# HG changeset patch # User Nathan Walp # Date 1067834161 0 # Node ID 41030dfcb288377e350b20d2e566e2a7782b04bf # Parent 9c7b0148978deb037736fbda044b3823578ef6c3 [gaim-migrate @ 8017] ok, this really fixes it, thanks to SimGuy for testing committer: Tailor Script diff -r 9c7b0148978d -r 41030dfcb288 src/gtkconv.c --- a/src/gtkconv.c Mon Nov 03 03:15:12 2003 +0000 +++ b/src/gtkconv.c Mon Nov 03 04:36:01 2003 +0000 @@ -3930,10 +3930,10 @@ gtk_widget_show(gtkwin->window); #ifdef _WIN32 - /* I believe this to work around a win32 gtk+ bug, where it can't - * handle creating the button correctly before the window is - * shown. That's why we get the appearance of a button, without - * all the normal button-like properties, like being able to click + /* This works around a win32 gtk+ bug, where it can't handle + * creating the button correctly before the window is shown. + * That's why we get the appearance of a button, without all + * the normal button-like properties, like being able to click * it. ;-) --Nathan */ if (gaim_prefs_get_bool("/gaim/gtk/conversations/close_on_tabs")) { GaimConversation *conv; @@ -3942,6 +3942,7 @@ conv = gaim_conv_window_get_conversation_at(win, 0); if(conv) { gtkconv = GAIM_GTK_CONVERSATION(conv); + gtk_widget_hide(gtkconv->close); gtk_widget_show_all(gtkconv->close); } }