Mercurial > pidgin
view plugins/gaim-remote/remote.c @ 8630:ff2c1e946a5c
[gaim-migrate @ 9382]
Add an option for "No sounds when conversation has focus"
Thanks goes to nosnilmot, I think
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 11 Apr 2004 16:09:06 +0000 |
parents | 795b71216887 |
children | 581c94348984 |
line wrap: on
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/** * Remote control plugin for Gaim * * Copyright (C) 2003 Christian Hammond. * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * @todo Make this a core plugin! */ #include "internal.h" #include "gtkinternal.h" #ifndef _WIN32 # include <sys/un.h> #endif #include <signal.h> #include <getopt.h> #include "conversation.h" #include "core.h" #include "debug.h" #include "prpl.h" /* XXX */ #include "gtkconv.h" #include "gtkplugin.h" #include "gaim.h" #include "ui.h" #include <gaim-remote/remote.h> #define REMOTE_PLUGIN_ID "gtk-remote" struct UI { GIOChannel *channel; guint inpa; }; #ifndef _WIN32 static gint UI_fd = -1; static guint watcher = 0; #endif static int gaim_session = 0; static GSList *uis = NULL; /* AIM URI's ARE FUN :-D */ static const char * gaim_remote_handle_uri(const char *uri) { const char *username; GString *str; GList *conn; GaimConnection *gc = NULL; GaimAccount *account; gaim_debug(GAIM_DEBUG_INFO, "gaim_remote_handle_uri", "Handling URI: %s\n", uri); /* Well, we'd better check to make sure we have at least one AIM account connected. */ for (conn = gaim_connections_get_all(); conn != NULL; conn = conn->next) { gc = conn->data; account = gaim_connection_get_account(gc); username = gaim_account_get_username(account); if (gaim_account_get_protocol(account) == GAIM_PROTO_OSCAR && username != NULL && isalpha(*username)) { break; } } if (gc == NULL) return _("Not connected to AIM"); /* aim:goim?screenname=screenname&message=message */ if (!g_ascii_strncasecmp(uri, "aim:goim?", strlen("aim:goim?"))) { char *who, *what; GaimConversation *c; uri = uri + strlen("aim:goim?"); if (!(who = strstr(uri, "screenname="))) { return _("No screenname given."); } /* spaces are encoded as +'s */ who = who + strlen("screenname="); str = g_string_new(NULL); while (*who && (*who != '&')) { g_string_append_c(str, *who == '+' ? ' ' : *who); who++; } who = g_strdup(str->str); g_string_free(str, TRUE); what = strstr(uri, "message="); if (what) { what = what + strlen("message="); str = g_string_new(NULL); while (*what && (*what != '&' || !g_ascii_strncasecmp(what, "&", 5))) { g_string_append_c(str, *what == '+' ? ' ' : *what); what++; } what = g_strdup(str->str); g_string_free(str, TRUE); } c = gaim_conversation_new(GAIM_CONV_IM, gc->account, who); g_free(who); if (what) { GaimGtkConversation *gtkconv = GAIM_GTK_CONVERSATION(c); gtk_text_buffer_insert_at_cursor(gtkconv->entry_buffer, what, -1); g_free(what); } } else if (!g_ascii_strncasecmp(uri, "aim:addbuddy?", strlen("aim:addbuddy?"))) { char *who, *group; uri = uri + strlen("aim:addbuddy?"); /* spaces are encoded as +'s */ if (!(who = strstr(uri, "screenname="))) { return _("No screenname given."); } who = who + strlen("screenname="); str = g_string_new(NULL); while (*who && (*who != '&')) { g_string_append_c(str, *who == '+' ? ' ' : *who); who++; } who = g_strdup(str->str); g_string_free(str, TRUE); group = strstr(uri, "group="); if (group) { group = group + strlen("group="); str = g_string_new(NULL); while (*group && (*group != '&' || !g_ascii_strncasecmp(group, "&", 5))) { g_string_append_c(str, *group == '+' ? ' ' : *group); group++; } group = g_strdup(str->str); g_string_free(str, TRUE); } gaim_debug(GAIM_DEBUG_MISC, "gaim_remote_handle_uri", "who: %s\n", who); gaim_blist_request_add_buddy(gc->account, who, group, NULL); g_free(who); if (group) g_free(group); } else if (!g_ascii_strncasecmp(uri, "aim:gochat?", strlen("aim:gochat?"))) { char *room; GHashTable *components; int exch = 5; uri = uri + strlen("aim:gochat?"); /* spaces are encoded as +'s */ if (!(room = strstr(uri, "roomname="))) { return _("No roomname given."); } room = room + strlen("roomname="); str = g_string_new(NULL); while (*room && (*room != '&')) { g_string_append_c(str, *room == '+' ? ' ' : *room); room++; } room = g_strdup(str->str); g_string_free(str, TRUE); components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_replace(components, g_strdup("room"), room); g_hash_table_replace(components, g_strdup("exchange"), g_strdup_printf("%d", exch)); serv_join_chat(gc, components); g_hash_table_destroy(components); } else { return _("Invalid AIM URI"); } return NULL; } #if 0 static guchar * UI_build(guint32 *len, guchar type, guchar subtype, va_list args) { guchar *buffer; guint32 pos; int size; void *data; *len = sizeof(guchar) * 2 + 4; buffer = g_malloc(*len); pos = 0; memcpy(buffer + pos, &type, sizeof(type)); pos += sizeof(type); memcpy(buffer + pos, &subtype, sizeof(subtype)); pos += sizeof(subtype); /* we come back and do size last */ pos += 4; size = va_arg(args, int); while (size != -1) { *len += size; buffer = g_realloc(buffer, *len); data = va_arg(args, void *); memcpy(buffer + pos, data, size); pos += size; size = va_arg(args, int); } pos -= sizeof(guchar) * 2 + 4; /* now we do size */ memcpy(buffer + sizeof(guchar) * 2, &pos, 4); return buffer; } static gint UI_write(struct UI *ui, guchar *data, gint len) { GError *error = NULL; gint sent; /* we'll let the write silently fail because the read will pick it up as dead */ g_io_channel_write_chars(ui->channel, data, len, &sent, &error); if (error) g_error_free(error); return sent; } static void UI_build_write(struct UI *ui, guchar type, guchar subtype, ...) { va_list ap; gchar *data; guint32 len; va_start(ap, subtype); data = UI_build(&len, type, subtype, ap); va_end(ap); UI_write(ui, data, len); g_free(data); } static void UI_broadcast(guchar *data, gint len) { GSList *u = uis; while (u) { struct UI *ui = u->data; UI_write(ui, data, len); u = u->next; } } static void UI_build_broadcast(guchar type, guchar subtype, ...) { va_list ap; gchar *data; guint32 len; if (!uis) return; va_start(ap, subtype); data = UI_build(&len, type, subtype, ap); va_end(ap); UI_broadcast(data, len); g_free(data); } #endif #ifndef _WIN32 static void meta_handler(struct UI *ui, guchar subtype, gchar *data) { GaimRemotePacket *p; GError *error = NULL; switch (subtype) { case CUI_META_LIST: break; case CUI_META_QUIT: while (uis) { ui = uis->data; uis = g_slist_remove(uis, ui); g_io_channel_shutdown(ui->channel, TRUE, &error); g_source_remove(ui->inpa); g_free(ui); } g_timeout_add(0, gaim_core_quit_cb, NULL); break; case CUI_META_DETACH: uis = g_slist_remove(uis, ui); g_io_channel_shutdown(ui->channel, TRUE, &error); g_source_remove(ui->inpa); g_free(ui); break; case CUI_META_PING: p = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_ACK); gaim_remote_session_send_packet(g_io_channel_unix_get_fd(ui->channel), p); gaim_remote_packet_free(p); break; default: gaim_debug(GAIM_DEBUG_WARNING, "cui", "Unhandled meta subtype %d\n", subtype); break; } if(error) g_error_free(error); } static void plugin_handler(struct UI *ui, guchar subtype, gpointer data) { #ifdef GAIM_PLUGINS guint id; GaimPlugin *p; switch (subtype) { /* case CUI_PLUGIN_LIST: break; */ case CUI_PLUGIN_LOAD: gaim_plugin_load(gaim_plugin_probe(data)); break; case CUI_PLUGIN_UNLOAD: memcpy(&id, data, sizeof(id)); p = g_list_nth_data(gaim_plugins_get_loaded(), id); if (p) { gaim_plugin_unload(p); } break; default: gaim_debug(GAIM_DEBUG_WARNING, "cui", "Unhandled plugin subtype %d\n", subtype); break; } #endif } static void user_handler(struct UI *ui, guchar subtype, gchar *data) { guint id; GaimAccount *account; switch (subtype) { /* case CUI_USER_LIST: break; case CUI_USER_ADD: break; case CUI_USER_REMOVE: break; case CUI_USER_MODIFY: break; */ case CUI_USER_SIGNON: if (!data) return; memcpy(&id, data, sizeof(id)); account = g_list_nth_data(gaim_accounts_get_all(), id); if (account) gaim_account_connect(account); /* don't need to do anything here because the UI will get updates from other handlers */ break; default: gaim_debug(GAIM_DEBUG_WARNING, "cui", "Unhandled user subtype %d\n", subtype); break; } } static void message_handler(struct UI *ui, guchar subtype, gchar *data) { switch (subtype) { case CUI_MESSAGE_LIST: break; case CUI_MESSAGE_SEND: if (!data) return; { guint id; GaimConnection *gc; guint len; char *who, *msg; gint flags; int pos = 0; memcpy(&id, data + pos, sizeof(id)); pos += sizeof(id); gc = g_list_nth_data(gaim_connections_get_all(), id); if (!gc) return; memcpy(&len, data + pos, sizeof(len)); pos += sizeof(len); who = g_strndup(data + pos, len + 1); pos += len; memcpy(&len, data + pos, sizeof(len)); pos += sizeof(len); msg = g_strndup(data + pos, len + 1); pos += len; memcpy(&flags, data + pos, sizeof(flags)); serv_send_im(gc, who, msg, flags); g_free(who); g_free(msg); } break; case CUI_MESSAGE_RECV: break; default: gaim_debug(GAIM_DEBUG_WARNING, "cui", "Unhandled message subtype %d\n", subtype); break; } } static gint gaim_recv(GIOChannel *source, gchar *buf, gint len) { gint total = 0; guint cur; GError *error = NULL; while (total < len) { if (g_io_channel_read_chars(source, buf + total, len - total, (gsize *) &cur, &error) != G_IO_STATUS_NORMAL) { if (error) g_error_free(error); return -1; } if (cur == 0) return total; total += cur; } return total; } static void remote_handler(struct UI *ui, guchar subtype, gchar *data, int len) { const char *resp; char *send; switch (subtype) { case CUI_REMOTE_CONNECTIONS: break; case CUI_REMOTE_URI: send = g_malloc(len + 1); memcpy(send, data, len); send[len] = 0; resp = gaim_remote_handle_uri(send); g_free(send); /* report error */ break; default: gaim_debug(GAIM_DEBUG_WARNING, "cui", "Unhandled remote subtype %d\n", subtype); break; } } static gboolean UI_readable(GIOChannel *source, GIOCondition cond, gpointer data) { struct UI *ui = data; gchar type; gchar subtype; gint len; GError *error = NULL; gchar *in; /* no byte order worries! this'll change if we go to TCP */ if (gaim_recv(source, &type, sizeof(type)) != sizeof(type)) { gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n"); uis = g_slist_remove(uis, ui); g_io_channel_shutdown(ui->channel, TRUE, &error); if(error) { g_error_free(error); error = NULL; } g_source_remove(ui->inpa); g_free(ui); return FALSE; } if (gaim_recv(source, &subtype, sizeof(subtype)) != sizeof(subtype)) { gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n"); uis = g_slist_remove(uis, ui); g_io_channel_shutdown(ui->channel, TRUE, &error); if(error) { g_error_free(error); error = NULL; } g_source_remove(ui->inpa); g_free(ui); return FALSE; } if (gaim_recv(source, (gchar *)&len, sizeof(len)) != sizeof(len)) { gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n"); uis = g_slist_remove(uis, ui); g_io_channel_shutdown(ui->channel, TRUE, &error); if(error) { g_error_free(error); error = NULL; } g_source_remove(ui->inpa); g_free(ui); return FALSE; } if (len) { in = g_new0(gchar, len); if (gaim_recv(source, in, len) != len) { gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n"); uis = g_slist_remove(uis, ui); g_io_channel_shutdown(ui->channel, TRUE, &error); if(error) { g_error_free(error); error = NULL; } g_source_remove(ui->inpa); g_free(ui); return FALSE; } } else in = NULL; switch (type) { case CUI_TYPE_META: meta_handler(ui, subtype, in); break; case CUI_TYPE_PLUGIN: plugin_handler(ui, subtype, in); break; case CUI_TYPE_USER: user_handler(ui, subtype, in); break; /* case CUI_TYPE_CONN: conn_handler(ui, subtype, in); break; case CUI_TYPE_BUDDY: buddy_handler(ui, subtype, in); break; */ case CUI_TYPE_MESSAGE: message_handler(ui, subtype, in); break; /* case CUI_TYPE_CHAT: chat_handler(ui, subtype, in); break; */ case CUI_TYPE_REMOTE: remote_handler(ui, subtype, in, len); break; default: gaim_debug(GAIM_DEBUG_WARNING, "cui", "Unhandled type %d\n", type); break; } if (in) g_free(in); return TRUE; } static gboolean socket_readable(GIOChannel *source, GIOCondition cond, gpointer data) { struct sockaddr_un saddr; guint len = sizeof(saddr); gint fd; struct UI *ui; if ((fd = accept(UI_fd, (struct sockaddr *)&saddr, &len)) == -1) return FALSE; ui = g_new0(struct UI, 1); uis = g_slist_append(uis, ui); ui->channel = g_io_channel_unix_new(fd); ui->inpa = g_io_add_watch(ui->channel, G_IO_IN | G_IO_HUP | G_IO_ERR, UI_readable, ui); g_io_channel_unref(ui->channel); gaim_debug(GAIM_DEBUG_MISC, "cui", "Got one\n"); return TRUE; } static gint open_socket() { struct sockaddr_un saddr; gint fd; while (gaim_remote_session_exists(gaim_session)) gaim_session++; gaim_debug(GAIM_DEBUG_MISC, "cui", "Session: %d\n", gaim_session); if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) { mode_t m = umask(0177); saddr.sun_family = AF_UNIX; g_snprintf(saddr.sun_path, sizeof(saddr.sun_path), "%s" G_DIR_SEPARATOR_S "gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), gaim_session); if (bind(fd, (struct sockaddr *)&saddr, sizeof(saddr)) != -1) listen(fd, 100); else { g_log(NULL, G_LOG_LEVEL_CRITICAL, "Failed to assign %s to a socket (Error: %s)", saddr.sun_path, strerror(errno)); umask(m); return -1; } umask(m); } else g_log(NULL, G_LOG_LEVEL_CRITICAL, "Unable to open socket: %s", strerror(errno)); return fd; } #endif /*! _WIN32*/ static gboolean plugin_load(GaimPlugin *plugin) { #ifndef _WIN32 GIOChannel *channel; if ((UI_fd = open_socket()) < 0) return FALSE; channel = g_io_channel_unix_new(UI_fd); watcher = g_io_add_watch(channel, G_IO_IN, socket_readable, NULL); g_io_channel_unref(channel); return TRUE; #else return FALSE; #endif } static gboolean plugin_unload(GaimPlugin *plugin) { /* don't save prefs after plugins are gone... */ #ifndef _WIN32 char buf[1024]; g_source_remove(watcher); close(UI_fd); g_snprintf(buf, sizeof(buf), "%s" G_DIR_SEPARATOR_S "gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), gaim_session); unlink(buf); gaim_debug(GAIM_DEBUG_MISC, "core", "Removed core\n"); return TRUE; #else return FALSE; #endif } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ GAIM_GTK_PLUGIN_TYPE, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ REMOTE_PLUGIN_ID, /**< id */ N_("Remote Control"), /**< name */ VERSION, /**< version */ /** summary */ N_("Provides remote control for gaim applications."), /** description */ N_("Gives Gaim the ability to be remote-controlled through third-party " "applications or through the gaim-remote tool."), "Sean Egan <sean.egan@binghamton.edu>", GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void __init_plugin(GaimPlugin *plugin) { } /* This may be horribly wrong. Oh the mayhem! */ GAIM_INIT_PLUGIN(remote, __init_plugin, info)