# HG changeset patch # User Stu Tomlinson # Date 1161780682 0 # Node ID 49450a1bc58e1854a96c25583a56b3c2aa583b89 # Parent eb1684a9a029a99aa92015f82b67e7dee2d473fb [gaim-migrate @ 17581] Check to make sure UI ops exist for network_connected and network_disconnected before calling them. Thanks to plaes on #gaim who says this fixes some gaim-text crashes. committer: Tailor Script diff -r eb1684a9a029 -r 49450a1bc58e libgaim/network.c --- a/libgaim/network.c Wed Oct 25 12:14:23 2006 +0000 +++ b/libgaim/network.c Wed Oct 25 12:51:22 2006 +0000 @@ -436,9 +436,10 @@ gaim_debug_info("network", "Received Network Change Notification. Current network count is %d, previous count was %d.\n", new_count, current_network_count); - if (new_count > 0) { + if (new_count > 0 && ui_ops != NULL && ui_ops->network_connected != NULL) { ui_ops->network_connected(); - } else if (new_count == 0 && current_network_count > 0) { + } else if (new_count == 0 && current_network_count > 0 && + ui_ops != NULL && ui_ops->network_disconnected != NULL) { ui_ops->network_disconnected(); } @@ -548,13 +549,15 @@ case LIBNM_ACTIVE_NETWORK_CONNECTION: /* Call res_init in case DNS servers have changed */ res_init(); - ui_ops->network_connected(); + if (ui_ops != NULL && ui_ops->network_connected != NULL) + ui_ops->network_connected(); prev = current; break; case LIBNM_NO_NETWORK_CONNECTION: if (prev != LIBNM_ACTIVE_NETWORK_CONNECTION) break; - ui_ops->network_disconnected(); + if (ui_ops != NULL && ui_ops->network_disconnected != NULL) + ui_ops->network_disconnected(); prev = current; break; case LIBNM_NO_DBUS: