboard *msn_find_writable_switch(struct gaim_connection *gc);

/**
 * Connects to a switchboard.
 *
 * @param gc   The gaim connection.
 * @param host The hostname.
 * @param port The port.
 *
 * @return The new switchboard.
 */
struct msn_switchboard *msn_switchboard_connect(struct gaim_connection *gc,
												const char *host, int port);

/**
 * Kills a switchboard.
 *
 * @param ms The switchboard to kill.
 */
void msn_kill_switch(struct msn_switchboard *ms);

void msn_rng_connect(gpointer data, gint source, GaimInputCondition cond);

#endif /* _MSN_SWITCHBOARD_H_ */