# HG changeset patch # User Eric Warmenhoven # Date 961616585 0 # Node ID 22700acd9b4961dab2d5182013057738dd13008e # Parent 0d4e80bdb96be226950a41e0ba86f94f51687f60 [gaim-migrate @ 434] PLEASE DO NOT USE OSCAR committer: Tailor Script diff -r 0d4e80bdb96b -r 22700acd9b49 libfaim/CHANGES.gaim --- a/libfaim/CHANGES.gaim Wed Jun 21 19:33:58 2000 +0000 +++ b/libfaim/CHANGES.gaim Wed Jun 21 19:43:05 2000 +0000 @@ -1,3 +1,10 @@ + +Wed Jun 21 19:38:18 UTC 2000 EWarmenhoven + - Wow, long time since I've been here. Anyway, libfaim is now + compiled (not only by default; there's no way not to compile it). + - Adam's been working on the RVOUS stuff, but I don't think he's + gotten too far with it. I did have a patch to get file transfer to + work for gaim/faim but never applied it. Fri Jun 9 08:13:36 UTC 2000 EWarmenhoven - OK, so TOC can do ICQ too, but I don't care. Adam's still cool. diff -r 0d4e80bdb96b -r 22700acd9b49 libfaim/README.gaim --- a/libfaim/README.gaim Wed Jun 21 19:33:58 2000 +0000 +++ b/libfaim/README.gaim Wed Jun 21 19:43:05 2000 +0000 @@ -79,6 +79,10 @@ It could also be because of setting up the buddy list and retrieving who's online. +- If you sit idle for too long, sometimes it disconnects you (typically after a +few minutes). It may not be due to being idle, but keeping the lagometer on +seems to help. + - If you receive a message that's too large, gaim segfaults. I haven't watched this in gdb or gotten a backtrace on it, so I'm not exactly sure what the problem is. I think this actually happens on the TOC side of things too.