# HG changeset patch # User Christian Hammond # Date 1058238712 0 # Node ID 1cfe3d4a962d2742f8b2f5fe097a73e268a0ce48 # Parent 153c5511ab7ddc60cd290ab7e862cb250b7dda8d [gaim-migrate @ 6605] "Look sir, it's just a mouse!" "That's not just any mouse, it's.. Mighty Mouse!" committer: Tailor Script diff -r 153c5511ab7d -r 1cfe3d4a962d NEWS --- a/NEWS Tue Jul 15 03:10:57 2003 +0000 +++ b/NEWS Tue Jul 15 03:11:52 2003 +0000 @@ -16,6 +16,28 @@ looking at Sean's NEWS entry for 0.64--that's talent. Also, stay in school. Just say no. Only you can prevent forest fires. + Christian: This has been a great release. faceprint rocks, as he got + things moving in the core/UI split by redoing preferences, which forced + us to think about how things would be split. We now have XML + preferences, accounts, pounces, and away messages. No more .gaimrc + ugliness. The accounts and connection code now have new core/UI split + APIs, and there is very little to do before our split is ready to be + used. Rob and I are working off an experimental tarball of what will + eventually be libgaim. He's working on a MacOS X UI (don't ask him + about it, he'll ignore you) and I'm doing a Qtopia UI (you can ask + about that, it's usable!). We added a new protocol, Trepia. + Information about it can be found at http://www.trepia.com/. It's not + complete, so don't send in bug reports about it not finding people in + your local area, please. Oh, and lots of MSN bugs were fixed. + Practically all the known ones. I feared 0.65 would be unstable due to + our rewrites, I believe this is going to be one of the most stable + releases we've had in awhile (knock on wood), thanks to Megan (Cae), + who has done an amazing job at locating, categorizing and documenting + the various bugs she has run into, and kevin (SimGuy). Stay tuned for + upcoming releases. Neat things are coming, but if it has fangs and + claws, curl into a ball. Or yell at it. I can't remember which is + correct. + 0.64 (05/29/2003): Rob: I didn't do anything this release either. We're under a crunch week at work. Friday is the end of the crunch. Hooray!! Thanks for