Mercurial > pidgin
view src/win_gaim.c @ 10895:ffb30c2e82cb
[gaim-migrate @ 12609]
sf patch #1193187, from Rainer Blessing
Fix an infinite loop. Infinity is a long time.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 03 May 2005 01:37:30 +0000 |
parents | 7818a5e9e3a2 |
children | cfacc0de0d94 |
line wrap: on
line source
/* * win_gaim.c * * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <windows.h> #include <fcntl.h> #include <stdlib.h> #include <string.h> #include <stdio.h> typedef int (CALLBACK* LPFNGAIMMAIN)(HINSTANCE, int, char**); typedef void (CALLBACK* LPFNSETDLLDIRECTORY)(LPCTSTR); /* * PROTOTYPES */ static LPFNGAIMMAIN gaim_main = NULL; static LPFNSETDLLDIRECTORY MySetDllDirectory = NULL; static BOOL read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len) { HKEY hkey; BOOL ret = FALSE; LONG retv; if (ERROR_SUCCESS == (retv = RegOpenKeyEx(key, sub_key, 0, KEY_QUERY_VALUE, &hkey))) { if (ERROR_SUCCESS == (retv = RegQueryValueEx(hkey, val_name, NULL, NULL, data, data_len))) ret = TRUE; else { TCHAR szBuf[80]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, retv, 0, (LPTSTR) &szBuf, sizeof(szBuf), NULL); printf("Could not read reg key '%s' subkey '%s' value: '%s'\nError: (%ld) %s\n", ((key == HKEY_LOCAL_MACHINE) ? "HKLM" : (key == HKEY_CURRENT_USER) ? "HKCU" : "???"), sub_key, val_name, retv, szBuf); } RegCloseKey(key); } else { TCHAR szBuf[80]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, retv, 0, (LPTSTR) &szBuf, sizeof(szBuf), NULL); printf("Could not open reg subkey: %s\nError: (%ld) %s\n", sub_key, retv, szBuf); } return ret; } static void dll_prep() { char gtkpath[MAX_PATH + 1]; char path[MAX_PATH + 1]; DWORD plen; BOOL gotreg = FALSE; HKEY hkey; HMODULE hmod; plen = sizeof(gtkpath); if(!(gotreg = read_reg_string((hkey=HKEY_LOCAL_MACHINE), "SOFTWARE\\GTK\\2.0", "Path", (LPBYTE)>kpath, &plen))) gotreg = read_reg_string((hkey=HKEY_CURRENT_USER), "SOFTWARE\\GTK\\2.0", "Path", (LPBYTE)>kpath, &plen); if(!gotreg) return; /* this value is replaced during a successful RegQueryValueEx() */ plen = sizeof(path); /* Determine GTK+ dll path .. */ if (!read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "DllPath", (LPBYTE) &path, &plen)) { strcpy(path, gtkpath); strcat(path, "\\bin"); } printf("GTK+ path found: %s\n", path); if((hmod=GetModuleHandle("kernel32.dll"))) { MySetDllDirectory = (LPFNSETDLLDIRECTORY)GetProcAddress(hmod, "SetDllDirectory"); if(!MySetDllDirectory) printf("SetDllDirectory not supported\n"); } else printf("Error getting kernel32.dll module handle\n"); /* For Windows XP SP1+ / Server 2003 we use SetDllDirectory to avoid dll hell */ if(MySetDllDirectory) { printf("Using SetDllDirectory\n"); MySetDllDirectory(path); } /* For the rest, we set the current directory and make sure SafeDllSearch is set to 0 where needed. */ else { OSVERSIONINFO osinfo; printf("Setting current directory to GTK+ dll directory\n"); SetCurrentDirectory(path); /* For Windows 2000 (SP3+) / WinXP (No SP): * If SafeDllSearchMode is set to 1, Windows system directories are * searched for dlls before the current directory. Therefore we set it * to 0. */ osinfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&osinfo); if((osinfo.dwMajorVersion == 5 && osinfo.dwMinorVersion == 0 && strcmp(osinfo.szCSDVersion, "Service Pack 3") >= 0) || (osinfo.dwMajorVersion == 5 && osinfo.dwMinorVersion == 1 && strcmp(osinfo.szCSDVersion, "") >= 0) ) { DWORD regval = 1; DWORD reglen = sizeof(DWORD); printf("Using Win2k (SP3+) / WinXP (No SP).. Checking SafeDllSearch\n"); read_reg_string(HKEY_LOCAL_MACHINE, "System\\CurrentControlSet\\Control\\Session Manager", "SafeDllSearchMode", (LPBYTE)®val, ®len); if(regval != 0) { printf("Trying to set SafeDllSearchMode to 0\n"); regval = 0; if(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "System\\CurrentControlSet\\Control\\Session Manager", 0, KEY_SET_VALUE, &hkey) == ERROR_SUCCESS) { if(RegSetValueEx(hkey, "SafeDllSearchMode", 0, REG_DWORD, (LPBYTE) ®val, sizeof(DWORD)) != ERROR_SUCCESS) printf("Error writing SafeDllSearchMode. Error: %u\n", (UINT)GetLastError()); RegCloseKey(hkey); } else printf("Error opening Session Manager key for writing. Error: %u\n", (UINT)GetLastError()); } else printf("SafeDllSearchMode is set to 0\n"); }/*end else*/ } } static char* wgaim_lcid_to_posix(LCID lcid) { switch(lcid) { case 1026: return "bg"; /* bulgarian */ case 2125: return "my_MM"; /* burmese (Myanmar) */ case 1027: return "ca"; /* catalan */ case 1050: return "hr"; /* croatian */ case 1029: return "cs"; /* czech */ case 1030: return "da"; /* danish */ case 1043: return "nl"; /* dutch - netherlands */ case 1033: return "en"; /* english - us */ case 3081: return "en_AU"; /* english - australia */ case 4105: return "en_CA"; /* english - canada */ case 2057: return "en_GB"; /* english - great britain */ case 1035: return "fi"; /* finnish */ case 1036: return "fr"; /* french - france */ case 1031: return "de"; /* german - germany */ case 1032: return "el"; /* greek */ case 1037: return "he"; /* hebrew */ case 1081: return "hi"; /* hindi */ case 1038: return "hu"; /* hungarian */ case 1040: return "it"; /* italian - italy */ case 1041: return "ja"; /* japanese */ case 1042: return "ko"; /* korean */ case 1063: return "lt"; /* lithuanian */ case 1071: return "mk"; /* macedonian */ case 1044: return "no"; /* norwegian */ case 1045: return "pl"; /* polish */ case 2070: return "pt"; /* portuguese - portugal */ case 1046: return "pt_BR"; /* portuguese - brazil */ case 1048: return "ro"; /* romanian - romania */ case 1049: return "ru"; /* russian - russia */ case 2074: return "sr@Latn"; /* serbian - latin */ case 3098: return "sr"; /* serbian - cyrillic */ case 2052: return "zh_CN"; /* chinese - china (simple) */ case 1051: return "sk"; /* slovak */ case 1060: return "sl"; /* slovenian */ case 1034: return "es"; /* spanish */ case 1052: return "sq"; /* albanian */ case 1053: return "sv"; /* swedish */ case 1054: return "th"; /* thai */ case 1028: return "zh_TW"; /* chinese - taiwan (traditional) */ case 1055: return "tr"; /* turkish */ case 1058: return "uk"; /* ukrainian */ case 1066: return "vi"; /* vietnamese */ default: return NULL; } } /* Determine and set Gaim locale as follows (in order of priority): - Check GAIMLANG env var - Check NSIS Installer Language reg value - Use default user locale */ static const char* wgaim_get_locale() { const char* locale=NULL; char data[10]; DWORD datalen = 10; LCID lcid; /* Check if user set GAIMLANG env var */ if((locale = getenv("GAIMLANG"))) return locale; if(read_reg_string(HKEY_CURRENT_USER, "SOFTWARE\\gaim", "Installer Language", (LPBYTE)&data, &datalen)) { if((locale = wgaim_lcid_to_posix(atoi(data)))) return locale; } lcid = GetUserDefaultLCID(); if((locale = wgaim_lcid_to_posix(lcid))) return locale; return "en"; } static void wgaim_set_locale() { const char* locale=NULL; char envstr[25]; locale = wgaim_get_locale(); snprintf(envstr, 25, "LANG=%s", locale); printf("Setting locale: %s\n", envstr); putenv(envstr); } static BOOL wgaim_set_running() { HANDLE h; if((h=CreateMutex(NULL, FALSE, "gaim_is_running"))) { if(GetLastError() == ERROR_ALREADY_EXISTS) { MessageBox(NULL, "An instance of Gaim is already running", NULL, MB_OK | MB_TOPMOST); return FALSE; } } return TRUE; } #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { char errbuf[512]; char gaimdir[MAX_PATH]; HMODULE hmod; /* If debug flag used, create console for output */ if(strstr(lpszCmdLine, "-d")) { if(AllocConsole()) freopen ("CONOUT$", "w", stdout); } /* Load exception handler if we have it */ if(GetModuleFileName(NULL, gaimdir, MAX_PATH) != 0) { char *tmp = gaimdir; char *prev = NULL; while((tmp=strchr(tmp, '\\'))) { prev = tmp; tmp+=1; } if(prev) { prev[0] = '\0'; strcat(gaimdir, "\\exchndl.dll"); if(LoadLibrary(gaimdir)) printf("Loaded exchndl.dll\n"); } } else { snprintf(errbuf, 512, "Error getting module filename. Error: %u", (UINT)GetLastError()); MessageBox(NULL, errbuf, NULL, MB_OK | MB_TOPMOST); } if(!getenv("GAIM_NO_DLL_CHECK")) dll_prep(); wgaim_set_locale(); if(!getenv("GAIM_MULTI_INST") && !wgaim_set_running()) return 0; /* Now we are ready for Gaim .. */ if((hmod=LoadLibrary("gaim.dll"))) { gaim_main = (LPFNGAIMMAIN)GetProcAddress(hmod, "gaim_main"); } if(!gaim_main) { snprintf(errbuf, 512, "Error loading gaim.dll. Error: %u", (UINT)GetLastError()); MessageBox(NULL, errbuf, NULL, MB_OK | MB_TOPMOST); return 0; } else return gaim_main (hInstance, __argc, __argv); }